Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
changeset 205:d39682a98adf
Re #379: Fix validation of requirements to check for unit
* Add unit tests for army object
* Update tests that check the message
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 29 Jan 2012 19:40:19 +0000 |
parents | ea104de9189e |
children | 78ba834cb1f7 |
files | API/Objects/ArmyTests.cs API/Objects/Requirement/UnitRequiresAtLeastNUnitsRequirementTest.cs |
diffstat | 2 files changed, 80 insertions(+), 5 deletions(-) [+] |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/API/Objects/ArmyTests.cs Sun Jan 29 19:40:19 2012 +0000 @@ -0,0 +1,75 @@ +// This file (ArmyTests.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2012 IBBoard +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. +using System; +using NUnit.Framework; +using IBBoard.WarFoundry.API.Objects.Requirement.Mock; +using NUnit.Framework.SyntaxHelpers; +using System.Collections.Generic; +using IBBoard.WarFoundry.API.Objects.Requirement; +using IBBoard.WarFoundry.API.Objects.Mock; + +namespace IBBoard.WarFoundry.API.Objects +{ + [TestFixture()] + public class ArmyTests + { + private MockRace mockRace; + private UnitType unitType1; + private IRequirement unitType1Requirement; + private UnitType unitType2; + private IRequirement unitType2Requirement; + private UnitType unitType3; + private IRequirement unitType3Requirement; + + [TestFixtureSetUp()] + public void SetupRace() + { + mockRace = new MockRace(); + unitType1 = new MockUnitType("type1", "Unit Type 1"); + mockRace.AddUnitType(unitType1); + unitType1Requirement = new PassingRequirement(); + unitType1.AddRequirement(unitType1Requirement); + unitType2 = new MockUnitType("type2", "Unit Type 2"); + mockRace.AddUnitType(unitType2); + unitType2Requirement = new FailingRequirement(); + unitType2.AddRequirement(unitType2Requirement); + unitType3 = new MockUnitType("type3", "Unit Type 3"); + mockRace.AddUnitType(unitType3); + unitType3Requirement = new NotApplicableRequirement(); + unitType3.AddRequirement(unitType3Requirement); + } + + [Test()] + public void TestGetRequirementsGetsAllRaceRequirements() + { + Army army = new Army(mockRace, "Test", 1000); + ICollection<IRequirement> requirements = army.GetRequirements(); + Assert.That(requirements, Has.Count(3)); + Assert.That(requirements, Has.Member(unitType1Requirement)); + Assert.That(requirements, Has.Member(unitType2Requirement)); + Assert.That(requirements, Has.Member(unitType3Requirement)); + } + + [Test()] + public void TestGetRequirementsGetsJustAddedUnitRequirementsWithEmptyArmy() + { + Army army = new Army(mockRace, "Test", 1000); + ICollection<IRequirement> requirements = army.GetAddingUnitRequirements(unitType1); + Assert.That(requirements, Has.Count(1)); + Assert.That(requirements, Has.Member(unitType1Requirement)); + } + + [Test()] + public void TestGetRequirementsGetsAddedUnitRequirementsAndExistingUnitRequirements() + { + Army army = new Army(mockRace, "Test", 1000); + army.AddUnit(new Unit(unitType1, army.GetCategory(unitType1.MainCategory))); + ICollection<IRequirement> requirements = army.GetAddingUnitRequirements(unitType2); + Assert.That(requirements, Has.Count(2)); + Assert.That(requirements, Has.Member(unitType1Requirement)); + Assert.That(requirements, Has.Member(unitType2Requirement)); + } + } +} +
--- a/API/Objects/Requirement/UnitRequiresAtLeastNUnitsRequirementTest.cs Sat Jan 28 16:58:42 2012 +0000 +++ b/API/Objects/Requirement/UnitRequiresAtLeastNUnitsRequirementTest.cs Sun Jan 29 19:40:19 2012 +0000 @@ -277,7 +277,7 @@ Army army = new Army(mockRace, "Test", 1000); RequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); req.AddUnitTypeRequirement(unitType2, 2); - Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.EqualTo("Army contains " + unitType1.Name + " and so must contain: 2 × " + unitType2.Name + " (would have 1).")); + Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.EqualTo("Army would contain " + unitType1.Name + " and so must contain: 2 × " + unitType2.Name + " (would have 1).")); } [Test] @@ -287,7 +287,7 @@ RequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); req.AddUnitTypeRequirement(unitType3); - Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.EqualTo("Army contains " + unitType1.Name + " and so must contain: 1 × " + unitType3.Name + " (would have 0).")); + Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.EqualTo("Army would contain " + unitType1.Name + " and so must contain: 1 × " + unitType3.Name + " (would have 0).")); } [Test] @@ -297,7 +297,7 @@ RequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); req.AddUnitTypeRequirement(unitType3); - Assert.That(req.GetAllowsAddingMessage(unitType3, army), Is.EqualTo("Army contains " + unitType1.Name + " and so must contain: 1 × " + unitType2.Name + " (would have 0).")); + Assert.That(req.GetAllowsAddingMessage(unitType3, army), Is.EqualTo("Army would contain " + unitType1.Name + " and so must contain: 1 × " + unitType2.Name + " (would have 0).")); } [Test] @@ -308,7 +308,7 @@ RequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); req.AddUnitTypeRequirement(unitType3); - Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.EqualTo("Army contains " + unitType1.Name + " and so must contain: 1 × " + unitType3.Name + " (would have 0).")); + Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.EqualTo("Army would contain " + unitType1.Name + " and so must contain: 1 × " + unitType3.Name + " (would have 0).")); } [Test] @@ -319,7 +319,7 @@ RequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); req.AddUnitTypeRequirement(unitType3); - Assert.That(req.GetAllowsAddingMessage(unitType3, army), Is.EqualTo("Army contains " + unitType1.Name + " and so must contain: 1 × " + unitType2.Name + " (would have 0).")); + Assert.That(req.GetAllowsAddingMessage(unitType3, army), Is.EqualTo("Army would contain " + unitType1.Name + " and so must contain: 1 × " + unitType2.Name + " (would have 0).")); } private static void AddUnitOfTypeToArmy(UnitType unitType, Army army)