Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate api/Factories/Xml/WarFoundryXmlArmyParser.cs @ 274:4ef761279ea2
Re #290: Migrate to using key/keyref definitions instead of ID/IDREF type
* Fix ability description loading by adding namespace alias
* Make use of utility method to help
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 19 Jun 2010 19:07:52 +0000 |
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1 // This file (WarFoundryXmlArmyParser.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using System.Collections.Generic; |
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7 using System.Xml; |
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8 using IBBoard.IO; |
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9 using IBBoard.Xml; |
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10 using ICSharpCode.SharpZipLib.Zip; |
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11 using IBBoard.WarFoundry.API.Objects; |
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12 |
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13 namespace IBBoard.WarFoundry.API.Factories.Xml |
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14 { |
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15 public class WarFoundryXmlArmyParser |
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16 { |
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17 private ZipFile file; |
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18 private XmlElement elem; |
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19 private Army army; |
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20 private Dictionary<String, Unit> units; |
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21 |
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22 public WarFoundryXmlArmyParser(ZipFile file, XmlElement elem) |
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23 { |
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24 this.file = file; |
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25 this.elem = elem; |
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26 } |
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27 |
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28 public Army GetArmy() |
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29 { |
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30 if (army == null) |
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31 { |
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32 ParseArmy(); |
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33 } |
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34 |
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35 return army; |
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36 } |
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37 |
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38 private void ParseArmy() |
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39 { |
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40 string name = elem.GetAttribute("name"); |
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41 string systemID = elem.GetAttribute("system"); |
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42 GameSystem system = WarFoundryLoader.GetDefault().GetGameSystem(systemID); |
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43 |
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44 if (system == null) |
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45 { |
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46 throw new RequiredDataMissingException(file.Name, "Game System", systemID); |
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47 } |
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48 |
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49 string raceID = elem.GetAttribute("race"); |
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50 Race race = WarFoundryLoader.GetDefault().GetRace(system, raceID); |
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51 |
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52 if (race == null) |
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53 { |
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54 throw new RequiredDataMissingException(file.Name, "Race", raceID); |
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55 } |
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56 |
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57 int points = XmlTools.GetIntValueFromAttribute(elem, "maxPoints"); |
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58 army = new Army(race, name, points, file); |
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59 LoadUnits(); |
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60 } |
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61 |
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62 private void LoadUnits() |
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63 { |
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64 units = new Dictionary<string, Unit>(); |
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65 |
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66 foreach (XmlElement unitElem in WarFoundryXmlFactoryUtils.SelectNodes(elem, "/army:army/army:units/army:unit")) |
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67 { |
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68 string id = unitElem.GetAttribute("id"); |
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69 |
119 | 70 if (!units.ContainsKey(id)) |
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71 { |
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72 string unitTypeId = unitElem.GetAttribute("unitType"); |
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73 UnitType unitType = army.Race.GetUnitType(unitTypeId); |
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74 |
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75 if (unitType == null) |
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76 { |
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77 throw new RequiredDataMissingException(file.Name, "Unit Type", unitTypeId); |
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78 } |
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79 |
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80 string name = unitElem.GetAttribute("unitName"); |
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81 int size = XmlTools.GetIntValueFromAttribute(unitElem, "size"); |
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82 |
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83 string catID = unitElem.GetAttribute("category"); |
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84 Category cat = army.Race.GetCategory(catID); |
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85 |
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86 if (cat == null) |
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87 { |
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88 cat = unitType.MainCategory; |
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89 } |
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90 |
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91 Unit unit = new Unit(id, name, size, unitType, army.GetCategory(cat)); |
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92 army.AddUnit(unit, cat); |
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93 units.Add(id, unit); |
119 | 94 |
121 | 95 LoadUnitEquipment(unitElem, unit); |
96 } | |
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97 else |
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98 { |
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99 throw new InvalidFileException("Duplicate unit ID found in army file: "+id); |
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100 } |
121 | 101 } |
102 } | |
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104 private void LoadUnitEquipment(XmlElement unitElem, Unit unit) | |
105 { | |
106 foreach (XmlElement elem in WarFoundryXmlFactoryUtils.SelectNodes(unitElem, "army:equipment/army:equipItem")) | |
107 { | |
108 string equipID = elem.GetAttribute("id"); | |
109 bool isCustom = XmlTools.GetBoolValueFromAttribute(elem, "isCustomEquipment"); | |
110 | |
111 if (!isCustom) | |
112 { | |
113 UnitEquipmentItem item = unit.UnitType.GetEquipmentItem(equipID); | |
114 | |
115 if (item == null) | |
116 { | |
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117 throw new RequiredDataMissingException(file.Name, "Equipment Item", equipID); |
121 | 118 } |
119 | |
120 double amount = XmlTools.GetDoubleValueFromAttribute(elem, "amount"); | |
121 string equipTypeString = elem.GetAttribute("amountType"); | |
122 | |
123 if (equipTypeString == "ratio") | |
124 { | |
125 unit.SetEquipmentRatio(item, amount); | |
126 } | |
127 else | |
128 { | |
129 //amount should be a whole number, so do type-cast rounding | |
130 unit.SetEquipmentAmount(item, (int) amount); | |
131 } | |
132 } | |
133 else | |
134 { | |
135 //TODO: Load custom equipment | |
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136 } |
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137 } |
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139 } |
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140 } |