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1 // AbstractUnitRequirement.cs
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2 //
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3 // Copyright (C) 2008 IBBoard
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4 //
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5 // This library is free software; you can redistribute it and/or
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6 // modify it under the terms of the GNU Lesser General Public
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7 // License version 2.1 of the License as published by the Free
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8 // Software Foundation.
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9 //
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10 // This library is distributed in the hope that it will be useful,
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11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 // Lesser General Public License for more details.
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14 //
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15 // You should have received a copy of the GNU Lesser General Public
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16 // License along with this library; if not, write to the Free Software
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17 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18 //
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19 //
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20
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21 using System;
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22 using IBBoard.WarFoundry.API.Objects;
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23
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24 namespace IBBoard.WarFoundry.API.Requirements
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25 {
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26 /// <summary>
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27 /// Base abstract class for all requirements related to adding/removing something from a Unit (e.g. adding equipment or abilities)
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28 /// </summary>
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29 public abstract class AbstractUnitRequirement : AbstractRequirement
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30 {
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31 protected abstract AbstractFailedRequirement CanAddToUnit(Unit unit);
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32 protected abstract AbstractFailedRequirement CanRemoveFromUnit(Unit unit);
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33
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34 public override AbstractFailedRequirement CanAddToWarFoundryObject (WarFoundryObject obj)
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35 {
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36 AbstractFailedRequirement fail = null;
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37
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38 if (obj is Unit)
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39 {
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40 fail = CanAddToUnit((Unit)obj);
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41 }
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42 else
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43 {
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44 fail = new FailedRequirement(this);
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45 }
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46
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47 return fail;
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48 }
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49
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50 public override AbstractFailedRequirement CanRemoveFromWarFoundryObject (WarFoundryObject obj)
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51 {
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52 AbstractFailedRequirement fail = null;
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53
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54 if (obj is Unit)
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55 {
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56 fail = CanRemoveFromUnit((Unit)obj);
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57 }
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58 else
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59 {
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60 fail = new FailedRequirement(this);
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61 }
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62
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63 return fail;
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64 }
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65 }
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66 }
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