Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate api/Objects/EquipmentItem.cs @ 252:a54da5a8b5bb
Re #268: Restructure stats for re-use
* Add "Member Type" class
* Add member type setting and getting to Race
* Load member types from XML files
* Make unit type pull stat line from stats or first member type, or fall back to a blank stat line
* Change Stats object to initialise blank values
* Change schema
* Make stats optional
* Add member type list to race
* Add optional member type references to units
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 25 Apr 2010 15:07:08 +0000 |
parents | 2f3cafb69799 |
children | 7933d852181e |
rev | line source |
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1 // This file (EquipmentItem.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. |
15 | 2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
15 | 4 |
82 | 5 using System; |
6 using System.Xml; | |
7 | |
8 namespace IBBoard.WarFoundry.API.Objects | |
9 { | |
10 /// <summary> | |
11 /// Summary description for EquipmentItem. | |
12 /// </summary> | |
13 public class EquipmentItem : WarFoundryObject | |
14 { | |
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15 private double cost; |
82 | 16 private string description; |
0 | 17 private ArmourType armourType; |
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18 private Race equipForRace; |
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19 |
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20 public EquipmentItem(string id, string name, Race race) : base(id, name) |
0 | 21 { |
22 equipForRace = race; | |
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23 description = ""; |
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24 armourType = ArmourType.None; |
82 | 25 } |
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26 |
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27 [Obsolete("Use the three argument constructor and the appropriate 'set' methods")] |
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28 public EquipmentItem(string id, string name, double itemCost, double minimum, double maximum, ArmourType itemArmourType, Race race) : this(id, name, race) |
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29 { |
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30 ItemArmourType = itemArmourType; |
82 | 31 } |
32 | |
33 public ArmourType ItemArmourType | |
34 { | |
35 get { return armourType; } | |
36 set { armourType = value; } | |
37 } | |
38 | |
39 public double Cost | |
40 { | |
41 get { return cost; } | |
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42 set |
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43 { |
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44 if (value >= 0) |
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45 { |
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46 cost = value; |
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47 } |
82 | 48 } |
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49 } |
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50 |
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51 public string Description |
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52 { |
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53 get { return description; } |
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54 set { description = (value == null ? "" : value); } |
0 | 55 } |
56 | |
57 public Race EquipmentForRace | |
58 { | |
59 get { return equipForRace; } | |
82 | 60 } |
61 | |
62 public bool CanBeUsedWithItem(EquipmentItem item) | |
63 { | |
64 return CanBeUsedWithArmourType(item.ItemArmourType); | |
65 } | |
66 | |
67 public bool CanBeUsedWithArmourType(ArmourType otherItemType) | |
68 { | |
69 return (this.ItemArmourType & otherItemType) == 0; | |
70 } | |
71 } | |
72 } |