Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
changeset 185:ba9af0ce916a
Fixes #366: Rewrite equipment handling and limits
* Add on more test to make sure that things behave as expected
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 13 Nov 2011 20:14:36 +0000 |
parents | 00ea622313be |
children | 3263691443be |
files | API/Objects/UnitEquipmentLimitTests.cs |
diffstat | 1 files changed, 34 insertions(+), 0 deletions(-) [+] |
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--- a/API/Objects/UnitEquipmentLimitTests.cs Sat Nov 12 20:49:11 2011 +0000 +++ b/API/Objects/UnitEquipmentLimitTests.cs Sun Nov 13 20:14:36 2011 +0000 @@ -7,6 +7,7 @@ using IBBoard.Limits; using NUnit.Framework.SyntaxHelpers; using IBBoard.WarFoundry.API.Util; +using IBBoard.CustomMath; namespace IBBoard.WarFoundry.API.Objects { @@ -51,6 +52,39 @@ Assert.That(unit.GetEquipmentAmountInSlot("slot"), Is.EqualTo(2)); Assert.That(unit.Points, Is.EqualTo(35)); } + + [Test] + public void TestBug366CheckExtraEquipmentAllowed() + { + DummyWarFoundryFactory factory = new DummyWarFoundryFactory(); + Race race = new Race("race", "Race", new GameSystem("gs", "System", factory), factory); + Category cat = new Category("cat1", "Category"); + race.AddCategory(cat); + EquipmentItem equip1 = new EquipmentItem("equip1", "Equipment 1", race); + race.AddEquipmentItem(equip1); + EquipmentItem equip2 = new EquipmentItem("equip2", "Equipment 2", race); + race.AddEquipmentItem(equip2); + UnitType unitType = new UnitType("type1", "UnitType", race); + unitType.AddEquipmentSlot("slot", new SimpleRoundedPercentageLimit(34, false)); + UnitEquipmentItem unitEquip1 = new UnitEquipmentItem(equip1, unitType); + unitEquip1.SlotName = "slot"; + unitEquip1.RoundNumberUp = true; + unitEquip1.MinLimit = new SimpleRoundedPercentageLimit(0); + unitEquip1.MaxLimit = new SimpleRoundedPercentageLimit(33, true); + UnitEquipmentItem unitEquip2 = new UnitEquipmentItem(equip2, unitType); + unitEquip2.SlotName = "slot"; + unitEquip2.RoundNumberUp = true; + unitEquip2.MinLimit = new SimpleRoundedPercentageLimit(0); + unitEquip2.MaxLimit = new SimpleRoundedPercentageLimit(33, true); + race.AddUnitType(unitType); + Army army = new Army(race, "army", 1000); + Unit unit = new Unit(unitType, army.GetCategory(cat)); + unit.Size = 3; + unit.SetEquipmentAmount(unitEquip1, 1); + Assert.That(unit.GetEquipmentAmountInSlot("slot"), Is.EqualTo(1)); + Assert.That(UnitEquipmentUtil.GetMaxEquipmentCount(unit, unitEquip2), Is.EqualTo(0)); + Assert.That(UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, unitEquip2), Is.EqualTo(34 - IBBMath.Percentage(1, 3))); + } } }