annotate api/Factories/AbstractWarFoundryFactory.cs @ 209:1cde49671c8b

Re #209: equipmentslot Value problem * Remove "calc percentage from numeric" as it can give us results outside the allowed range - UIs should check that they're not trying to use invalid values
author IBBoard <dev@ibboard.co.uk>
date Fri, 13 Nov 2009 10:29:20 +0000
parents 3e287b6b5244
children f00a57369aaa
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1 // This file (AbstractWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.IO;
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7 using System.Collections.Generic;
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8 using IBBoard.WarFoundry.API.Objects;
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9
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10 namespace IBBoard.WarFoundry.API.Factories
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11 {
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12 public abstract class AbstractWarFoundryFactory<FILE_TYPE> : IWarFoundryFactory
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13 {
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14 public virtual void CompleteLoading(IWarFoundryStagedLoadObject obj)
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15 {
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16 //Pretend we've fully loaded, as this will probably be standard for non-native factories and some native factories
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17 obj.SetAsFullyLoaded();
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18 }
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19
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20 public bool CanHandleFileFormat (FileInfo file)
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21 {
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22 FILE_TYPE typedFile = GetFileAsSupportedType(file);
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23 bool canHandle = typedFile != null && CheckCanHandleFileFormat(typedFile);
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24
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25 if (typedFile != null)
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26 {
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27 CleanUpFileAsSupportedType(typedFile);
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28 }
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30 return canHandle;
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31 }
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32
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33 public bool CanHandleFileAsRace(FileInfo file)
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34 {
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35 FILE_TYPE typedFile = GetFileAsSupportedType(file);
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36 bool canHandle = typedFile != null && CheckCanHandleFileAsRace(typedFile);
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37
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38 if (typedFile != null)
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39 {
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40 CleanUpFileAsSupportedType(typedFile);
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41 }
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42
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43 return canHandle;
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44 }
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45
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46 public bool CanHandleFileAsGameSystem(FileInfo file)
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47 {
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48 FILE_TYPE typedFile = GetFileAsSupportedType(file);
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49 bool canHandle = typedFile != null && CheckCanHandleFileAsGameSystem(typedFile);
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50
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51 if (typedFile != null)
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52 {
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53 CleanUpFileAsSupportedType(typedFile);
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54 }
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56 return canHandle;
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57 }
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58
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59 public bool CanHandleFileAsArmy(FileInfo file)
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60 {
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61 FILE_TYPE typedFile = GetFileAsSupportedType(file);
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62 bool canHandle = typedFile != null && CheckCanHandleFileAsArmy(typedFile);
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63
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64 if (typedFile != null)
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65 {
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66 CleanUpFileAsSupportedType(typedFile);
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67 }
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68
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69 return canHandle;
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70 }
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71
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72 protected virtual void CleanUpFileAsSupportedType(FILE_TYPE typedFile)
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73 {
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74 //Do nothing by default
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75 }
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76
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77 /// <summary>
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78 /// Converts the <see cref="FileInfo"/> object in to the appropriate type for this class so that it can perform its checks. If no conversion is required (the test can be performed on a <see cref="FileInfo"/> object) the object should be returned with no modification.
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79 /// If the file is not of supported type the <code>null</code> should be returned.
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80 /// </summary>
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81 /// <param name="file">
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82 /// A <see cref="FileInfo"/> to get the supported source object from.
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83 /// </param>
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84 /// <returns>
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85 /// An object of type <see cref="FILE_TYPE"/> that has been converted from the input <see cref="FileInfo"/> object, or <code>null</code> if the conversion cannot be made.
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86 /// </returns>
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87 protected abstract FILE_TYPE GetFileAsSupportedType(FileInfo file);
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88
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89 /// <summary>
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90 /// Checks whether the factory thinks it can load data from the file in its paramaterised type.
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91 /// </summary>
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92 /// <param name="file">
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93 /// An object of the converted <see cref="FILE_TYPE"/> to check support for
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94 /// </param>
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95 /// <returns>
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96 /// <code>true</code> if the factory thinks it can support the file, else <code>false</code>
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97 /// </returns>
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98 protected abstract bool CheckCanHandleFileFormat(FILE_TYPE file);
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99
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100 /// <summary>
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101 /// Checks whether the factory thinks it can load data from the file in its paramaterised type as a Race object.
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102 /// </summary>
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103 /// <param name="file">
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104 /// An object of the converted <see cref="FILE_TYPE"/> to check support for
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105 /// </param>
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106 /// <returns>
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107 /// <code>true</code> if the factory thinks it can support the file as a Race, else <code>false</code>
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108 /// </returns>
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109 protected abstract bool CheckCanHandleFileAsRace(FILE_TYPE file);
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110
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111 /// <summary>
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112 /// Checks whether the factory thinks it can load data from the file in its paramaterised type as a GameSystem object.
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113 /// </summary>
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114 /// <param name="file">
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115 /// An object of the converted <see cref="FILE_TYPE"/> to check support for
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116 /// </param>
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117 /// <returns>
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118 /// <code>true</code> if the factory thinks it can support the file as a GameSystem, else <code>false</code>
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119 /// </returns>
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120 protected abstract bool CheckCanHandleFileAsGameSystem(FILE_TYPE file);
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121
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122 /// <summary>
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123 /// Checks whether the factory thinks it can load data from the file in its paramaterised type as an Army object.
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124 /// </summary>
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125 /// <param name="file">
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126 /// An object of the converted <see cref="FILE_TYPE"/> to check support for
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127 /// </param>
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128 /// <returns>
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129 /// <code>true</code> if the factory thinks it can support the file as a Army, else <code>false</code>
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130 /// </returns>
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131 protected abstract bool CheckCanHandleFileAsArmy(FILE_TYPE file);
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132
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133
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134 public ICollection<IWarFoundryObject> CreateObjectsFromFile(FileInfo file)
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135 {
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136 return DoCreateObjectsFromFile(GetFileAsSupportedType(file));
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137 }
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138
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139 /// <summary>
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140 /// Reads the data from the supplied converted <see cref="FILE_TYPE"/> object and returns it as a collection of loadable objects.
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141 /// </summary>
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142 /// <param name="file">
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143 /// An object of the converted <see cref="FILE_TYPE"/> for the file to load data from
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144 /// </param>
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145 /// <returns>
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146 /// A <see cref="ICollection`1"/> of <see cref="IWarFoundryObject"/>s that were loaded from the file object
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147 /// </returns>
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148 protected abstract ICollection<IWarFoundryObject> DoCreateObjectsFromFile(FILE_TYPE file);
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149 }
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150 }