Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate api/Commands/AbstractSetUnitEquipmentAmountCommand.cs @ 194:1412a42190a1
* Fix mutex group clash checking
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
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date | Fri, 30 Oct 2009 20:23:03 +0000 |
parents | 2f3cafb69799 |
children | 1b718b67f7f6 |
rev | line source |
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1 // This file (AbstractSetUnitEquipmentAmountCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
101
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4 |
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5 using System; |
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6 using IBBoard.Commands; |
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7 using IBBoard.Lang; |
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8 using IBBoard.WarFoundry.API.Objects; |
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9 |
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10 namespace IBBoard.WarFoundry.API.Commands |
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11 { |
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12 /// <summary> |
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13 /// Abstract parent class for commands that set the amount of an equipment item a unit has to a fixed numeric or ratio value |
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14 /// </summary> |
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15 public abstract class AbstractSetUnitEquipmentAmountCommand : Command |
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16 { |
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17 private Unit unit; |
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18 private UnitEquipmentItem equip; |
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19 private double oldAmount; |
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20 private bool oldAmountWasRatio; |
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21 |
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22 public AbstractSetUnitEquipmentAmountCommand(Unit unit, UnitEquipmentItem item) |
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23 { |
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24 this.unit = unit; |
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25 equip = item; |
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26 oldAmount = unit.GetEquipmentAmount(equip); |
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27 oldAmountWasRatio = unit.GetEquipmentAmountIsRatio(equip); |
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28 } |
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29 |
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30 public override bool CanExecute() |
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31 { |
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32 return (unit!=null && equip!=null); |
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33 } |
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34 |
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35 public override string Description |
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36 { |
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37 get |
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38 { |
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39 return "Set " + StringManipulation.CutToLength(equip.Name, 20) + " ratio for " + StringManipulation.CutToLength(unit.Name, 20) + " to " + GetNewAmountString(); |
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40 } |
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41 } |
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42 |
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43 /// <summary> |
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44 /// Gets the string representation for the new amount of the equipment item to take |
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45 /// </summary> |
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46 /// <returns> |
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47 /// the string representation for the new amount of the equipment item to take |
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48 /// </returns> |
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49 protected abstract string GetNewAmountString(); |
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50 |
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51 public override string UndoDescription |
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52 { |
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53 get { |
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54 return "Set " + StringManipulation.CutToLength(equip.Name, 20) + " ratio for " + StringManipulation.CutToLength(unit.Name, 20) + " to " + GetOldAmountString(); |
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55 } |
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56 } |
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57 |
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58 /// <summary> |
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59 /// Gets the string representation for the old amount of the equipment item to take |
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60 /// </summary> |
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61 /// <returns> |
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62 /// the string representation for the old amount of the equipment item to take |
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63 /// </returns> |
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64 protected string GetOldAmountString() |
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65 { |
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66 string oldAmountString; |
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67 if (oldAmountWasRatio) |
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68 { |
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69 oldAmountString = UnitEquipmentRatioSelection.GetEquipmentAmountString(oldAmount); |
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70 } |
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71 else |
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72 { |
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73 oldAmountString = UnitEquipmentNumericSelection.GetEquipmentAmountString(oldAmount); |
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74 } |
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75 |
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76 return oldAmountString; |
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77 } |
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78 |
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79 |
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80 public override bool Execute() |
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81 { |
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82 this.Redo(); |
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83 return true; |
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84 } |
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85 |
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86 public override void Undo () |
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87 { |
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88 if (oldAmountWasRatio) |
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89 { |
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90 unit.SetEquipmentRatio(equip, oldAmount); |
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91 } |
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92 else |
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93 { |
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94 unit.SetEquipmentAmount(equip, (int)oldAmount); |
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95 } |
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96 } |
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97 |
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98 |
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99 public UnitEquipmentItem EquipItem |
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100 { |
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101 get { return equip; } |
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102 } |
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103 |
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104 public Unit Unit |
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105 { |
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106 get { return unit; } |
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107 } |
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108 } |
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Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
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