Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate API/Factories/DummyWarFoundryFactory.cs @ 354:47acc63cf529
Re #27: Unit requirements
* Bit mask the values with a bitwise AND rather than an OR
author | IBBoard <dev@ibboard.co.uk> |
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date | Fri, 22 Apr 2011 10:38:03 +0000 |
parents | 3c4a6403a88c |
children | 22561233df69 |
rev | line source |
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1 // This file (DummyWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2010 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using IBBoard.WarFoundry.API.Factories; |
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6 using IBBoard.WarFoundry.API.Objects; |
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7 using System.IO; |
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8 using System.Collections.Generic; |
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9 |
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10 namespace IBBoard.WarFoundry.API.Factories |
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11 { |
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12 ///<summary> |
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13 ///A dummy factory for use with <see cref="WarFoundryStagedLoadingObject"/>s that implements the bare minimum of the methods but won't load anything |
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14 ///</summary> |
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15 public class DummyWarFoundryFactory : IWarFoundryFactory |
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16 { |
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17 public event SingleArgMethodInvoker<GameSystem> GameSystemLoaded; |
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18 |
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19 public event SingleArgMethodInvoker<Race> RaceLoaded; |
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20 |
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21 public event SingleArgMethodInvoker<Army> ArmyLoaded; |
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22 |
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23 public DummyWarFoundryFactory() |
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24 { |
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25 //Public constructor |
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26 } |
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27 |
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28 public void CompleteLoading(IWarFoundryStagedLoadObject obj) |
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29 { |
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30 obj.SetAsFullyLoaded(); |
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31 } |
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32 |
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33 public bool CanHandleFileFormat(FileInfo file) |
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34 { |
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35 return false; |
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36 } |
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37 |
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38 public bool CanHandleFileAsRace(FileInfo file) |
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39 { |
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40 return false; |
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41 } |
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42 |
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43 public bool CanHandleFileAsGameSystem(FileInfo file) |
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44 { |
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45 return false; |
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46 } |
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47 |
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48 public bool CanHandleFileAsArmy(FileInfo file) |
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49 { |
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50 return false; |
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51 } |
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52 |
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53 public ICollection<IWarFoundryObject> CreateObjectsFromFile(FileInfo file) |
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54 { |
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55 return new List<IWarFoundryObject>(); |
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56 } |
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57 } |
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58 } |
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59 |