Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate API/Factories/AbstractWarFoundryFactory.cs @ 426:61fae5cbba02
Re #338: WarFoundry.API - Save System Data
* Fix copy-and-paste errors to pass test
author | IBBoard <dev@ibboard.co.uk> |
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date | Fri, 28 Oct 2011 20:52:29 +0100 |
parents | 3c4a6403a88c |
children | 1ed2f3ab5e35 |
rev | line source |
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1 // This file (AbstractWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using System.IO; |
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7 using System.Collections.Generic; |
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8 using IBBoard.WarFoundry.API.Objects; |
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9 |
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10 namespace IBBoard.WarFoundry.API.Factories |
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11 { |
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12 public abstract class AbstractWarFoundryFactory<FILE_TYPE> : IWarFoundryFactory |
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13 { |
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14 public event SingleArgMethodInvoker<GameSystem> GameSystemLoaded; |
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15 |
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16 public event SingleArgMethodInvoker<Race> RaceLoaded; |
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17 |
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18 public event SingleArgMethodInvoker<Army> ArmyLoaded; |
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19 |
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20 public virtual void CompleteLoading(IWarFoundryStagedLoadObject obj) |
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21 { |
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22 //Pretend we've fully loaded, as this will probably be standard for non-native factories and some native factories |
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23 obj.SetAsFullyLoaded(); |
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24 } |
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25 |
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26 public bool CanHandleFileFormat (FileInfo file) |
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27 { |
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28 FILE_TYPE typedFile = GetFileAsSupportedType(file); |
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29 bool canHandle = typedFile != null && CheckCanHandleFileFormat(typedFile); |
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30 |
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31 if (typedFile != null) |
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32 { |
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33 CleanUpFileAsSupportedType(typedFile); |
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34 } |
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35 |
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36 return canHandle; |
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37 } |
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38 |
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39 public bool CanHandleFileAsRace(FileInfo file) |
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40 { |
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41 FILE_TYPE typedFile = GetFileAsSupportedType(file); |
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42 bool canHandle = typedFile != null && CheckCanHandleFileAsRace(typedFile); |
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43 |
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44 if (typedFile != null) |
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45 { |
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46 CleanUpFileAsSupportedType(typedFile); |
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47 } |
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48 |
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49 return canHandle; |
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50 } |
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51 |
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52 public bool CanHandleFileAsGameSystem(FileInfo file) |
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53 { |
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54 FILE_TYPE typedFile = GetFileAsSupportedType(file); |
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55 bool canHandle = typedFile != null && CheckCanHandleFileAsGameSystem(typedFile); |
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56 |
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57 if (typedFile != null) |
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58 { |
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59 CleanUpFileAsSupportedType(typedFile); |
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60 } |
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61 |
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62 return canHandle; |
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63 } |
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64 |
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65 public bool CanHandleFileAsArmy(FileInfo file) |
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66 { |
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67 FILE_TYPE typedFile = GetFileAsSupportedType(file); |
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68 bool canHandle = typedFile != null && CheckCanHandleFileAsArmy(typedFile); |
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69 |
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70 if (typedFile != null) |
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71 { |
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72 CleanUpFileAsSupportedType(typedFile); |
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73 } |
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74 |
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75 return canHandle; |
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76 } |
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77 |
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78 protected virtual void CleanUpFileAsSupportedType(FILE_TYPE typedFile) |
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79 { |
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80 //Do nothing by default |
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81 } |
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82 |
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83 /// <summary> |
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84 /// Converts the <see cref="FileInfo"/> object in to the appropriate type for this class so that it can perform its checks. If no conversion is required (the test can be performed on a <see cref="FileInfo"/> object) the object should be returned with no modification. |
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85 /// If the file is not of supported type the <code>null</code> should be returned. |
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86 /// </summary> |
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87 /// <param name="file"> |
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88 /// A <see cref="FileInfo"/> to get the supported source object from. |
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89 /// </param> |
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90 /// <returns> |
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91 /// An object of type <see cref="FILE_TYPE"/> that has been converted from the input <see cref="FileInfo"/> object, or <code>null</code> if the conversion cannot be made. |
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92 /// </returns> |
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93 protected abstract FILE_TYPE GetFileAsSupportedType(FileInfo file); |
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94 |
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95 /// <summary> |
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96 /// Checks whether the factory thinks it can load data from the file in its paramaterised type. |
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97 /// </summary> |
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98 /// <param name="file"> |
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99 /// An object of the converted <see cref="FILE_TYPE"/> to check support for |
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100 /// </param> |
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101 /// <returns> |
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102 /// <code>true</code> if the factory thinks it can support the file, else <code>false</code> |
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103 /// </returns> |
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104 protected abstract bool CheckCanHandleFileFormat(FILE_TYPE file); |
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105 |
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106 /// <summary> |
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107 /// Checks whether the factory thinks it can load data from the file in its paramaterised type as a Race object. |
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108 /// </summary> |
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109 /// <param name="file"> |
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110 /// An object of the converted <see cref="FILE_TYPE"/> to check support for |
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111 /// </param> |
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112 /// <returns> |
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113 /// <code>true</code> if the factory thinks it can support the file as a Race, else <code>false</code> |
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114 /// </returns> |
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115 protected abstract bool CheckCanHandleFileAsRace(FILE_TYPE file); |
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116 |
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117 /// <summary> |
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118 /// Checks whether the factory thinks it can load data from the file in its paramaterised type as a GameSystem object. |
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119 /// </summary> |
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120 /// <param name="file"> |
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121 /// An object of the converted <see cref="FILE_TYPE"/> to check support for |
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122 /// </param> |
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123 /// <returns> |
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124 /// <code>true</code> if the factory thinks it can support the file as a GameSystem, else <code>false</code> |
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125 /// </returns> |
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126 protected abstract bool CheckCanHandleFileAsGameSystem(FILE_TYPE file); |
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127 |
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128 /// <summary> |
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129 /// Checks whether the factory thinks it can load data from the file in its paramaterised type as an Army object. |
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130 /// </summary> |
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131 /// <param name="file"> |
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132 /// An object of the converted <see cref="FILE_TYPE"/> to check support for |
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133 /// </param> |
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134 /// <returns> |
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135 /// <code>true</code> if the factory thinks it can support the file as a Army, else <code>false</code> |
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136 /// </returns> |
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137 protected abstract bool CheckCanHandleFileAsArmy(FILE_TYPE file); |
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138 |
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139 |
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140 public ICollection<IWarFoundryObject> CreateObjectsFromFile(FileInfo file) |
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141 { |
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142 return DoCreateObjectsFromFile(GetFileAsSupportedType(file)); |
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143 } |
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144 |
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145 /// <summary> |
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146 /// Reads the data from the supplied converted <see cref="FILE_TYPE"/> object and returns it as a collection of loadable objects. |
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147 /// In addition, the method fires the appropriate XxxLoaded event for each object created for asynchronous use. |
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148 /// </summary> |
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149 /// <param name="file"> |
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150 /// An object of the converted <see cref="FILE_TYPE"/> for the file to load data from |
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151 /// </param> |
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152 /// <returns> |
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153 /// A <see cref="ICollection`1"/> of <see cref="IWarFoundryObject"/>s that were loaded from the file object |
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154 /// </returns> |
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155 protected abstract ICollection<IWarFoundryObject> DoCreateObjectsFromFile(FILE_TYPE file); |
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156 |
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157 protected void OnGameSystemLoaded(GameSystem system) |
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158 { |
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159 if (GameSystemLoaded != null) |
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160 { |
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161 GameSystemLoaded(system); |
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162 } |
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163 } |
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164 |
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165 protected void OnRaceLoaded(Race race) |
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166 { |
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167 if (RaceLoaded != null) |
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168 { |
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169 RaceLoaded(race); |
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170 } |
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171 } |
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172 |
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173 protected void OnArmyLoaded(Army army) |
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174 { |
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175 if (ArmyLoaded != null) |
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176 { |
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177 ArmyLoaded(army); |
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178 } |
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179 } |
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180 } |
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181 } |