Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate API/DefaultWarFoundryLoader.cs @ 483:4d6c92744254
Re #419: Remove assumptions of a file-based install
* Embed sample files as resources
* Load the sample files as a "hack"
author | IBBoard <dev@ibboard.co.uk> |
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date | Wed, 11 Jul 2012 20:39:34 +0100 |
parents | 3c4a6403a88c |
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1 // This file (DefaultWarFoundryLoader.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using System.Collections.Generic; |
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7 using IBBoard.WarFoundry.API.Objects; |
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8 |
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9 namespace IBBoard.WarFoundry.API |
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10 { |
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11 /// <summary> |
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12 /// The default implementation of a <see cref="AbstractWarFoundryLoader"/> |
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13 /// </summary> |
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14 public class DefaultWarFoundryLoader : AbstractWarFoundryLoader |
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15 { |
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16 private Dictionary<string, GameSystem> systemsTable; |
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17 private Dictionary<string, Dictionary<string, Dictionary<string, Race>>> racesTable; //Keys are: System, Race, SubRace |
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18 private bool loaded = false; |
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19 private bool loading = false; |
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20 |
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21 public DefaultWarFoundryLoader() |
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22 { |
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23 systemsTable = new Dictionary<string,GameSystem>(); |
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24 racesTable = new Dictionary<string,Dictionary<string,Dictionary<string,Race>>>(); |
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25 } |
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26 |
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27 protected override void PrepareForFileLoad() |
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28 { |
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29 loading = true; |
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30 systemsTable.Clear(); |
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31 racesTable.Clear(); |
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32 } |
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33 |
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34 protected override void FinishFileLoad() |
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35 { |
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36 loaded = true; |
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37 loading = false; |
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38 } |
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39 |
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40 protected override GameSystem GetExistingSystemForSystem(GameSystem system) |
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41 { |
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42 return DictionaryUtils.GetValue(systemsTable, system.ID.ToLower()); |
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43 } |
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44 |
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45 protected override void DoStoreGameSystem(GameSystem system) |
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46 { |
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47 systemsTable[system.ID.ToLower()] = system; |
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48 } |
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49 |
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50 protected override void DoStoreRace(Race race) |
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51 { |
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52 Dictionary<string, Dictionary<string, Race>> systemRaces; |
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53 |
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54 string systemID = race.GameSystem.ID.ToLower(); |
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55 racesTable.TryGetValue(systemID, out systemRaces); |
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56 |
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57 if (systemRaces == null) |
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58 { |
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59 systemRaces = new Dictionary<string,Dictionary<string,Race>>(); |
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60 racesTable.Add(systemID, systemRaces); |
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61 } |
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62 |
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63 Dictionary<string, Race> subRaces; |
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64 systemRaces.TryGetValue(race.ID.ToLower(), out subRaces); |
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65 |
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66 if (subRaces == null) |
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67 { |
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68 subRaces = new Dictionary<string,Race>(); |
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69 systemRaces.Add(race.ID.ToLower(), subRaces); |
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70 } |
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71 |
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72 string subID = race.SubID.ToLower(); |
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73 |
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74 if (subRaces.ContainsKey(subID)) |
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75 { |
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76 Race existingRace = subRaces[subID]; |
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77 |
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78 if (!race.Equals(existingRace)) |
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79 { |
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80 //TODO: Raise an event to say we got a different duplicate |
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81 //We can't just fail, because failing is for completely unhandled files, not for objects in a file |
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82 } |
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83 } |
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84 else |
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85 { |
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86 subRaces.Add(race.SubID.ToLower(), race); |
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87 } |
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88 } |
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89 |
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90 public override GameSystem[] GetGameSystems() |
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91 { |
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92 if (!loaded && !loading) |
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93 { |
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94 LoadFiles(); |
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95 } |
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96 |
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97 return DictionaryUtils.ToArray<string, GameSystem>(systemsTable); |
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98 } |
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99 |
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100 public override GameSystem GetGameSystem(string systemID) |
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101 { |
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102 if (!loaded && !loading) |
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103 { |
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104 LoadFiles(); |
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105 } |
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106 |
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107 GameSystem system; |
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108 systemsTable.TryGetValue(systemID.ToLower(), out system); |
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109 return system; |
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110 } |
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111 |
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112 protected internal override void RemoveGameSystem(GameSystem system) |
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113 { |
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114 systemsTable.Remove(system.ID.ToLower()); |
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115 } |
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116 |
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117 public override Race[] GetRaces(GameSystem system) |
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118 { |
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119 return GetRaces(system.ID); |
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120 } |
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121 |
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122 /// <summary> |
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123 /// Gets an array of the races for a game system by ID. |
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124 /// </summary> |
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125 /// <param name="systemID"> |
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126 /// The <see cref="System.String"/> ID of the game system to get races for |
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127 /// </param> |
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128 /// <returns> |
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129 /// An array of <see cref="Race"/>s for the specified game system |
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130 /// </returns> |
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131 public Race[] GetRaces(string systemID) |
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132 { |
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133 if (!loaded && !loading) |
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134 { |
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135 LoadFiles(); |
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136 } |
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137 |
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138 systemID = systemID.ToLower(); |
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139 Dictionary<string, Dictionary<string, Race>> system; |
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140 racesTable.TryGetValue(systemID, out system); |
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141 |
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142 if (system == null) |
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143 { |
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144 return new Race[0]; |
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145 } |
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146 |
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147 int count = 0; |
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148 |
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149 foreach (Dictionary<string, Race> racesDict in system.Values) |
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150 { |
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151 count += racesDict.Count; |
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152 } |
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153 |
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154 Race[] races = new Race[count]; |
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155 int i = 0; |
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156 |
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157 foreach (string raceID in system.Keys) |
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158 { |
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159 foreach (string raceSubId in system[raceID].Keys) |
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160 { |
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161 races[i++] = GetRace(systemID, raceID, raceSubId); |
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162 } |
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163 } |
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164 |
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165 return races; |
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166 } |
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167 |
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168 public override Race GetRace(GameSystem system, string raceID) |
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169 { |
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170 return GetRace(system.ID, raceID); |
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171 } |
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172 |
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173 /// <summary> |
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174 /// Gets a single race for a given game system by ID of the game system and race. |
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175 /// </summary> |
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176 /// <param name="systemID"> |
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177 /// The <see cref="System.String"/> ID of the game system that the race is part of. |
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178 /// </param> |
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179 /// <param name="raceID"> |
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180 /// The <see cref="System.String"/> ID for the race to load. |
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181 /// </param> |
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182 /// <returns> |
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183 /// A <see cref="Race"/> with the specified ID from the game system with the specified ID, or <code>null</code> if there is no race or game system with those IDs. |
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184 /// </returns> |
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185 public Race GetRace(string systemID, string raceID) |
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186 { |
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187 return GetRace(systemID, raceID, ""); |
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188 } |
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189 |
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190 public override Race GetRace(GameSystem system, string raceID, string raceSubID) |
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191 { |
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192 return GetRace(system.ID, raceID, raceSubID); |
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193 } |
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194 |
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195 /// <summary> |
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196 /// Gets a single race for a given game system by the game system's ID and the race's ID and sub-race ID. |
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197 /// </summary> |
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198 /// <param name="systemID"> |
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199 /// The <see cref="System.String"/> ID of the game system that the race is part of. |
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200 /// </param> |
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201 /// <param name="raceID"> |
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202 /// The <see cref="System.String"/> ID for the race to load. |
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203 /// </param> |
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204 /// <param name="raceSubID"> |
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205 /// A <see cref="System.String"/> |
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206 /// </param> |
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207 /// <returns> |
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208 /// A <see cref="Race"/> |
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209 /// </returns> |
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210 public Race GetRace(string systemID, string raceID, string raceSubID) |
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211 { |
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212 if (!loaded && !loading) |
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213 { |
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214 LoadFiles(); |
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215 } |
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216 |
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217 Race race = null; |
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218 |
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219 Dictionary<string, Race> subraces = GetRaceTable(systemID, raceID); |
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220 |
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221 if (subraces != null) |
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222 { |
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223 subraces.TryGetValue(raceSubID.ToLower(), out race); |
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224 } |
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225 |
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226 return race; |
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227 } |
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228 |
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229 private Dictionary<string, Race> GetRaceTable(string systemID, string raceID) |
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230 { |
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231 Dictionary<string, Dictionary<string, Race>> races; |
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232 racesTable.TryGetValue(systemID.ToLower(), out races); |
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233 Dictionary<string, Race> subraces = null; |
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234 |
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235 if (races != null) |
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236 { |
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237 races.TryGetValue(raceID.ToLower(), out subraces); |
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238 } |
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239 |
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240 return subraces; |
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241 } |
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242 |
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243 protected internal override void RemoveRace(Race race) |
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244 { |
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245 Dictionary<string, Race> subraces = GetRaceTable(race.GameSystem.ID, race.ID); |
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246 |
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247 if (subraces != null) |
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248 { |
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249 subraces.Remove(race.SubID.ToLower()); |
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250 } |
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251 } |
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252 |
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253 public override string[] GetGameSystemIDs() |
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254 { |
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255 if (!loaded && !loading) |
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256 { |
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257 LoadFiles(); |
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258 } |
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259 |
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260 return DictionaryUtils.ToKeyArray(systemsTable); |
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261 } |
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262 |
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263 public override string[] GetSystemRaceIDs(GameSystem system) |
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264 { |
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265 return GetSystemRaceIDs(system.ID); |
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266 } |
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267 |
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268 /// <summary> |
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269 /// Gets the IDs of all of the races of a specified game system. |
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270 /// </summary> |
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271 /// <param name="systemID"> |
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272 /// The <see cref="System.String"/> ID of the game system to get the available races for. |
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273 /// </param> |
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274 /// <returns> |
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275 /// An array of <see cref="System.String"/>s representing the IDs of the races of the specified game system. |
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276 /// </returns> |
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277 public string[] GetSystemRaceIDs(string systemID) |
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278 { |
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279 if (!loaded && !loading) |
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280 { |
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281 LoadFiles(); |
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282 } |
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283 |
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284 Dictionary<string, Dictionary<string, Race>> races = racesTable[systemID.ToLower()]; |
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285 |
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286 if (races == null) |
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287 { |
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288 return new string[0]; |
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289 } |
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290 else |
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291 { |
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292 string[] keys = new string[races.Keys.Count]; |
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293 int i = 0; |
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294 |
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295 foreach (string key in races.Keys) |
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296 { |
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297 keys[i++] = key; |
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298 } |
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299 |
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300 return keys; |
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301 } |
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302 } |
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303 } |
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304 } |