Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
changeset 39:5669f2ef6444
Re #152: Test and fix extensibility of current schemas
* Update to newer racex file for testing that matches our sequence-ordered schema
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 28 Feb 2010 21:10:41 +0000 |
parents | feb77f3287ca |
children | 7002a9cb0ed6 |
files | testdata/extended-data.racex |
diffstat | 1 files changed, 162 insertions(+), 88 deletions(-) [+] |
line wrap: on
line diff
--- a/testdata/extended-data.racex Sat Feb 27 15:03:51 2010 +0000 +++ b/testdata/extended-data.racex Sun Feb 28 21:10:41 2010 +0000 @@ -1,88 +1,162 @@ -<?xml version="1.0" encoding="UTF-8"?> -<race xmlns="http://ibboard.co.uk/warfoundry/race" xmlns:ext="http://ibboard.co.uk/warfoundry/attrib" id="EmpireAlt" name="Empire (Extended)" system="test" ext:extraAttrib="en"> - <units> - <unit id="Empire1" typeName="Empire General" cat="cat1" points="100" maxNum="1" maxSize="1"> - <stats> - <stat name="m">4</stat> - <stat name="WS">6</stat> - <stat name="BS">6</stat> - <stat name="S">4</stat> - <stat name="T">4</stat> - <stat name="W">3</stat> - <stat name="I">6</stat> - <stat name="A">4</stat> - <stat name="Ld">9</stat> - </stats> - <unitEquipment> - <unitEquipmentItem id="equip1" required="true" /> - </unitEquipment> - </unit> - <unit id="Empire2" typeName="Swordsmen" cat="cat2" points="10"> - <stats> - <stat name="M">4</stat> - <stat name="WS">3</stat> - <stat name="BS">3</stat> - <stat name="S">4</stat> - <stat name="T">3</stat> - <stat name="W">1</stat> - <stat name="I">4</stat> - <stat name="A">1</stat> - <stat name="Ld">7</stat> - </stats> - <unitEquipment> - <unitEquipmentItem id="equip1" required="true" exclusivityGroup="group1" /> - <unitEquipmentItem id="equip2"/> - <unitEquipmentItem id="equip3" required="true" exclusivityGroup="group1" /> - </unitEquipment> - <contains> - <containedUnit containedID="Empire3" /> - </contains> - </unit> - <unit id="Empire3" typeName="Swordsmen Champion" cat="cat2" points="35"> - <stats> - <stat name="M">4</stat> - <stat name="WS">4</stat> - <stat name="BS">3</stat> - <stat name="S">4</stat> - <stat name="T">3</stat> - <stat name="W">1</stat> - <stat name="I">4</stat> - <stat name="A">2</stat> - <stat name="Ld">7</stat> - </stats> - <unitEquipment> - <unitEquipmentItem id="equip1" required="true" exclusivityGroup="group1" /> - <unitEquipmentItem id="equip2"/> - <unitEquipmentItem id="equip3" required="true" exclusivityGroup="group1" /> - </unitEquipment> - </unit> - <unit id="Empire4" typeName="Gunnery Specialists" cat="cat2" points="15"> - <stats> - <stat name="M">4</stat> - <stat name="WS">3</stat> - <stat name="BS">4</stat> - <stat name="S">4</stat> - <stat name="T">3</stat> - <stat name="W">1</stat> - <stat name="I">4</stat> - <stat name="A">1</stat> - <stat name="Ld">7</stat> - </stats> - <unitEquipment> - <unitEquipmentItem id="equip4" required="true" exclusivityGroup="group1" minPercentage="50" maxPercentage="100" /> - <unitEquipmentItem id="equip1" required="true" /> - <unitEquipmentItem id="equip5" minNum="0" maxNum="5" /> - </unitEquipment> - <contains> - <containedUnit containedID="Empire3" /> - </contains> - </unit> - </units> - <equipment> - <equipmentItem id="equip1" name="sword" cost="1"/> - <equipmentItem id="equip2" name="shield" cost="1"/> - <equipmentItem id="equip3" name="broadsword" cost="2" /> - <equipmentItem id="equip4" name="Standard Guns" cost="3" /> - <equipmentItem id="equip5" name="Special Guns" cost="5" /> - </equipment> -</race> +<?xml version="1.0" encoding="UTF-8"?> +<race xmlns="http://ibboard.co.uk/warfoundry/race" xmlns:core="http://ibboard.co.uk/warfoundry/core" id="EmpireAlt" name="Empire (Extended)" system="test" lang="en"> + <units> + <unit id="Empire1" typeName="Empire General" cat="cat1" points="100" maxNum="1" maxSize="1"> + <stats> + <stat name="M">4</stat> + <stat name="WS">6</stat> + <stat name="BS">6</stat> + <stat name="S">4</stat> + <stat name="T">4</stat> + <stat name="W">3</stat> + <stat name="I">6</stat> + <stat name="A">4</stat> + <stat name="Ld">9</stat> + </stats> + <unitEquipment> + <unitEquipmentItem id="equip1" required="true" /> + </unitEquipment> + </unit> + <unit id="Empire2" typeName="Swordsmen" cat="cat2" points="10"> + <stats> + <stat name="M">4</stat> + <stat name="WS">3</stat> + <stat name="BS">3</stat> + <stat name="S">4</stat> + <stat name="T">3</stat> + <stat name="W">1</stat> + <stat name="I">4</stat> + <stat name="A">1</stat> + <stat name="Ld">7</stat> + </stats> + <unitEquipment> + <unitEquipmentItem id="equip1" required="true" exclusivityGroup="group1" /> + <unitEquipmentItem id="equip2"/> + <unitEquipmentItem id="equip3" required="true" exclusivityGroup="group1" /> + </unitEquipment> + <contains> + <containedUnit containedID="Empire3" /> + </contains> + </unit> + <unit id="Empire3" typeName="Swordsmen Champion" cat="cat2" points="35" minSize="1" maxSize="1"> + <stats> + <stat name="M">4</stat> + <stat name="WS">4</stat> + <stat name="BS">3</stat> + <stat name="S">4</stat> + <stat name="T">3</stat> + <stat name="W">1</stat> + <stat name="I">4</stat> + <stat name="A">2</stat> + <stat name="Ld">7</stat> + </stats> + <unitEquipment> + <unitEquipmentItem id="equip1" required="true" exclusivityGroup="group1" /> + <unitEquipmentItem id="equip2"/> + <unitEquipmentItem id="equip3" required="true" exclusivityGroup="group1" /> + </unitEquipment> + <notes>Champions shouldn't be taken on their own, but we don't stop this yet. DON'T DO IT!</notes> + </unit> + <unit id="Empire4" typeName="Gunnery Specialists" cat="cat2" points="15"> + <stats> + <stat name="M">4</stat> + <stat name="WS">3</stat> + <stat name="BS">4</stat> + <stat name="S">4</stat> + <stat name="T">3</stat> + <stat name="W">1</stat> + <stat name="I">4</stat> + <stat name="A">1</stat> + <stat name="Ld">7</stat> + </stats> + <unitEquipment> + <unitEquipmentItem id="equip4" required="true" exclusivityGroup="group1"> + <minLimit> + <core:percentageLimit limit="50" /> + </minLimit> + <maxLimit> + <core:percentageLimit limit="100" /> + </maxLimit> + </unitEquipmentItem> + <unitEquipmentItem id="equip1" required="true" /> + <unitEquipmentItem id="equip5"> + <minLimit> + <core:sizeConstrainedLimit limit="0" /> + </minLimit> + <maxLimit> + <core:sizeConstrainedLimit limit="5" /> + </maxLimit> + </unitEquipmentItem> + </unitEquipment> + <unitAbilities> + <unitAbility abilityID="goodShot"/> + </unitAbilities> + <contains> + <containedUnit containedID="Empire3" /> + </contains> + </unit> + <unit id="Empire5" typeName="Gunnery Heavies" cat="cat2" points="13"> + <stats> + <stat name="M">4</stat> + <stat name="WS">3</stat> + <stat name="BS">4</stat> + <stat name="S">4</stat> + <stat name="T">3</stat> + <stat name="W">1</stat> + <stat name="I">4</stat> + <stat name="A">1</stat> + <stat name="Ld">7</stat> + </stats> + <equipmentSlots> + <equipmentSlot name="heavyWeapons"> + <maxLimit> + <core:sizeConstrainedLimit limit="5" /> + </maxLimit> + </equipmentSlot> + </equipmentSlots> + <unitEquipment> + <unitEquipmentItem id="equip4" required="true" /> + <unitEquipmentItem id="equip6" equipmentSlot="heavyWeapons"> + <minLimit> + <core:sizeConstrainedLimit limit="0" /> + </minLimit> + <maxLimit> + <core:sizeConstrainedLimit limit="3" /> + </maxLimit> + </unitEquipmentItem> + <unitEquipmentItem id="equip7" equipmentSlot="heavyWeapons"> + <minLimit> + <core:sizeConstrainedLimit limit="0" /> + </minLimit> + <maxLimit> + <core:sizeConstrainedLimit limit="3" /> + </maxLimit> + </unitEquipmentItem> + <unitEquipmentItem id="equip8" equipmentSlot="heavyWeapons"> + <minLimit> + <core:sizeConstrainedLimit limit="0" /> + </minLimit> + <maxLimit> + <core:sizeConstrainedLimit limit="3" /> + </maxLimit> + </unitEquipmentItem> + </unitEquipment> + <contains> + <containedUnit containedID="Empire3" /> + </contains> + </unit> + </units> + <equipment> + <equipmentItem id="equip1" name="sword" cost="1"/> + <equipmentItem id="equip2" name="shield" cost="1"/> + <equipmentItem id="equip3" name="broadsword" cost="2" /> + <equipmentItem id="equip4" name="Standard Guns" cost="3" /> + <equipmentItem id="equip5" name="Special Guns" cost="5" /> + <equipmentItem id="equip6" name="Long Gun" cost="4" /> + <equipmentItem id="equip7" name="Big Gun" cost="8" /> + <equipmentItem id="equip8" name="Quick Gun" cost="6" /> + </equipment> + <abilities> + <ability id="goodShot" name="Good Shot"><description>The unit is a 'Good Shot' and can add +1 to any to hit roll with missile weapons.</description></ability> + </abilities> +</race> \ No newline at end of file