annotate API/Factories/AbstractNonNativeFileExtensionWarFoundryFactory.cs @ 483:4d6c92744254

Re #419: Remove assumptions of a file-based install * Embed sample files as resources * Load the sample files as a "hack"
author IBBoard <dev@ibboard.co.uk>
date Wed, 11 Jul 2012 20:39:34 +0100
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1 // This file (AbstractNonNativeFileExtensionWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4 using System;
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5 using System.Collections.Generic;
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6 using System.IO;
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7 using IBBoard.WarFoundry.API.Objects;
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8 using IBBoard.WarFoundry.API.Loading;
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9
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10 namespace IBBoard.WarFoundry.API.Factories
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11 {
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12 public abstract class AbstractNonNativeFileExtensionWarFoundryFactory : AbstractNonNativeWarFoundryFactory<ILoadableObject>
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13 {
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14 protected abstract string ArmyFileExtension { get; }
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15
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16 protected abstract string RaceFileExtension { get; }
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17
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18 protected abstract string GameSystemFileExtension { get; }
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19
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20 protected override bool CheckCanHandleFileFormat(ILoadableObject file)
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21 {
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22 return CheckCanHandleFileAsArmy(file) || CheckCanHandleFileAsRace(file) || CheckCanHandleFileAsGameSystem(file);
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23 }
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24
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25 protected override bool CheckCanHandleFileAsArmy(ILoadableObject file)
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26 {
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27 return ArmyFileExtension != null && file.Name.ToLower().EndsWith(ArmyFileExtension);
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28 }
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29
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30 protected override bool CheckCanHandleFileAsRace(ILoadableObject file)
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31 {
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32 return RaceFileExtension != null && file.Name.ToLower().EndsWith(RaceFileExtension);
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33 }
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34
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35 protected override bool CheckCanHandleFileAsGameSystem(ILoadableObject file)
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36 {
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37 return GameSystemFileExtension != null && file.Name.ToLower().EndsWith(GameSystemFileExtension);
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38 }
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39
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40 protected override ILoadableObject GetFileAsSupportedType(ILoadableObject file)
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41 {
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42 return file;
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43 }
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44
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45 protected abstract Army CreateArmyFromFile(ILoadableObject file);
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46
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47 protected abstract Race CreateRaceFromFile(ILoadableObject file);
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48
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49 protected abstract GameSystem CreateGameSystemFromFile(ILoadableObject file);
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50
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51 protected override ICollection<IWarFoundryObject> DoCreateObjectsFromFile(ILoadableObject file)
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52 {
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53 IWarFoundryObject obj = null;
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54
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55 if (CheckCanHandleFileAsGameSystem(file))
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56 {
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57 GameSystem gameSystem = CreateGameSystemFromFile(file);
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58 OnGameSystemLoaded(gameSystem);
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59 obj = gameSystem;
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60 }
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61 else if (CheckCanHandleFileAsRace(file))
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62 {
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63 Race race = CreateRaceFromFile(file);
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64 OnRaceLoaded(race);
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65 obj = race;
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66 }
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67 else //Must have been an army file
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68 {
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69 Army army = CreateArmyFromFile(file);
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70 OnArmyLoaded(army);
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71 obj = army;
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72 }
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73
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74 ICollection<IWarFoundryObject> objects = new List<IWarFoundryObject>();
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75
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76 if (obj != null)
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77 {
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78 objects.Add(obj);
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79 }
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80
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81 return objects;
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82 }
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83 }
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84 }