annotate API/Factories/DummyWarFoundryFactory.cs @ 426:61fae5cbba02

Re #338: WarFoundry.API - Save System Data * Fix copy-and-paste errors to pass test
author IBBoard <dev@ibboard.co.uk>
date Fri, 28 Oct 2011 20:52:29 +0100
parents 22561233df69
children 1ed2f3ab5e35
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1 // This file (DummyWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2010 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using IBBoard.WarFoundry.API.Factories;
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6 using IBBoard.WarFoundry.API.Objects;
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7 using System.IO;
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8 using System.Collections.Generic;
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9
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10 namespace IBBoard.WarFoundry.API.Factories
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11 {
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12 ///<summary>
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13 ///A dummy factory for use with <see cref="WarFoundryStagedLoadingObject"/>s that implements the bare minimum of the methods but won't load anything
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14 ///</summary>
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15 public class DummyWarFoundryFactory : IWarFoundryFactory
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16 {
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17 public event SingleArgMethodInvoker<GameSystem> GameSystemLoaded;
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18
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19 public event SingleArgMethodInvoker<Race> RaceLoaded;
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20
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21 public event SingleArgMethodInvoker<Army> ArmyLoaded;
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22
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23 public DummyWarFoundryFactory()
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24 {
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25 if (GameSystemLoaded != null && RaceLoaded != null && ArmyLoaded != null)
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26 {
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27 //Do nothing special - we're hiding "unused code" warnings for events our interface requires
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28 }
337
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29 }
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30
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31 public void CompleteLoading(IWarFoundryStagedLoadObject obj)
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32 {
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33 obj.SetAsFullyLoaded();
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34 }
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35
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36 public bool CanHandleFileFormat(FileInfo file)
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37 {
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38 return false;
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39 }
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40
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41 public bool CanHandleFileAsRace(FileInfo file)
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42 {
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43 return false;
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44 }
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45
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46 public bool CanHandleFileAsGameSystem(FileInfo file)
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47 {
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48 return false;
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49 }
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50
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51 public bool CanHandleFileAsArmy(FileInfo file)
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52 {
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53 return false;
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54 }
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55
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56 public ICollection<IWarFoundryObject> CreateObjectsFromFile(FileInfo file)
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57 {
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58 return new List<IWarFoundryObject>();
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59 }
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60 }
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61 }
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62