# HG changeset patch # User IBBoard # Date 1301341246 0 # Node ID f5f66483032a22cb74e828ff541e9eee00aa1ec9 # Parent 74bfe8b325d64523c335c072d45622eb62afd96f Re #27: Define unit requirements * Add unit tests for validating an existing army without adding anything to it diff -r 74bfe8b325d6 -r f5f66483032a API/Objects/Requirement/RequiresAtLeastNUnitsRequirementTest.cs --- a/API/Objects/Requirement/RequiresAtLeastNUnitsRequirementTest.cs Sun Mar 27 19:49:51 2011 +0000 +++ b/API/Objects/Requirement/RequiresAtLeastNUnitsRequirementTest.cs Mon Mar 28 19:40:46 2011 +0000 @@ -102,7 +102,7 @@ } [Test()] - public void TestAddingUnitTypeWithTwoUnitAndTwoOfOneUnitTypeRequired() + public void TestAddingUnitTypeWithTwoUnitsAndTwoOfOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); @@ -112,6 +112,23 @@ Assert.That(req.AllowsAdding(unitType1, army), Is.True); } + [Test()] + public void TestValidityOfArmyWithNoUnitsAndOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + RequiresAtLeastNUnitsRequirement req = new RequiresAtLeastNUnitsRequirement(unitType2); + Assert.That(req.ValidatesArmy(army), Is.False); + } + + [Test()] + public void TestValidityOfArmyWithOneUnitAndOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + RequiresAtLeastNUnitsRequirement req = new RequiresAtLeastNUnitsRequirement(unitType2); + Assert.That(req.ValidatesArmy(army), Is.True); + } + private static void AddUnitOfTypeToArmy(UnitType unitType, Army army) { army.AddUnit(CreateUnitOfType(unitType, army));