Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
changeset 149:71b9364f0276
Re #351: Add extensible requirement handling method
* Add test to check type of object
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Mon, 13 Jun 2011 18:59:43 +0000 |
parents | 3561878cdb66 |
children | b86955aa252c |
files | API/Factories/Xml/WarFoundryXmlRaceFactoryTest.cs |
diffstat | 1 files changed, 10 insertions(+), 0 deletions(-) [+] |
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--- a/API/Factories/Xml/WarFoundryXmlRaceFactoryTest.cs Wed Jun 01 20:07:03 2011 +0000 +++ b/API/Factories/Xml/WarFoundryXmlRaceFactoryTest.cs Mon Jun 13 18:59:43 2011 +0000 @@ -10,6 +10,7 @@ using IBBoard.WarFoundry.API.Objects; using NUnit.Framework; using NUnit.Framework.SyntaxHelpers; +using IBBoard.WarFoundry.API.Objects.Requirement; namespace IBBoard.WarFoundry.API.Factories.Xml { @@ -358,6 +359,15 @@ Assert.That(unitType.GetRequirements(), Has.Length(1)); } + [Test()] + public void TestLoadingRequirementType() + { + SetDefaultGameSystem(); + Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/xml-race-factory/simple-requirement.racex")); + UnitType unitType = race.GetUnitType("Empire1"); + Assert.That(unitType.GetRequirements()[0], Is.InstanceOfType(typeof(UnitRequiresAtLeastNUnitsRequirement))); + } + private void TestFileValidationFailure(string filePath) { SetDefaultGameSystem();