# HG changeset patch # User IBBoard # Date 1302345781 0 # Node ID aa37b31976e60770d25ea2f9f19fdfecf5376a01 # Parent 6f46fa3c47e51f19f3f51ea4971566366e7c3242 Re #27: Unit requirements * Restructure "check default" tests so that we actually check the default (test before and after) * Add test to make sure requirement checks on each request * Add test to make sure that adding more prohibited units than the limit causes a failure diff -r 6f46fa3c47e5 -r aa37b31976e6 API/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirementTest.cs --- a/API/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirementTest.cs Sat Apr 09 10:18:27 2011 +0000 +++ b/API/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirementTest.cs Sat Apr 09 10:43:01 2011 +0000 @@ -89,9 +89,10 @@ public void TestAddingUnitTypeDefaultsToNoMoreThanZero() { Army army = new Army(mockRace, "Test", 1000); - AddUnitOfTypeToArmy(unitType2, army); RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(); req.AddUnitTypeRequirement(unitType2); + Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); + AddUnitOfTypeToArmy(unitType2, army); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); } diff -r 6f46fa3c47e5 -r aa37b31976e6 API/Objects/Requirement/UnitRequiresNoMoreThanNOfUnitTypeRequirementTest.cs --- a/API/Objects/Requirement/UnitRequiresNoMoreThanNOfUnitTypeRequirementTest.cs Sat Apr 09 10:18:27 2011 +0000 +++ b/API/Objects/Requirement/UnitRequiresNoMoreThanNOfUnitTypeRequirementTest.cs Sat Apr 09 10:43:01 2011 +0000 @@ -105,10 +105,10 @@ public void TestAddingUnitTypeDefaultsToNoMoreThanZero() { Army army = new Army(mockRace, "Test", 1000); + RequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); AddUnitOfTypeToArmy(unitType2, army); - RequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); - Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); - req.AddUnitTypeRequirement(unitType2); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); } @@ -122,6 +122,28 @@ Assert.That(req.AllowsAdding(unitType2, army), Is.EqualTo(Validation.NotApplicable)); } + [Test] + public void TestRequirementBecomesInvalidWhenProhibitedUnitsChange() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType1, army); + RequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Passed)); + AddUnitOfTypeToArmy(unitType2, army); + Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Failed)); + } + + [Test()] + public void TestAddingLimitedUnitTriggersFailure() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType1, army); + RequiresNoMoreThanNOfUnitTypeRequirement req = new UnitRequiresNoMoreThanNOfUnitTypeRequirement(unitType1); + req.AddUnitTypeRequirement(unitType2); + Assert.That(req.AllowsAdding(unitType2, army), Is.EqualTo(Validation.Failed)); + } + private static void AddUnitOfTypeToArmy(UnitType unitType, Army army) { army.AddUnit(CreateUnitOfType(unitType, army));