Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
changeset 96:3c2c108a2f08
Re #253: Allow multiple data files in a single zip
* Fix unit tests by unsubscribing at end of test
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 05 Mar 2011 19:53:25 +0000 |
parents | db6db25921fb |
children | 45b80fed5e2a |
files | API/EventListeningWarFoundryLoader.cs API/Factories/Xml/WarFoundryXmlFactoryTests.cs |
diffstat | 2 files changed, 74 insertions(+), 46 deletions(-) [+] |
line wrap: on
line diff
--- a/API/EventListeningWarFoundryLoader.cs Sat Mar 05 15:53:29 2011 +0000 +++ b/API/EventListeningWarFoundryLoader.cs Sat Mar 05 19:53:25 2011 +0000 @@ -25,6 +25,13 @@ factory.RaceLoaded+= DoStoreRace; } + public override void UnregisterFactory (INativeWarFoundryFactory factory) + { + base.UnregisterFactory(factory); + factory.GameSystemLoaded-= DoStoreGameSystem; + factory.RaceLoaded-= DoStoreRace; + } + protected override GameSystem GetExistingSystemForSystem (GameSystem system) { throw new System.NotImplementedException();
--- a/API/Factories/Xml/WarFoundryXmlFactoryTests.cs Sat Mar 05 15:53:29 2011 +0000 +++ b/API/Factories/Xml/WarFoundryXmlFactoryTests.cs Sat Mar 05 19:53:25 2011 +0000 @@ -16,26 +16,33 @@ EventListeningWarFoundryLoader loader = new EventListeningWarFoundryLoader(); WarFoundryLoader.SetDefault(loader); WarFoundryXmlFactory factory = WarFoundryXmlFactory.GetFactory(); - loader.RegisterFactory(factory); - ICollection<IWarFoundryObject> objs = factory.CreateObjectsFromFile(new FileInfo("testdata/multifile-zips/Test.system")); - Assert.That(objs, Has.Count(2)); - int raceCount = 0; - int systemCount = 0; - - foreach (IWarFoundryObject obj in objs) + try { - if (obj is Race) + loader.RegisterFactory(factory); + ICollection<IWarFoundryObject> objs = factory.CreateObjectsFromFile(new FileInfo("testdata/multifile-zips/Test.system")); + Assert.That(objs, Has.Count(2)); + int raceCount = 0; + int systemCount = 0; + + foreach (IWarFoundryObject obj in objs) { - raceCount++; + if (obj is Race) + { + raceCount++; + } + else if (obj is GameSystem) + { + systemCount++; + } } - else if (obj is GameSystem) - { - systemCount++; - } + + Assert.That(raceCount, Is.EqualTo(1)); + Assert.That(systemCount, Is.EqualTo(1)); } - - Assert.That(raceCount, Is.EqualTo(1)); - Assert.That(systemCount, Is.EqualTo(1)); + finally + { + loader.UnregisterFactory(factory); + } } [Test()] @@ -45,25 +52,32 @@ WarFoundryLoader.SetDefault(loader); WarFoundryXmlFactory factory = WarFoundryXmlFactory.GetFactory(); loader.RegisterFactory(factory); - ICollection<IWarFoundryObject> objs = factory.CreateObjectsFromFile(new FileInfo("testdata/multifile-zips/Test.race")); - Assert.That(objs, Has.Count(2)); - int raceCount = 0; - int systemCount = 0; - - foreach (IWarFoundryObject obj in objs) + try { - if (obj is Race) + ICollection<IWarFoundryObject> objs = factory.CreateObjectsFromFile(new FileInfo("testdata/multifile-zips/Test.race")); + Assert.That(objs, Has.Count(2)); + int raceCount = 0; + int systemCount = 0; + + foreach (IWarFoundryObject obj in objs) { - raceCount++; + if (obj is Race) + { + raceCount++; + } + else if (obj is GameSystem) + { + systemCount++; + } } - else if (obj is GameSystem) - { - systemCount++; - } + + Assert.That(raceCount, Is.EqualTo(1)); + Assert.That(systemCount, Is.EqualTo(1)); } - - Assert.That(raceCount, Is.EqualTo(1)); - Assert.That(systemCount, Is.EqualTo(1)); + finally + { + loader.UnregisterFactory(factory); + } } [Test()] @@ -73,25 +87,32 @@ WarFoundryLoader.SetDefault(loader); WarFoundryXmlFactory factory = WarFoundryXmlFactory.GetFactory(); loader.RegisterFactory(factory); - ICollection<IWarFoundryObject> objs = factory.CreateObjectsFromFile(new FileInfo("testdata/multifile-zips/Multipack.system")); - Assert.That(objs, Has.Count(4)); - int raceCount = 0; - int systemCount = 0; - - foreach (IWarFoundryObject obj in objs) + try { - if (obj is Race) + ICollection<IWarFoundryObject> objs = factory.CreateObjectsFromFile(new FileInfo("testdata/multifile-zips/Multipack.system")); + Assert.That(objs, Has.Count(4)); + int raceCount = 0; + int systemCount = 0; + + foreach (IWarFoundryObject obj in objs) { - raceCount++; + if (obj is Race) + { + raceCount++; + } + else if (obj is GameSystem) + { + systemCount++; + } } - else if (obj is GameSystem) - { - systemCount++; - } + + Assert.That(raceCount, Is.EqualTo(2)); + Assert.That(systemCount, Is.EqualTo(2)); } - - Assert.That(raceCount, Is.EqualTo(2)); - Assert.That(systemCount, Is.EqualTo(2)); + finally + { + loader.UnregisterFactory(factory); + } } } }