annotate api/Objects/UnitEquipmentItem.cs @ 229:6083010a005c

Re #223: Use translations within the API * Update requirements to use translations * Remove duplicate classes
author IBBoard <dev@ibboard.co.uk>
date Mon, 21 Dec 2009 20:37:35 +0000
parents 3ef067225dc3
children 7933d852181e
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1 // This file (UnitEquipmentItem.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using IBBoard.CustomMath;
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7 using IBBoard.Limits;
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8 using IBBoard.WarFoundry.API.Util;
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9
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10 namespace IBBoard.WarFoundry.API.Objects
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11 {
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12 /// <summary>
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13 /// Summary description for UnitEquipmentItem.
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14 /// </summary>
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15 public class UnitEquipmentItem : WarFoundryObject
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16 {
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17 private EquipmentItem item;
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18 private bool required;
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19 private bool roundUp;
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20 private double costMultiplier;
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21 private RoundType roundType;
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22 private string[] mutexGroups;
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23 private UnitType unitType;
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24 private string slotName = "";
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25 private AbstractLimit minLimit;
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26 private AbstractLimit maxLimit;
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27
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28 public UnitEquipmentItem(EquipmentItem equipmentItem, UnitType equipmentFor)
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29 : this(equipmentItem, equipmentFor, new string[0])
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30 {
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31 //Do nothing extra
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32 }
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33
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34 public UnitEquipmentItem(EquipmentItem equipmentItem, UnitType equipmentFor, params string[] mutexGroups)
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35 {
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36 item = equipmentItem;
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37 unitType = equipmentFor;
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38 this.mutexGroups = mutexGroups;
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39 unitType.AddEquipmentItem(this);
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40 }
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41
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42 public override string Name
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43 {
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44 get
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45 {
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46 return item.Name;
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47 }
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48 set
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49 {
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50 base.Name = value;
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51 }
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52 }
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53
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54 public override string ID
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55 {
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56 get
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57 {
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58 return (EquipmentForUnit == null ? base.ID : EquipmentForUnit.ID) + EquipmentItemID;
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59 }
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60 set
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61 {
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62 base.ID = value;
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63 }
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64 }
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65
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66
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67 public string EquipmentItemID
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68 {
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69 get { return item.ID; }
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70 }
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71
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72 public double Cost
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73 {
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74 get
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75 {
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76 return IBBMath.Round(EquipmentItem.Cost * CostMultiplier, CostRoundType);
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77 }
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78 }
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79
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80 public double CostMultiplier
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81 {
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82 get { return costMultiplier; }
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83 set
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84 {
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85 costMultiplier = value;
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86 }
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87 }
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88
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89 public RoundType CostRoundType
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90 {
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91 get { return roundType; }
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92 set
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93 {
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94 roundType = value;
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95 }
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96 }
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97
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98 public bool IsRequired
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99 {
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100 get { return required; }
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101 set { required = value; }
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102 }
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103
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104 public bool RoundNumberUp
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105 {
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106 get { return roundUp; }
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107 set { roundUp = value; }
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108 }
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109
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110 [Obsolete("Use MutexGroups instead for greater flexibility")]
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111 public string MutexGroup
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112 {
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113 get { return (mutexGroups.Length == 0 ? "" : mutexGroups[0]); }
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114 }
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115
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116 public String[] MutexGroups
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117 {
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118 get { return (string[]) mutexGroups.Clone(); }
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119 }
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120
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121 public UnitType EquipmentForUnit
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122 {
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123 get { return unitType; }
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124 }
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125
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126 public bool IsRatioLimit
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127 {
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128 get { return MinLimit is IPercentageLimit && MaxLimit is IPercentageLimit; }
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129 }
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130
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131 /// <summary>
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132 /// Gets the Limit object for the minimum number of items that can be taken
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133 /// </summary>
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134 public AbstractLimit MinLimit
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135 {
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136 get
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137 {
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138 AbstractLimit limit = minLimit;
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139
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140 if (limit == null)
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141 {
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142 if (maxLimit != null)
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143 {
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144 limit = maxLimit;
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145 }
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146 else
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147 {
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148 limit = new SimpleRoundedPercentageLimit(100, false);
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149 }
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150 }
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151
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152 return limit;
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153 }
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154 set
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155 {
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156 if (value != null)
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157 {
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158 minLimit = value;
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159 }
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160 }
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161 }
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162
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163 /// <summary>
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164 /// Gets the Limit object for the maximum number of items that can be taken
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165 /// </summary>
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166 public AbstractLimit MaxLimit
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167 {
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168 get
170
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diff changeset
169 {
184
cedf8bba1d52 Re #198: Add equipment slots
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170 AbstractLimit limit = maxLimit;
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parents: 183
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171
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172 if (limit == null)
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parents: 183
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173 {
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parents: 183
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174 if (minLimit != null)
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175 {
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176 limit = minLimit;
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177 }
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178 else
204
3ef067225dc3 Fixes #208: equipmentslot limit issues
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179 {
193
12aa4b76d24e Re #198: Add slots with counts to units
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180 limit = new SimpleRoundedPercentageLimit(100, false);
184
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181 }
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parents: 183
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182 }
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183
cedf8bba1d52 Re #198: Add equipment slots
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184 return limit;
172
f364a9e5463e Fixes #195: Setting max equipment without min may not function correctly
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185 }
170
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186 set
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187 {
183
36adabb1c3ea Re #198: Add slots with counts to units
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parents: 173
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188 if (value != null)
170
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189 {
184
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190 maxLimit = value;
170
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191 }
172
f364a9e5463e Fixes #195: Setting max equipment without min may not function correctly
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parents: 171
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192 }
f364a9e5463e Fixes #195: Setting max equipment without min may not function correctly
IBBoard <dev@ibboard.co.uk>
parents: 171
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193 }
170
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194
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195 public EquipmentItem EquipmentItem
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196 {
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197 get { return item; }
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198 }
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199
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200 public override string ToString()
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201 {
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202 return EquipmentItem.Name + " (" + Cost + "pts each)";
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203 }
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204
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205 public bool HasAlternatives()
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206 {
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207 if (MutexGroups.Length == 0)
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208 {
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209 return false;
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210 }
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211 else if (EquipmentForUnit == null)
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212 {
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213 return false;
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214 }
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215 else
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216 {
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diff changeset
217 //If the number of items in the MutEx group is greater than one then it must be this item plus another
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parents: 167
diff changeset
218 return EquipmentForUnit.GetEquipmentItemsByExclusionGroups(MutexGroups).Length > 1;
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parents: 167
diff changeset
219 }
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parents: 167
diff changeset
220 }
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parents: 167
diff changeset
221
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diff changeset
222 public ArmourType ItemArmourType
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223 {
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224 get { return EquipmentItem.ItemArmourType; }
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parents: 167
diff changeset
225 }
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diff changeset
226
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diff changeset
227 public string Description
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diff changeset
228 {
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229 get { return EquipmentItem.Description; }
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diff changeset
230 }
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parents: 167
diff changeset
231
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diff changeset
232 public Race EquipmentForRace
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parents: 167
diff changeset
233 {
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diff changeset
234 get { return EquipmentItem.EquipmentForRace; }
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parents: 167
diff changeset
235 }
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parents: 167
diff changeset
236
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parents: 167
diff changeset
237 public bool CanBeUsedWithItem(EquipmentItem item)
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parents: 167
diff changeset
238 {
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parents: 167
diff changeset
239 return EquipmentItem.CanBeUsedWithItem(item);
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parents: 167
diff changeset
240 }
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parents: 167
diff changeset
241
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parents: 167
diff changeset
242 public bool CanBeUsedWithArmourType(ArmourType otherItemType)
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parents: 167
diff changeset
243 {
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parents: 167
diff changeset
244 return EquipmentItem.CanBeUsedWithArmourType(otherItemType);
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parents: 167
diff changeset
245 }
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parents: 167
diff changeset
246
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parents: 167
diff changeset
247 [Obsolete("Use UnitEquipmentUtil method instead")]
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parents: 167
diff changeset
248 public bool IsMutuallyExclusive(UnitEquipmentItem item)
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parents: 167
diff changeset
249 {
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parents: 167
diff changeset
250 return UnitEquipmentUtil.ItemsAreMutuallyExclusive(this, item);
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parents: 167
diff changeset
251 }
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parents: 167
diff changeset
252
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parents: 167
diff changeset
253 public string SlotName
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parents: 167
diff changeset
254 {
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parents: 167
diff changeset
255 get { return slotName; }
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parents: 167
diff changeset
256 set
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parents: 167
diff changeset
257 {
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parents: 167
diff changeset
258 if (value != null && value != "")
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parents: 167
diff changeset
259 {
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parents: 167
diff changeset
260 slotName = value;
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parents: 167
diff changeset
261 }
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parents: 167
diff changeset
262 }
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IBBoard <dev@ibboard.co.uk>
parents: 167
diff changeset
263 }
82
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 79
diff changeset
264 }
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 79
diff changeset
265 }