changeset 139:3e4864e206ea

Re #140: Equality methods * Add equality testing to RequiresNoMoreThanN requirement * Add extra different races for testing more of equality method
author IBBoard <dev@ibboard.co.uk>
date Tue, 26 Apr 2011 19:47:36 +0000
parents 11faab6c712a
children 2ae80631ec9c
files API/Objects/RaceTests.cs API/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirementTest.cs
diffstat 2 files changed, 195 insertions(+), 109 deletions(-) [+]
line wrap: on
line diff
--- a/API/Objects/RaceTests.cs	Tue Apr 26 19:14:34 2011 +0000
+++ b/API/Objects/RaceTests.cs	Tue Apr 26 19:47:36 2011 +0000
@@ -129,6 +129,20 @@
 			GameSystem gameSystem = new GameSystem("system2", "another system", factory);
 			return new Race("race2", "other race", gameSystem, factory);
 		}
+
+		public Race GetOtherDifferentObjectWithSubID()
+		{
+			DummyWarFoundryFactory factory = new DummyWarFoundryFactory();
+			GameSystem gameSystem = new GameSystem("system", "system", factory);
+			return new Race("race", "subid", "race", gameSystem, factory);
+		}
+
+		public Race GetOtherDifferentObjectWithGameSystem()
+		{
+			DummyWarFoundryFactory factory = new DummyWarFoundryFactory();
+			GameSystem gameSystem = new GameSystem("system2", "system", factory);
+			return new Race("race", "race", gameSystem, factory);
+		}
 	}
 }
 
--- a/API/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirementTest.cs	Tue Apr 26 19:14:34 2011 +0000
+++ b/API/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirementTest.cs	Tue Apr 26 19:47:36 2011 +0000
@@ -1,120 +1,192 @@
-// This file (RequiresNoMoreThanNOfUnitTypeRequirementTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard
+// This file (RequiresNoMoreThanNOfUnitTypeRequirementTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard
 // 
 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
 using System;
-using NUnit.Framework;
-using IBBoard.WarFoundry.API.Objects.Mock;
+using NUnit.Framework;
+using IBBoard.WarFoundry.API.Objects.Mock;
 using NUnit.Framework.SyntaxHelpers;
+using System.Reflection;
+using IBBoard.NUnit;
+using IBBoard.WarFoundry.API.Factories;
 
 namespace IBBoard.WarFoundry.API.Objects.Requirement
 {
 	[TestFixture()]
-	public class RequiresNoMoreThanNOfUnitTypeRequirementTest
-	{
-		private MockRace mockRace;
-		private UnitType unitType1;
-		private UnitType unitType2;
-		private UnitType unitType3;
-
-		[TestFixtureSetUp()]
-		public void SetupRace()
-		{
-			mockRace = new MockRace();
-			unitType1 = new MockUnitType("type1", "Unit Type 1");
-			mockRace.AddUnitType(unitType1);
-			unitType2 = new MockUnitType("type2", "Unit Type 2");
-			mockRace.AddUnitType(unitType2);
-			unitType3 = new MockUnitType("type3", "Unit Type 3");
-			mockRace.AddUnitType(unitType3);
-		}
-
-		[Test()]
-		public void TestAddingUnitWithNoUnitsAndOneUnitTypeRequiredIsAllowed()
-		{
-			Army army = new Army(mockRace, "Test", 1000);
-			Unit unit = CreateUnitOfType(unitType1, army);
-			RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(unitType2);
-			Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Passed));
-		}
-
-		[Test()]
-		public void TestAddingUnitWithOneUnitAndOneUnitTypeRequiredIsNotAllowed()
-		{
-			Army army = new Army(mockRace, "Test", 1000);
-			AddUnitOfTypeToArmy(unitType2, army);
-			Unit unit = CreateUnitOfType(unitType1, army);
-			RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(unitType2);
-			Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Failed));
-		}
-
-		[Test()]
-		public void TestAddingUnitTypeWithNoUnitsAndOneUnitTypeRequiredIsAllowed()
-		{
-			Army army = new Army(mockRace, "Test", 1000);
-			RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(unitType2);
-			Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed));
-		}
-
-		[Test()]
-		public void TestAddingUnitTypeWithOneUnitAndOneUnitTypeRequiredIsNotAllowed()
-		{
-			Army army = new Army(mockRace, "Test", 1000);
-			AddUnitOfTypeToArmy(unitType2, army);
-			RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(unitType2);
-			Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed));
-		}
-
-		[Test()]
-		public void TestAddingUnitTypeSetsLimit()
-		{
-			Army army = new Army(mockRace, "Test", 1000);
-			AddUnitOfTypeToArmy(unitType2, army);
-			RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement();
-			req.AddUnitTypeRequirement(unitType2, 1);
-			Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed));
-		}
-
-		[Test()]
-		public void TestAddingUnitTypeSetsLimitForFailure()
-		{
-			Army army = new Army(mockRace, "Test", 1000);
-			AddUnitOfTypeToArmy(unitType2, army);
-			AddUnitOfTypeToArmy(unitType2, army);
-			RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement();
-			req.AddUnitTypeRequirement(unitType2, 1);
-			Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed));
-		}
-
-		[Test()]
-		public void TestAddingUnitTypeDefaultsToNoMoreThanZero()
-		{
-			Army army = new Army(mockRace, "Test", 1000);
-			RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement();
-			req.AddUnitTypeRequirement(unitType2);
-			Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed));
-			AddUnitOfTypeToArmy(unitType2, army);
-			Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed));
-		}
-
-		[Test]
-		public void TestRequirementBecomesInvalidWhenProhibitedUnitsChange()
-		{
-			Army army = new Army(mockRace, "Test", 1000);
-			RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement();
-			req.AddUnitTypeRequirement(unitType2);
-			Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Passed));
-			AddUnitOfTypeToArmy(unitType2, army);
-			Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Failed));
-		}
-
-		private static void AddUnitOfTypeToArmy(UnitType unitType, Army army)
-		{
-			army.AddUnit(CreateUnitOfType(unitType, army));
-		}
-
-		private static Unit CreateUnitOfType(UnitType unitType, Army army)
-		{
-			return new Unit(unitType, army.GetCategory(unitType.MainCategory));
+	public class RequiresNoMoreThanNOfUnitTypeRequirementTest : AbstractEqualityTest<RequiresNoMoreThanNOfUnitTypeRequirement>
+	{
+		//FIXME We shouldn't duplicate these tests, but it is broken at the moment
+		[Test]
+		public void TestEquality()
+		{
+			Assert.AreEqual(GetObject(), GetSameObject());
+			Assert.AreEqual(GetSameObject(), GetObject());
+		}
+
+		[Test]
+		public void TestInequality()
+		{
+			Assert.AreNotEqual(GetObject(), GetDifferentObject());
+			Assert.AreNotEqual(GetSameObject(), GetDifferentObject());
+			Assert.AreNotEqual(GetDifferentObject(), GetObject());
+			Assert.AreNotEqual(GetDifferentObject(), GetSameObject());
+		}
+
+		[Test]
+		public void TestReflexiveEquality()
+		{
+			Assert.AreEqual(GetObject(), GetObject());
+			Assert.AreEqual(GetSameObject(), GetSameObject());
+			Assert.AreEqual(GetDifferentObject(), GetDifferentObject());
+		}
+
+		[Test]
+		public void TestOtherInequality()
+		{
+			MethodInfo[] methodInfo = GetType().GetMethods();
+			RequiresNoMoreThanNOfUnitTypeRequirement obj = GetObject();
+
+			foreach (MethodInfo method in methodInfo)
+			{
+				if (method.Name.StartsWith("GetOtherDifferent"))
+				{
+					RequiresAtLeastNUnitsRequirement otherObj = (RequiresAtLeastNUnitsRequirement)method.Invoke(this, new object[0]);
+					Assert.AreNotEqual(obj, otherObj, "Objects equal for "+method.Name);
+					Assert.AreNotEqual(otherObj, obj, "Objects equal for "+method.Name);
+				}
+			}
+		}
+
+
+
+
+		private MockRace mockRace;
+		private UnitType unitType1;
+		private UnitType unitType2;
+		private UnitType unitType3;
+
+		[TestFixtureSetUp()]
+		public void SetupRace()
+		{
+			mockRace = new MockRace();
+			unitType1 = new MockUnitType("type1", "Unit Type 1");
+			mockRace.AddUnitType(unitType1);
+			unitType2 = new MockUnitType("type2", "Unit Type 2");
+			mockRace.AddUnitType(unitType2);
+			unitType3 = new MockUnitType("type3", "Unit Type 3");
+			mockRace.AddUnitType(unitType3);
+		}
+
+		[Test()]
+		public void TestAddingUnitWithNoUnitsAndOneUnitTypeRequiredIsAllowed()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			Unit unit = CreateUnitOfType(unitType1, army);
+			RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(unitType2);
+			Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Passed));
+		}
+
+		[Test()]
+		public void TestAddingUnitWithOneUnitAndOneUnitTypeRequiredIsNotAllowed()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			AddUnitOfTypeToArmy(unitType2, army);
+			Unit unit = CreateUnitOfType(unitType1, army);
+			RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(unitType2);
+			Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Failed));
+		}
+
+		[Test()]
+		public void TestAddingUnitTypeWithNoUnitsAndOneUnitTypeRequiredIsAllowed()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(unitType2);
+			Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed));
+		}
+
+		[Test()]
+		public void TestAddingUnitTypeWithOneUnitAndOneUnitTypeRequiredIsNotAllowed()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			AddUnitOfTypeToArmy(unitType2, army);
+			RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(unitType2);
+			Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed));
+		}
+
+		[Test()]
+		public void TestAddingUnitTypeSetsLimit()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			AddUnitOfTypeToArmy(unitType2, army);
+			RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement();
+			req.AddUnitTypeRequirement(unitType2, 1);
+			Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed));
+		}
+
+		[Test()]
+		public void TestAddingUnitTypeSetsLimitForFailure()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			AddUnitOfTypeToArmy(unitType2, army);
+			AddUnitOfTypeToArmy(unitType2, army);
+			RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement();
+			req.AddUnitTypeRequirement(unitType2, 1);
+			Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed));
+		}
+
+		[Test()]
+		public void TestAddingUnitTypeDefaultsToNoMoreThanZero()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement();
+			req.AddUnitTypeRequirement(unitType2);
+			Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed));
+			AddUnitOfTypeToArmy(unitType2, army);
+			Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed));
+		}
+
+		[Test]
+		public void TestRequirementBecomesInvalidWhenProhibitedUnitsChange()
+		{
+			Army army = new Army(mockRace, "Test", 1000);
+			RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement();
+			req.AddUnitTypeRequirement(unitType2);
+			Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Passed));
+			AddUnitOfTypeToArmy(unitType2, army);
+			Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Failed));
+		}
+
+		private static void AddUnitOfTypeToArmy(UnitType unitType, Army army)
+		{
+			army.AddUnit(CreateUnitOfType(unitType, army));
+		}
+
+		private static Unit CreateUnitOfType(UnitType unitType, Army army)
+		{
+			return new Unit(unitType, army.GetCategory(unitType.MainCategory));
+		}
+
+		public override RequiresNoMoreThanNOfUnitTypeRequirement GetObject ()
+		{
+			RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement();
+			req.AddUnitTypeRequirement(unitType1, 2);
+			return req;
+		}
+
+		public override RequiresNoMoreThanNOfUnitTypeRequirement GetSameObject ()
+		{
+			RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement();
+			req.AddUnitTypeRequirement(unitType1, 2);
+			return req;
+		}
+
+		public override RequiresNoMoreThanNOfUnitTypeRequirement GetDifferentObject ()
+		{
+			RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement();
+			DummyWarFoundryFactory factory = new DummyWarFoundryFactory();
+			GameSystem gameSystem = new GameSystem("system", "system", factory);
+			Race race = new Race("race", "race", gameSystem, factory);
+			req.AddUnitTypeRequirement(new UnitType("id2", "Type 2", race), 2);
+			return req;
 		}
 	}
 }