Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
changeset 52:97ea355f9564
Re #270: Add multiple categories to API
* Add tests for army loading to make sure that units go back in same category
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Wed, 19 May 2010 20:05:52 +0000 |
parents | 9d68b5dd70b3 |
children | f6bbd77b5473 |
files | API/Factories/Xml/SingleXmlObjectLoader.cs API/Factories/Xml/WarFoundryXmlArmyParserTest.cs API/FixedObjectWarFoundryLoader.cs IBBoard.WarFoundry.API.Tests.csproj testdata/unit-in-default-category.armyx testdata/unit-in-non-main-category.armyx testdata/unit-in-specified-main-category.armyx |
diffstat | 7 files changed, 152 insertions(+), 5 deletions(-) [+] |
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--- a/API/Factories/Xml/SingleXmlObjectLoader.cs Wed May 19 19:22:20 2010 +0000 +++ b/API/Factories/Xml/SingleXmlObjectLoader.cs Wed May 19 20:05:52 2010 +0000 @@ -21,20 +21,25 @@ try { - return factory.GetRaceFactory().CreateRaceFromElement(null, CreateDocumentElementFromStream (stream)); + return factory.GetRaceFactory().CreateRaceFromElement(null, CreateDocumentElementFromStream(stream)); } - finally + finally { - if (stream !=null) + if (stream != null) { stream.Close(); } } } - private static XmlElement CreateDocumentElementFromStream (Stream stream) + public static XmlElement CreateDocumentElementFromFile(FileInfo file) { - return WarFoundryXmlFactoryUtils.CreateXmlDocumentFromStream (stream).DocumentElement; + return CreateDocumentElementFromStream(file.OpenRead()); + } + + private static XmlElement CreateDocumentElementFromStream(Stream stream) + { + return WarFoundryXmlFactoryUtils.CreateXmlDocumentFromStream(stream).DocumentElement; } public static GameSystem LoadGameSystemFromXML(WarFoundryXmlFactory factory, FileInfo file)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/API/Factories/Xml/WarFoundryXmlArmyParserTest.cs Wed May 19 20:05:52 2010 +0000 @@ -0,0 +1,74 @@ +// This file (WarFoundryXmlArmyParserTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2010 IBBoard +// +// // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. +using IBBoard.WarFoundry.API.Factories.Mock; +using IBBoard.WarFoundry.API.Objects; +using NUnit.Framework; +using System.IO; +using NUnit.Framework.SyntaxHelpers; + +namespace IBBoard.WarFoundry.API.Factories.Xml +{ + [TestFixture()] + public class WarFoundryXmlArmyParserTest + { + [TearDown()] + public void AfterTestCleanup() + { + WarFoundryLoader.SetDefault(null); + } + + [Test()] + public void TestUnitFromNonMainCategoryIsInCorrectCategory() + { + FixedObjectWarFoundryLoader loader = new FixedObjectWarFoundryLoader(); + WarFoundryLoader.SetDefault(loader); + GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/default.systemx")); + loader.SetGameSystem(system); + Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/single-unit-two-categories.racex")); + loader.SetRace(race); + WarFoundryXmlArmyParser parser = new WarFoundryXmlArmyParser(null, SingleXmlObjectLoader.CreateDocumentElementFromFile(new FileInfo("testdata/unit-in-non-main-category.armyx"))); + Army army = parser.GetArmy(); + Unit unit = army.GetUnits()[0]; + Category cat2 = army.Race.GetCategory("cat2"); + Assert.That(army.GetUnits(cat2), Has.Member(unit)); + Assert.That(unit.Category.Category, Is.EqualTo(cat2)); + Assert.That(army.GetUnits(army.Race.GetCategory("cat1")), Has.No.Member(unit)); + } + + [Test()] + public void TestUnitFromMainCategoryIsInCorrectCategory() + { + FixedObjectWarFoundryLoader loader = new FixedObjectWarFoundryLoader(); + WarFoundryLoader.SetDefault(loader); + GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/default.systemx")); + loader.SetGameSystem(system); + Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/single-unit-two-categories.racex")); + loader.SetRace(race); + WarFoundryXmlArmyParser parser = new WarFoundryXmlArmyParser(null, SingleXmlObjectLoader.CreateDocumentElementFromFile(new FileInfo("testdata/unit-in-specified-main-category.armyx"))); + Army army = parser.GetArmy(); + Unit unit = army.GetUnits()[0]; + Category cat1 = army.Race.GetCategory("cat1"); + Assert.That(army.GetUnits(cat1), Has.Member(unit)); + Assert.That(unit.Category.Category, Is.EqualTo(cat1)); + } + + [Test()] + public void TestUnitFromDefaultCategoryIsInCorrectCategory() + { + FixedObjectWarFoundryLoader loader = new FixedObjectWarFoundryLoader(); + WarFoundryLoader.SetDefault(loader); + GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/default.systemx")); + loader.SetGameSystem(system); + Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/single-unit-two-categories.racex")); + loader.SetRace(race); + WarFoundryXmlArmyParser parser = new WarFoundryXmlArmyParser(null, SingleXmlObjectLoader.CreateDocumentElementFromFile(new FileInfo("testdata/unit-in-default-category.armyx"))); + Army army = parser.GetArmy(); + Unit unit = army.GetUnits()[0]; + Category cat1 = army.Race.GetCategory("cat1"); + Assert.That(army.GetUnits(cat1), Has.Member(unit)); + Assert.That(unit.Category.Category, Is.EqualTo(cat1)); + } + } +} +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/API/FixedObjectWarFoundryLoader.cs Wed May 19 20:05:52 2010 +0000 @@ -0,0 +1,41 @@ +// This file (FixedGameSystemAndRaceWarFoundryLoader.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2009 IBBoard +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. + +using System; +using IBBoard.WarFoundry.API.Objects; + +namespace IBBoard.WarFoundry.API +{ + public class FixedObjectWarFoundryLoader : DefaultWarFoundryLoader + { + private Race race; + private GameSystem system; + + public FixedObjectWarFoundryLoader() + { + LoadFiles(); + } + + public void SetRace(Race fixedRace) + { + race = fixedRace; + } + + public override Race GetRace(GameSystem system, string raceID) + { + return race; + } + + public void SetGameSystem(GameSystem fixedGameSystem) + { + system = fixedGameSystem; + } + + public override GameSystem GetGameSystem (string systemID) + { + return system; + } + + } +}
--- a/IBBoard.WarFoundry.API.Tests.csproj Wed May 19 19:22:20 2010 +0000 +++ b/IBBoard.WarFoundry.API.Tests.csproj Wed May 19 20:05:52 2010 +0000 @@ -61,6 +61,8 @@ <Compile Include="API\Factories\Xml\SingleXmlObjectLoader.cs" /> <Compile Include="API\Factories\Xml\WarFoundryXmlFactoryUtilTest.cs" /> <Compile Include="API\Objects\UnitTypeTest.cs" /> + <Compile Include="API\Factories\Xml\WarFoundryXmlArmyParserTest.cs" /> + <Compile Include="API\FixedObjectWarFoundryLoader.cs" /> </ItemGroup> <ItemGroup> <None Include="testdata\Test.race"> @@ -124,6 +126,13 @@ <None Include="testdata\single-unit-two-categories.racex"> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> </None> + <None Include="testdata\unit-in-non-main-category.armyx" /> + <None Include="testdata\unit-in-default-category.armyx"> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="testdata\unit-in-specified-main-category.armyx"> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> </ItemGroup> <ItemGroup> <Reference Include="ICSharpCode.SharpZipLib, Version=0.85.5.452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73">
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/testdata/unit-in-default-category.armyx Wed May 19 20:05:52 2010 +0000 @@ -0,0 +1,6 @@ +<?xml version="1.0" encoding="UTF-8"?> +<army xmlns="http://ibboard.co.uk/warfoundry/army" xmlns:core="http://ibboard.co.uk/warfoundry/core" id="army" name="" system="wh" race="empire" maxPoints="100"> + <units> + <unit id="unit1" unitType="Empire1" unitName="General Bob" size="1"/> + </units> +</army> \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/testdata/unit-in-non-main-category.armyx Wed May 19 20:05:52 2010 +0000 @@ -0,0 +1,6 @@ +<?xml version="1.0" encoding="UTF-8"?> +<army xmlns="http://ibboard.co.uk/warfoundry/army" xmlns:core="http://ibboard.co.uk/warfoundry/core" id="army" name="" system="wh" race="empire" maxPoints="100"> + <units> + <unit id="unit1" unitType="Empire1" unitName="General Bob" size="1" category="cat2"/> + </units> +</army> \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/testdata/unit-in-specified-main-category.armyx Wed May 19 20:05:52 2010 +0000 @@ -0,0 +1,6 @@ +<?xml version="1.0" encoding="UTF-8"?> +<army xmlns="http://ibboard.co.uk/warfoundry/army" xmlns:core="http://ibboard.co.uk/warfoundry/core" id="army" name="" system="wh" race="empire" maxPoints="100"> + <units> + <unit id="unit1" unitType="Empire1" unitName="General Bob" size="1" category="cat1"/> + </units> +</army> \ No newline at end of file