annotate API/Objects/Army.cs @ 496:00d6cf940c3c

Re #420: Saved army does not save "contained" structure * Add loading of nesting from .army files
author IBBoard <dev@ibboard.co.uk>
date Sat, 01 Sep 2012 15:28:26 +0100
parents aac77204ae0e
children
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1 // This file (Army.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.IO;
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7 using System.Collections.Generic;
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8 using System.Text;
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9 using System.Xml;
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10 using IBBoard.WarFoundry.API;
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11 using IBBoard.WarFoundry.API.Factories;
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12 using ICSharpCode.SharpZipLib.Zip;
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13 using IBBoard.WarFoundry.API.Objects.Requirement;
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14 using IBBoard.Lang;
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15 using IBBoard.Collections;
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16
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17 namespace IBBoard.WarFoundry.API.Objects
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18 {
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19 /// <summary>
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20 /// Summary description for Army.
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21 /// </summary>
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22 public class Army : WarFoundryLoadedObject, ICostedWarFoundryObject
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23 {
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24 public static string GenerateDefaultName(Race race, int points, string ptsAbbrev)
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25 {
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26 return String.Format(race.ArmyDefaultName, Translation.GetTranslation("armySizePts", "{0}{1}", points, ptsAbbrev));
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27 }
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28
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29 //private GameSystem system;
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30 private Race armyRace;
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31 private int maxPoints;
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32 private double pointsTotal;
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33 private Dictionary<Category, ArmyCategory> categories;
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34
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35 public event ObjectAddDelegate UnitAdded;
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36 public event ObjectRemoveDelegate UnitRemoved;
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37 public event IntValChangedDelegate MaxPointsValueChanged;
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38 public event DoubleValChangedDelegate PointsValueChanged;
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39 public event MethodInvoker ArmyCompositionChanged;
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40 private DoubleValChangedDelegate PointsValueChangedMethod;
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41
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42 public Army(Race race, string armyName, int maxArmyPoints) : this(race, armyName, maxArmyPoints, null)
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43 {
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44 }
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45
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46 public Army(Race race, string armyName, int maxArmyPoints, ZipFile file) : base(armyName)
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47 {
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48 armyRace = race;
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49 Name = armyName;
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50 maxPoints = maxArmyPoints;
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51 PointsValueChangedMethod = new DoubleValChangedDelegate(PointsValueChangedHandler);
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52 }
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53
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54 protected override string DefaultName()
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55 {
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56 return Army.GenerateDefaultName(Race, MaxPoints, GameSystem.GetPointsAbbrev(MaxPoints));
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57 }
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58
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59 public ArmyCategory GetCategory(Category cat)
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60 {
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61 ArmyCategory armyCat = null;
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62 ArmyCategories.TryGetValue(cat, out armyCat);
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63 return armyCat;
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64 }
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65
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66 private Dictionary<Category, ArmyCategory> ArmyCategories
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67 {
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68 get
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69 {
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70 if (categories == null)
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71 {
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72 categories = new Dictionary<Category, ArmyCategory>();
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73 Category[] raceCats = Race.Categories;
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74 ArmyCategory cat;
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75 int raceCatCount = raceCats.Length;
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76
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77 for (int i = 0; i < raceCatCount; i++)
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78 {
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79 Category raceCat = raceCats[i];
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80 cat = new ArmyCategory(this, raceCat);
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81 categories[raceCat] = cat;
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82 cat.PointsValueChanged += PointsValueChangedMethod;
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83 cat.UnitAdded += new ObjectAddDelegate(Army_UnitAdded);
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84 cat.UnitRemoved += new ObjectRemoveDelegate(Army_UnitRemoved);
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85 }
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86 }
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87
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88 return categories;
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89 }
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90 }
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91
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92 public ArmyCategory[] Categories
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93 {
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94 get
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95 {
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96 return DictionaryUtils.ToArray<Category, ArmyCategory>(ArmyCategories);
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97 }
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98 }
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99
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100 public Race Race
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101 {
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102 get { return armyRace; }
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103 }
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104
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105 public GameSystem GameSystem
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106 {
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107 get { return (armyRace != null ? armyRace.GameSystem : null); }
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108 }
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109
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110 protected void OnUnitAdded(Unit unit)
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111 {
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112 if (UnitAdded != null)
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113 {
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114 UnitAdded(unit);
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115 }
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116 }
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117
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118 protected void OnUnitRemoved(Unit unit)
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119 {
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120 if (UnitRemoved != null)
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121 {
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122 UnitRemoved(unit);
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123 }
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124 }
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125
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126 private void OnPointsValueChanged(double oldValue, double newValue)
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127 {
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128 if (PointsValueChanged != null)
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129 {
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130 PointsValueChanged(this, oldValue, newValue);
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131 }
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132 }
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133
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134 private double TotalPoints
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135 {
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136 get { return pointsTotal; }
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137 set
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138 {
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139 double oldPoints = pointsTotal;
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140 pointsTotal = value;
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141
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142 if (oldPoints != pointsTotal)
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143 {
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144 OnPointsValueChanged(oldPoints, pointsTotal);
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145 }
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146 }
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147 }
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148
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149 public double Points
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150 {
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151 get { return TotalPoints; }
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152 }
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153
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154 public void AddUnit(Unit unit)
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155 {
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156 Category category = unit.UnitType.MainCategory;
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157 AddUnit(unit, category);
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158 }
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159
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160 public void AddUnit(Unit unit, Category category)
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161 {
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162 ArmyCategory armyCat = GetCategory(category);
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163 armyCat.AddUnit(unit);
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164 }
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165
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166 public void RemoveUnit(Unit unit)
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167 {
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168 unit.Category.RemoveUnit(unit);
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169 }
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170
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171 public Unit[] GetUnits(Category cat)
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172 {
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173 return GetUnits(GetCategory(cat));
337
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174 }
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175
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176 public Unit[] GetUnits(ArmyCategory cat)
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177 {
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178 return cat.GetUnits();
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179 }
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180
471
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181 public Unit[] GetMainUnits(Category cat)
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182 {
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183 return GetMainUnits(GetCategory(cat));
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184 }
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185
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186 public Unit[] GetMainUnits(ArmyCategory cat)
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187 {
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188 return cat.GetMainUnits();
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189 }
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190
337
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191 public Unit[] GetUnits()
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192 {
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193 List<Unit> fullList = new List<Unit>();
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194
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195 foreach (ArmyCategory cat in Categories)
337
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196 {
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197 fullList.AddRange(cat.GetUnits());
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198 }
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199
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200 return fullList.ToArray();
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201 }
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202
489
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203 public Unit[] GetUnits(UnitType unitType)
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204 {
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205 List<Unit> fullList = new List<Unit>();
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206
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207 foreach (ArmyCategory cat in Categories)
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208 {
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209 fullList.AddRange(cat.GetUnits(unitType));
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210 }
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211
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212 return fullList.ToArray();
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213 }
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214
337
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215 public int MaxPoints
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216 {
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217 get { return maxPoints; }
489
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218 set
337
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219 {
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220 if (value > 0)
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221 {
413
3f297a60db1e Re #101: Make army names and sizes modifiable after creation
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222 int oldPoints = maxPoints;
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223 maxPoints = value;
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224
489
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225 if (MaxPointsValueChanged != null)
413
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226 {
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227 MaxPointsValueChanged(this, oldPoints, maxPoints);
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228 }
423
314b8b8bf4f1 * Give Army objects a sensible default name, as we've been doing in UI
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229
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230 if (HasDefaultName())
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IBBoard <dev@ibboard.co.uk>
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231 {
314b8b8bf4f1 * Give Army objects a sensible default name, as we've been doing in UI
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232 OnNameChanged("", Name);
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233 }
337
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234 }
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235 }
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236 }
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237
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238 private void PointsValueChangedHandler(WarFoundryObject obj, double oldVal, double newVal)
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239 {
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240 if (obj is ArmyCategory)
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241 {
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242 double points = 0;
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243
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244 foreach (ArmyCategory cat in Categories)
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245 {
489
aac77204ae0e Re #410: Create "N units per M models in parent unit" requirement
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246 points += cat.Points;
337
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247 }
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248
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249 TotalPoints = points;
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250 }
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251 }
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252
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253 public int GetUnitTypeCount(UnitType unitType)
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254 {
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255 int count = 0;
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256
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257 foreach (ArmyCategory cat in Categories)
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258 {
489
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259 count += cat.GetUnitTypeCount(unitType);
337
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260 }
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261
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262 return count;
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263 }
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264
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265 private void Army_UnitAdded(WarFoundryObject val)
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266 {
424
d992758b0150 Re #344: Show unit requirement failures
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diff changeset
267 Unit unit = (Unit)val;
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268 OnUnitAdded(unit);
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269 OnArmyCompositionChanged();
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diff changeset
270 unit.UnitEquipmentAmountChanged += HandleUnitUnitEquipmentAmountChanged;
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271 unit.UnitSizeChanged += HandleUnitUnitSizeChanged;
337
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272 }
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273
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274 private void Army_UnitRemoved(WarFoundryObject val)
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275 {
424
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diff changeset
276 Unit unit = (Unit)val;
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diff changeset
277 OnUnitRemoved(unit);
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diff changeset
278 OnArmyCompositionChanged();
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diff changeset
279 unit.UnitEquipmentAmountChanged -= HandleUnitUnitEquipmentAmountChanged;
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diff changeset
280 unit.UnitSizeChanged -= HandleUnitUnitSizeChanged;
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diff changeset
281 }
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diff changeset
282
489
aac77204ae0e Re #410: Create "N units per M models in parent unit" requirement
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diff changeset
283 private void HandleUnitUnitEquipmentAmountChanged(WarFoundryObject obj, double oldValue, double newValue)
424
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diff changeset
284 {
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diff changeset
285 OnArmyCompositionChanged();
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diff changeset
286 }
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287
489
aac77204ae0e Re #410: Create "N units per M models in parent unit" requirement
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diff changeset
288 private void HandleUnitUnitSizeChanged(WarFoundryObject obj, int oldValue, int newValue)
424
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diff changeset
289 {
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diff changeset
290 OnArmyCompositionChanged();
337
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291 }
3c4a6403a88c * Fix capitalisation so that new files are in the namespace
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292
489
aac77204ae0e Re #410: Create "N units per M models in parent unit" requirement
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parents: 478
diff changeset
293 public ICollection<IRequirement> GetRequirements()
353
65fccdd51aec Re #27: Unit requirements
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parents: 348
diff changeset
294 {
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295 return Race.GetRequirements();
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296 }
424
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297
451
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298 public ICollection<IRequirement> GetAddingUnitRequirements(UnitType addingType)
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299 {
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300 Unit[] units = GetUnits();
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301 SimpleSet<UnitType> unitTypes = new SimpleSet<UnitType>();
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302 unitTypes.Add(addingType);
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303
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304 foreach (Unit unit in units)
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305 {
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306 unitTypes.Add(unit.UnitType);
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307 }
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308
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309 SimpleSet<IRequirement> requirements = new SimpleSet<IRequirement>();
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310
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311 foreach (UnitType unitType in unitTypes)
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312 {
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313 requirements.AddRange(unitType.GetRequirements());
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314 }
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315
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316 return requirements;
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317 }
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318
424
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319 internal void OnArmyCompositionChanged()
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320 {
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321 if (ArmyCompositionChanged != null)
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322 {
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323 ArmyCompositionChanged();
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324 }
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325 }
337
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326 }
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327 }