# HG changeset patch # User IBBoard # Date 1303068888 0 # Node ID 8f1af48e120ce1364d80f67d847b284474511863 # Parent 5ede1c0a14541c93959f5e82a119d10dcdd5a19a Re #27: Unit requirements * Add unit test for unit requirements in opposite order * Add unit test to make sure that requirement doesn't lock to first result, even after changes Also: * Clean up line endings to meet policy diff -r 5ede1c0a1454 -r 8f1af48e120c API/Objects/Requirement/UnitRequiresAtLeastNUnitsRequirementTest.cs --- a/API/Objects/Requirement/UnitRequiresAtLeastNUnitsRequirementTest.cs Sat Apr 16 19:49:22 2011 +0000 +++ b/API/Objects/Requirement/UnitRequiresAtLeastNUnitsRequirementTest.cs Sun Apr 17 19:34:48 2011 +0000 @@ -1,213 +1,236 @@ -// This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard -// -// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. -using System; -using NUnit.Framework; -using IBBoard.WarFoundry.API.Objects.Mock; -using NUnit.Framework.SyntaxHelpers; - -namespace IBBoard.WarFoundry.API.Objects.Requirement -{ - [TestFixture()] - public class UnitRequiresAtLeastNUnitsRequirementTest - { - private MockRace mockRace; - private UnitType unitType1; - private UnitType unitType2; - private UnitType unitType3; - - [TestFixtureSetUp()] - public void SetupRace() - { - mockRace = new MockRace(); - unitType1 = new MockUnitType("type1", "Unit Type 1"); - mockRace.AddUnitType(unitType1); - unitType2 = new MockUnitType("type2", "Unit Type 2"); - mockRace.AddUnitType(unitType2); - unitType3 = new MockUnitType("type3", "Unit Type 3"); - mockRace.AddUnitType(unitType3); - } - - [Test()] - public void TestAddingUnitWithNoUnitsAndOneUnitTypeRequired() - { - Army army = new Army(mockRace, "Test", 1000); - Unit unit = CreateUnitOfType(unitType1, army); - UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); - req.AddUnitTypeRequirement(unitType2); - Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Failed)); - } - - [Test()] - public void TestAddingUnitWithOneUnitAndOneUnitTypeRequired() - { - Army army = new Army(mockRace, "Test", 1000); - AddUnitOfTypeToArmy(unitType2, army); - Unit unit = CreateUnitOfType(unitType1, army); - UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); - req.AddUnitTypeRequirement(unitType2); - Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Passed)); - } - - [Test()] - public void TestAddingUnitTypeWithNoUnitsAndOneUnitTypeRequired() - { - Army army = new Army(mockRace, "Test", 1000); - UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); - req.AddUnitTypeRequirement(unitType2); - Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); - } - - [Test()] - public void TestAddingUnitTypeWithOneUnitAndOneUnitTypeRequired() - { - Army army = new Army(mockRace, "Test", 1000); - AddUnitOfTypeToArmy(unitType2, army); - UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); - req.AddUnitTypeRequirement(unitType2); - Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); - } - - [Test()] - public void TestAddingUnitTypeWithNoUnitsAndTwoUnitTypesRequired() - { - Army army = new Army(mockRace, "Test", 1000); - UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); - req.AddUnitTypeRequirement(unitType2); - req.AddUnitTypeRequirement(unitType3); - Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); - } - - [Test()] - public void TestAddingUnitTypeWithOneUnitAndTwoUnitTypesRequired() - { - Army army = new Army(mockRace, "Test", 1000); - AddUnitOfTypeToArmy(unitType2, army); - UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); - req.AddUnitTypeRequirement(unitType2); - req.AddUnitTypeRequirement(unitType3); - Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); - } - - [Test()] - public void TestAddingUnitTypeWithBothUnitsAndTwoUnitTypesRequired() - { - Army army = new Army(mockRace, "Test", 1000); - AddUnitOfTypeToArmy(unitType2, army); - AddUnitOfTypeToArmy(unitType3, army); - UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); - req.AddUnitTypeRequirement(unitType2); - req.AddUnitTypeRequirement(unitType3); - Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); - } - - [Test()] - public void TestAddingUnitTypeWithOneUnitAndTwoOfOneUnitTypeRequired() - { - Army army = new Army(mockRace, "Test", 1000); - AddUnitOfTypeToArmy(unitType2, army); - UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); - req.AddUnitTypeRequirement(unitType2, 2); - Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); - } - - [Test()] - public void TestAddingUnrelatedUnitTypeIsAllowedWhenRequirementsNotMet() - { - Army army = new Army(mockRace, "Test", 1000); - AddUnitOfTypeToArmy(unitType2, army); - UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); - req.AddUnitTypeRequirement(unitType2, 2); - Assert.That(req.AllowsAdding(unitType3, army), Is.EqualTo(Validation.NotApplicable)); - } - - [Test()] - public void TestAddingUnitTypeWithTwoUnitsAndTwoOfOneUnitTypeRequired() - { - Army army = new Army(mockRace, "Test", 1000); - AddUnitOfTypeToArmy(unitType2, army); - AddUnitOfTypeToArmy(unitType2, army); - UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); - req.AddUnitTypeRequirement(unitType2, 2); - Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); - } - - [Test()] - public void TestAddingUnitTypeRequirementWithNoNumberDefaultsToHavingOne() - { - Army army = new Army(mockRace, "Test", 1000); - AddUnitOfTypeToArmy(unitType2, army); - UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); - req.AddUnitTypeRequirement(unitType2); - Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); - } - - [Test()] - public void TestValidityOfArmyWithNoUnitsAndOneUnitTypeRequired() - { - Army army = new Army(mockRace, "Test", 1000); - AddUnitOfTypeToArmy(unitType1, army); - UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); - req.AddUnitTypeRequirement(unitType2); - Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Failed)); - } - - [Test()] - public void TestValidityOfArmyWithOneUnitAndOneUnitTypeRequired() - { - Army army = new Army(mockRace, "Test", 1000); - AddUnitOfTypeToArmy(unitType2, army); - AddUnitOfTypeToArmy(unitType1, army); - UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); - req.AddUnitTypeRequirement(unitType2); - Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Passed)); - } - - [Test()] - public void TestValidityOfArmyWhenNoRequireeAndRequirementNotMet() - { - Army army = new Army(mockRace, "Test", 1000); - AddUnitOfTypeToArmy(unitType2, army); - UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); - req.AddUnitTypeRequirement(unitType2, 2); - Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.NotApplicable)); - } - - [Test] - public void TestSatisfyingRequirementChangesResult() - { - Army army = new Army(mockRace, "Test", 1000); - AddUnitOfTypeToArmy(unitType1, army); - UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); - req.AddUnitTypeRequirement(unitType2); - Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Failed)); - AddUnitOfTypeToArmy(unitType2, army); - Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Passed)); - } - - [Test] - public void TestAddingMinNumberUnitTypePassesRequirement() - { - Army army = new Army(mockRace, "Test", 1000); - AddUnitOfTypeToArmy(unitType1, army); - RequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); - req.AddUnitTypeRequirement(unitType2, 2); - Assert.That(req.AllowsAdding(unitType2, army), Is.EqualTo(Validation.Failed)); - AddUnitOfTypeToArmy(unitType2, army); - Assert.That(req.AllowsAdding(unitType2, army), Is.EqualTo(Validation.Passed)); - } - - - private static void AddUnitOfTypeToArmy(UnitType unitType, Army army) - { - army.AddUnit(CreateUnitOfType(unitType, army)); - } - - - private static Unit CreateUnitOfType(UnitType unitType, Army army) - { - return new Unit(unitType, army.GetCategory(unitType.MainCategory)); - } - } -} - +// This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. +using System; +using NUnit.Framework; +using IBBoard.WarFoundry.API.Objects.Mock; +using NUnit.Framework.SyntaxHelpers; + +namespace IBBoard.WarFoundry.API.Objects.Requirement +{ + [TestFixture()] + public class UnitRequiresAtLeastNUnitsRequirementTest + { + private MockRace mockRace; + private UnitType unitType1; + private UnitType unitType2; + private UnitType unitType3; + + [TestFixtureSetUp()] + public void SetupRace() + { + mockRace = new MockRace(); + unitType1 = new MockUnitType("type1", "Unit Type 1"); + mockRace.AddUnitType(unitType1); + unitType2 = new MockUnitType("type2", "Unit Type 2"); + mockRace.AddUnitType(unitType2); + unitType3 = new MockUnitType("type3", "Unit Type 3"); + mockRace.AddUnitType(unitType3); + } + + [Test()] + public void TestAddingUnitWithNoUnitsAndOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + Unit unit = CreateUnitOfType(unitType1, army); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Failed)); + } + + [Test()] + public void TestAddingUnitWithOneUnitAndOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + Unit unit = CreateUnitOfType(unitType1, army); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Passed)); + } + + [Test()] + public void TestAddingUnitTypeWithNoUnitsAndOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); + } + + [Test()] + public void TestAddingUnitTypeWithOneUnitAndOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); + } + + [Test()] + public void TestAddingUnitTypeWithNoUnitsAndTwoUnitTypesRequired() + { + Army army = new Army(mockRace, "Test", 1000); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + req.AddUnitTypeRequirement(unitType3); + Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); + } + + [Test()] + public void TestAddingUnitTypeWithOneUnitAndTwoUnitTypesRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + req.AddUnitTypeRequirement(unitType3); + Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); + } + + [Test()] + public void TestAddingUnitTypeWithOtherOneUnitAndTwoUnitTypesRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType3, army); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + req.AddUnitTypeRequirement(unitType3); + Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); + } + + [Test()] + public void TestAddingUnitTypeWithBothUnitsAndTwoUnitTypesRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + AddUnitOfTypeToArmy(unitType3, army); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + req.AddUnitTypeRequirement(unitType3); + Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); + } + + [Test()] + public void TestAddingUnitTypeWithOneUnitAndTwoOfOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2, 2); + Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); + } + + [Test()] + public void TestAddingUnrelatedUnitTypeIsAllowedWhenRequirementsNotMet() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2, 2); + Assert.That(req.AllowsAdding(unitType3, army), Is.EqualTo(Validation.NotApplicable)); + } + + [Test()] + public void TestAddingUnitTypeWithTwoUnitsAndTwoOfOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + AddUnitOfTypeToArmy(unitType2, army); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2, 2); + Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); + } + + [Test()] + public void TestAddingUnitTypeRequirementWithNoNumberDefaultsToHavingOne() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); + } + + [Test()] + public void TestAddingUnitTypeMakesRequirementPass() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2, 2); + Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); + AddUnitOfTypeToArmy(unitType2, army); + Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); + } + + [Test()] + public void TestValidityOfArmyWithNoUnitsAndOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType1, army); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Failed)); + } + + [Test()] + public void TestValidityOfArmyWithOneUnitAndOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + AddUnitOfTypeToArmy(unitType1, army); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Passed)); + } + + [Test()] + public void TestValidityOfArmyWhenNoRequireeAndRequirementNotMet() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2, 2); + Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.NotApplicable)); + } + + [Test] + public void TestSatisfyingRequirementChangesResult() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType1, army); + UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Failed)); + AddUnitOfTypeToArmy(unitType2, army); + Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Passed)); + } + + [Test] + public void TestAddingMinNumberUnitTypePassesRequirement() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType1, army); + RequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2, 2); + Assert.That(req.AllowsAdding(unitType2, army), Is.EqualTo(Validation.Failed)); + AddUnitOfTypeToArmy(unitType2, army); + Assert.That(req.AllowsAdding(unitType2, army), Is.EqualTo(Validation.Passed)); + } + + + private static void AddUnitOfTypeToArmy(UnitType unitType, Army army) + { + army.AddUnit(CreateUnitOfType(unitType, army)); + } + + + private static Unit CreateUnitOfType(UnitType unitType, Army army) + { + return new Unit(unitType, army.GetCategory(unitType.MainCategory)); + } + } +} +