annotate api/Factories/AbstractNativeWarFoundryFactory.cs @ 256:958ecd7b2844

Re #270: Add multiple categories to API * Add Categories property * Add method to add Category * Tie up Categories with MainCategory for default behaviour
author IBBoard <dev@ibboard.co.uk>
date Mon, 17 May 2010 20:03:05 +0000
parents ca2905c9b225
children 3854c26073c4
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1 // This file (AbstractNativeWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.IO;
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7 using System.Xml;
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8 using System.Xml.Schema;
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9 using System.Collections.Generic;
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10 using System.Text;
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11 using IBBoard;
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12 using IBBoard.IO;
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13 using IBBoard.Lang;
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14 using IBBoard.Logging;
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15 using IBBoard.Xml;
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16 using IBBoard.WarFoundry.API.Objects;
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17 using ICSharpCode.SharpZipLib.Zip;
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18
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19 namespace IBBoard.WarFoundry.API.Factories
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20 {
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21 /// <summary>
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22 /// Base abstract class for all factories that load native WarFoundry data.
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23 /// </summary>
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24 public abstract class AbstractNativeWarFoundryFactory : AbstractWarFoundryFactory<ZipFile>, INativeWarFoundryFactory
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25 {
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26 protected AbstractNativeWarFoundryFactory()
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27 {
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28 //Do nothing - just make the constructor non-public
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29 }
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30
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31 protected override ZipFile GetFileAsSupportedType (FileInfo file)
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32 {
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33 ZipFile zip = null;
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34
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35 try
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36 {
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37 zip = new ZipFile(file.FullName);
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38 }
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39 catch(ZipException)
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40 {
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41 //Silently dispose as per spec for the method
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42 }
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43 catch (IOException)
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44 {
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45 //Silently dispose as per spec for the method
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46 }
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47
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48 return zip;
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49 }
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50
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51 protected override bool CheckCanHandleFileFormat (ZipFile file)
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52 {
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53 return CheckCanHandleFileAsGameSystem(file) || CheckCanHandleFileAsRace(file) || CheckCanHandleFileAsArmy(file);
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54 }
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55
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56 protected override bool CheckCanHandleFileAsGameSystem(ZipFile file)
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57 {
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58 return CheckCanFindSystemFileContent(file);
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59 }
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61 protected abstract bool CheckCanFindSystemFileContent(ZipFile file);
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62
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63 protected override bool CheckCanHandleFileAsRace(ZipFile file)
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64 {
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65 return CheckCanFindRaceFileContent(file);
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66 }
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67
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68 protected abstract bool CheckCanFindRaceFileContent(ZipFile file);
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69
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70 protected override bool CheckCanHandleFileAsArmy(ZipFile file)
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71 {
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72 return CheckCanFindArmyFileContent(file);
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73 }
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75 protected abstract bool CheckCanFindArmyFileContent(ZipFile file);
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76
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77 protected override ICollection<IWarFoundryObject> DoCreateObjectsFromFile (ZipFile file)
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78 {
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79 ICollection<IWarFoundryObject> objects = null;
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80 IWarFoundryObject obj = null;
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82 try
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83 {
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84 if (CheckCanFindSystemFileContent(file))
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85 {
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86 obj = CreateGameSystemFromFile(file);
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87 }
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88 else if (CheckCanFindRaceFileContent(file))
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89 {
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90 obj = CreateRaceFromFile(file);
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91 }
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92 else if (CheckCanFindArmyFileContent(file))
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93 {
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94 obj = CreateArmyFromFile(file);
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95 }
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96 }
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97 finally
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98 {
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99 file.Close();
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100 }
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101
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102 if (obj!=null)
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103 {
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104 objects = new List<IWarFoundryObject>();
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105 objects.Add(obj);
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106 }
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108 return objects;
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109 }
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110
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111 protected Army CreateArmyFromFile(ZipFile file)
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112 {
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113 Stream dataStream = GetArmyDataStream(file);
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115 try
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116 {
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117 return CreateArmyFromStream(file, dataStream);
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118 }
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119 finally
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120 {
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121 dataStream.Close();
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122 }
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123 }
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125 protected abstract Stream GetArmyDataStream(ZipFile file);
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126 protected abstract Army CreateArmyFromStream(ZipFile file, Stream dataStream);
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127
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128 protected Race CreateRaceFromFile(ZipFile file)
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129 {
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130 Stream dataStream = GetRaceDataStream(file);
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131
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132 try
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133 {
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134 return CreateRaceFromStream(file, dataStream);
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135 }
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136 finally
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137 {
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138 dataStream.Close();
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139 }
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142 protected abstract Stream GetRaceDataStream(ZipFile file);
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143 protected abstract Race CreateRaceFromStream(ZipFile file, Stream dataStream);
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144
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145 protected GameSystem CreateGameSystemFromFile(ZipFile file)
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146 {
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147 Stream dataStream = GetGameSystemDataStream(file);
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149 try
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150 {
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151 return CreateGameSystemFromStream(file, dataStream);
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152 }
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153 finally
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154 {
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155 dataStream.Close();
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156 }
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159 protected abstract Stream GetGameSystemDataStream(ZipFile file);
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160 protected abstract GameSystem CreateGameSystemFromStream(ZipFile file, Stream dataStream);
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162 public override bool Equals (object o)
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163 {
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164 if (o == this)
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165 {
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166 return true;
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167 }
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168 else if (o == null || !(this.GetType().Equals(o.GetType())))
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169 {
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170 return false;
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171 }
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172
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173 return true;
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174 }
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175
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176 public override int GetHashCode ()
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177 {
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178 return GetType().FullName.GetHashCode();
82
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179 }
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180 }
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181 }