Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate API/AbstractWarFoundryLoader.cs @ 488:c082a312a741
Re #410: Create "N units per M models in parent unit" requirement
* Tweak validation failure message for more likely case of multiple children
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 29 Jul 2012 14:16:14 +0100 |
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1 // This file (AbstractWarFoundryLoader.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 using System; |
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5 using System.Collections.Generic; |
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6 using System.IO; |
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7 using IBBoard.Collections; |
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8 using IBBoard.IO; |
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9 using IBBoard.WarFoundry.API.Factories; |
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10 using IBBoard.WarFoundry.API.Objects; |
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11 using IBBoard.WarFoundry.API.Loading; |
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12 |
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13 namespace IBBoard.WarFoundry.API |
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14 { |
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15 /// <summary> |
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16 /// The base abstract implementation of a WarFoundry file loader |
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17 /// </summary> |
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18 public abstract class AbstractWarFoundryLoader |
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19 { |
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20 private ICollection<ILoadableObjectSource> directories; |
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21 private ICollection<INativeWarFoundryFactory> factories; |
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22 private ICollection<INonNativeWarFoundryFactory> nonNativeFactories; |
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23 private Dictionary<IWarFoundryFactory, SimpleSet<IWarFoundryObject>> loadedObjects; |
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24 |
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25 public delegate void FileLoadingCompleteDelegate(List<FileLoadFailure> failures); |
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26 |
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27 public event MethodInvoker FileLoadingStarted; |
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28 public event FileLoadingCompleteDelegate FileLoadingFinished; |
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29 |
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30 protected AbstractWarFoundryLoader() |
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31 { |
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32 directories = new List<ILoadableObjectSource>(); |
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33 directories.Add(new LoadableObjectSourceDirectory(WarFoundryLoader.DEFAULT_USER_DATA_DIR)); |
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34 factories = new List<INativeWarFoundryFactory>(); |
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35 nonNativeFactories = new List<INonNativeWarFoundryFactory>(); |
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36 loadedObjects = new Dictionary<IWarFoundryFactory,SimpleSet<IWarFoundryObject>>(); |
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37 } |
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38 |
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39 /// <summary> |
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40 /// Adds a directory to the collection of directories that will be searched for WarFoundry data files. |
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41 /// </summary> |
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42 /// <param name="directory"> |
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43 /// The <see cref="DirectoryInfo"/> to add to the list for searching for data files |
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44 /// </param> |
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45 [Obsolete("Use load sources")] |
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46 public void AddLoadDirectory(DirectoryInfo directory) |
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47 { |
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48 AddLoadSource(new LoadableObjectSourceDirectory(directory)); |
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49 } |
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50 |
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51 /// <summary> |
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52 /// Adds a load source to the set of sources that objects will be loaded from |
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53 /// </summary> |
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54 /// <param name='loadSource'> |
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55 /// The load source. |
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56 /// </param> |
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57 public void AddLoadSource(ILoadableObjectSource loadSource) |
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58 { |
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59 if (!directories.Contains(loadSource)) |
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60 { |
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61 directories.Add(loadSource); |
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62 } |
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63 } |
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64 |
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65 /// <summary> |
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66 /// Removes a directory from the collection of directories that will be searched for WarFoundry data files. |
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67 /// </summary> |
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68 /// <param name="directory"> |
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69 /// A <see cref="DirectoryInfo"/> |
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70 /// </param> |
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71 [Obsolete("Use load sources")] |
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72 public void RemoveLoadDirectory(DirectoryInfo directory) |
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73 { |
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74 RemoveLoadSource(new LoadableObjectSourceDirectory(directory)); |
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75 } |
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76 |
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77 public void RemoveLoadSource(ILoadableObjectSource loadSource) |
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78 { |
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79 if (directories.Contains(loadSource)) |
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80 { |
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81 directories.Remove(loadSource); |
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82 } |
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83 } |
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84 |
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85 /// <summary> |
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86 /// Registers a <see cref="INativeWarFoundryFactory"/> as a factory that can parse native data files. |
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87 /// </summary> |
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88 /// <param name="factory"> |
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89 /// The <see cref="INativeWarFoundryFactory"/> to register to parse native data files. |
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90 /// </param> |
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91 public virtual void RegisterFactory(INativeWarFoundryFactory factory) |
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92 { |
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93 if (!factories.Contains(factory)) |
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94 { |
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95 factories.Add(factory); |
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96 } |
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97 } |
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98 |
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99 /// <summary> |
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100 /// Unregisters a <see cref="INativeWarFoundryFactory"/> so that it will no longer be used to try to parse native data files. |
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101 /// </summary> |
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102 /// <param name="factory"> |
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103 /// The <see cref="INativeWarFoundryFactory"/> to remove from the collection of factories that are used to try to parse native data files. |
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104 /// </param> |
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105 public virtual void UnregisterFactory(INativeWarFoundryFactory factory) |
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106 { |
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107 if (factories.Contains(factory)) |
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108 { |
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109 factories.Remove(factory); |
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110 } |
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111 } |
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112 |
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113 /// <summary> |
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114 /// Registers a <see cref="INonNativeWarFoundryFactory"/> so that it will be used to try to parse non-native data files from other applications. |
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115 /// </summary> |
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116 /// <param name="factory"> |
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117 /// The <see cref="INonNativeWarFoundryFactory"/> to register to parse non-native data files. |
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118 /// </param> |
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119 public virtual void RegisterNonNativeFactory(INonNativeWarFoundryFactory factory) |
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120 { |
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121 if (!nonNativeFactories.Contains(factory)) |
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122 { |
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123 nonNativeFactories.Add(factory); |
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124 } |
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125 } |
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126 |
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127 /// <summary> |
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128 /// Unregisters a <see cref="INonNativeWarFoundryFactory"/> so that it will no longer be used to try to parse non-native data files from other applications. |
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129 /// </summary> |
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130 /// <param name="factory"> |
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131 /// The <see cref="INonNativeWarFoundryFactory"/> to remove from the collection of factories that are used to try to parse non-native data files. |
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132 /// </param> |
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133 public virtual void UnregisterNonNativeFactory(INonNativeWarFoundryFactory factory) |
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134 { |
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135 if (nonNativeFactories.Contains(factory)) |
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136 { |
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137 nonNativeFactories.Remove(factory); |
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138 } |
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139 } |
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140 |
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141 /// <summary> |
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142 /// Loads all of the data files in the registered directories. |
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143 /// </summary> |
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144 /// <returns> |
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145 /// A <see cref="List"/> of <see cref="FileLoadFailure"/> for files that failed to load |
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146 /// </returns> |
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147 public List<FileLoadFailure> LoadFiles() |
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148 { |
419 | 149 OnFileLoadingStarted(); |
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150 PrepareForFileLoad(); |
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151 Dictionary<ILoadableObject, IWarFoundryFactory> loadableRaces = new Dictionary<ILoadableObject, IWarFoundryFactory>(); |
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152 Dictionary<ILoadableObject, IWarFoundryFactory> loadableGameSystems = new Dictionary<ILoadableObject, IWarFoundryFactory>(); |
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153 List<FileLoadFailure> failedLoads = FillLoadableFiles(loadableRaces, loadableGameSystems); |
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154 failedLoads.AddRange(LoadGameSystems(loadableGameSystems)); |
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155 failedLoads.AddRange(LoadRaces(loadableRaces)); |
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156 OnFileLoadingFinished(failedLoads); |
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157 FinishFileLoad(); |
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158 return failedLoads; |
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159 } |
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160 |
419 | 161 private void OnFileLoadingStarted() |
162 { | |
163 if (FileLoadingStarted != null) | |
164 { | |
165 FileLoadingStarted(); | |
166 } | |
167 } | |
168 | |
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169 private void OnFileLoadingFinished(List<FileLoadFailure> failures) |
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170 { |
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171 if (FileLoadingFinished != null) |
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172 { |
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173 FileLoadingFinished(failures); |
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174 } |
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175 } |
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176 |
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177 protected virtual void PrepareForFileLoad() |
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178 { |
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179 //Do nothing special |
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180 } |
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181 |
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182 protected virtual void FinishFileLoad() |
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183 { |
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184 //Do nothing special |
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185 } |
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186 |
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187 private List<FileLoadFailure> FillLoadableFiles(Dictionary<ILoadableObject, IWarFoundryFactory> loadableRaces, Dictionary<ILoadableObject, IWarFoundryFactory> loadableGameSystems) |
337
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188 { |
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189 List<FileLoadFailure> fails = new List<FileLoadFailure>(); |
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190 |
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191 foreach (ILoadableObjectSource directory in directories) |
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192 { |
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193 List<FileLoadFailure> directoryFails = FillLoadableFilesForDirectory(loadableRaces, loadableGameSystems, directory); |
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194 fails.AddRange(directoryFails); |
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195 } |
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196 |
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197 return fails; |
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198 } |
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199 |
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200 private List<FileLoadFailure> FillLoadableFilesForDirectory(Dictionary<ILoadableObject, IWarFoundryFactory> loadableRaces, Dictionary<ILoadableObject, IWarFoundryFactory> loadableGameSystems, ILoadableObjectSource directory) |
337
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201 { |
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202 List<FileLoadFailure> fails = new List<FileLoadFailure>(); |
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203 |
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204 foreach (ILoadableObject file in directory.GetLoadableObjects()) |
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205 { |
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206 IWarFoundryFactory factory = GetGameSystemLoadingFactoryForFile(file); |
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207 |
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208 if (factory != null) |
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209 { |
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210 loadableGameSystems.Add(file, factory); |
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211 } |
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212 else |
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213 { |
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214 factory = GetRaceLoadingFactoryForFile(file); |
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215 |
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216 if (factory != null) |
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217 { |
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218 loadableRaces.Add(file, factory); |
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219 } |
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220 else |
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221 { |
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222 FileLoadFailure failure = new FileLoadFailure(file, "File not handled as a Race or Game System definition: {0}", "FileNotHandled"); |
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223 fails.Add(failure); |
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224 } |
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225 } |
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226 } |
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227 |
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228 return fails; |
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229 } |
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230 |
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231 private IWarFoundryFactory GetGameSystemLoadingFactoryForFile(ILoadableObject file) |
337
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232 { |
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233 IWarFoundryFactory loadingFactory = null; |
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234 |
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235 foreach (INonNativeWarFoundryFactory factory in nonNativeFactories) |
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236 { |
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237 if (factory.CanHandleFileAsGameSystem(file)) |
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238 { |
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239 loadingFactory = factory; |
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240 break; |
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241 } |
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242 } |
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243 |
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244 if (loadingFactory == null) |
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245 { |
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246 foreach (INativeWarFoundryFactory factory in factories) |
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247 { |
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248 if (factory.CanHandleFileAsGameSystem(file)) |
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249 { |
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250 loadingFactory = factory; |
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251 break; |
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252 } |
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253 } |
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254 } |
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255 |
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256 return loadingFactory; |
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257 } |
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258 |
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259 private IWarFoundryFactory GetRaceLoadingFactoryForFile(ILoadableObject file) |
337
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260 { |
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261 IWarFoundryFactory loadingFactory = null; |
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262 |
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263 foreach (INonNativeWarFoundryFactory factory in nonNativeFactories) |
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264 { |
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265 if (factory.CanHandleFileAsRace(file)) |
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266 { |
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267 loadingFactory = factory; |
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268 break; |
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269 } |
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270 } |
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271 |
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272 if (loadingFactory == null) |
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273 { |
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274 foreach (INativeWarFoundryFactory factory in factories) |
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275 { |
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276 if (factory.CanHandleFileAsRace(file)) |
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277 { |
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278 loadingFactory = factory; |
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279 break; |
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280 } |
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281 } |
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282 } |
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283 |
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284 return loadingFactory; |
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285 } |
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286 |
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287 private List<FileLoadFailure> LoadGameSystems(Dictionary<ILoadableObject, IWarFoundryFactory> gameSystemFiles) |
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288 { |
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289 List<FileLoadFailure> fails = new List<FileLoadFailure>(); |
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290 |
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291 |
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292 foreach (ILoadableObject file in gameSystemFiles.Keys) |
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293 { |
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294 FileLoadFailure failure = null; |
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295 |
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296 try |
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297 { |
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298 bool loaded = LoadObject(file, gameSystemFiles[file]); |
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299 |
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300 if (!loaded) |
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301 { |
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302 failure = new FileLoadFailure(file, "Failed to load \"{0}\" as GameSystem using {1}", "FileLoadFailed"); |
337
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303 } |
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304 } |
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305 catch (Exception ex) |
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306 { |
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307 failure = new FileLoadFailure(file, null, ex.Message, null, ex); |
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308 } |
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309 |
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310 if (failure != null) |
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311 { |
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312 fails.Add(failure); |
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313 } |
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314 } |
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315 |
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316 return fails; |
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317 } |
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318 |
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319 private List<FileLoadFailure> LoadRaces(Dictionary<ILoadableObject, IWarFoundryFactory> raceFiles) |
337
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320 { |
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321 List<FileLoadFailure> fails = new List<FileLoadFailure>(); |
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322 |
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323 foreach (ILoadableObject file in raceFiles.Keys) |
337
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324 { |
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325 FileLoadFailure failure = null; |
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326 |
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327 try |
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328 { |
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329 bool loaded = LoadObject(file, raceFiles[file]); |
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330 |
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331 if (!loaded) |
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332 { |
443
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Re #380: WarFoundry chokes on zips written by Mac OS X
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parents:
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diff
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333 failure = new FileLoadFailure(file, "Failed to load {0} as Race using {1}", "FileLoadFailed"); |
337
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334 } |
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335 } |
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336 catch (Exception ex) |
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337 { |
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338 failure = new FileLoadFailure(file, null, ex.Message, null, ex); |
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339 } |
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340 |
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341 if (failure != null) |
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342 { |
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343 fails.Add(failure); |
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344 } |
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345 } |
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346 |
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347 return fails; |
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348 } |
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349 |
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350 private bool LoadObject(ILoadableObject file, IWarFoundryFactory factory) |
337
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351 { |
463
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352 factory.RaceLoaded += StoreRace; |
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353 factory.GameSystemLoaded += StoreGameSystem; |
337
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354 ICollection<IWarFoundryObject> objects = factory.CreateObjectsFromFile(file); |
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355 return objects.Count > 0; |
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356 } |
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357 |
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358 |
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359 /// <summary> |
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360 /// Loads a single file through the registered WarFoundryFactories, if a factory exists that supports the file format. |
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361 /// </summary> |
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362 /// <param name="file"> |
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363 /// A <see cref="ILoadableObject"/> for the file to attempt to load |
337
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364 /// </param> |
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365 /// <returns> |
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366 /// An ICollection of IWarFoundryObjects loaded from <code>file</code> |
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367 /// </returns> |
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368 public ICollection<IWarFoundryObject> LoadFile(FileInfo file) |
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369 { |
482
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370 return LoadObject(new LoadableFileObject(file)); |
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371 } |
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|
372 |
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373 public ICollection<IWarFoundryObject> LoadObject(ILoadableObject file) |
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374 { |
337
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375 IWarFoundryFactory loadFactory = null; |
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376 ICollection<IWarFoundryObject> objs = LoadFileWithNonNativeFactories(file, out loadFactory); |
337
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377 |
463
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378 if (objs == null) |
337
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379 { |
463
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diff
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380 objs = LoadFileWithNativeFactories(file, out loadFactory); |
337
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381 } |
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|
382 |
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IBBoard <dev@ibboard.co.uk>
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|
383 if (objs != null) |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
384 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
385 AddLoadedObjects(objs, loadFactory); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
386 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
387 else |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
388 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
389 objs = new List<IWarFoundryObject>(); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
390 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
391 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
392 return objs; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
393 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
394 |
482
1ed2f3ab5e35
Re #419: Remove assumptions of a file-based install
IBBoard <dev@ibboard.co.uk>
parents:
477
diff
changeset
|
395 private ICollection<IWarFoundryObject> LoadFileWithNonNativeFactories(ILoadableObject file, out IWarFoundryFactory loadFactory) |
337
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
396 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
397 ICollection<IWarFoundryObject> objs = null; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
398 loadFactory = null; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
399 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
400 if (nonNativeFactories.Count > 0) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
401 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
402 foreach (INonNativeWarFoundryFactory factory in nonNativeFactories) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
403 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
404 bool canLoad = factory.CanHandleFileFormat(file); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
405 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
406 if (canLoad) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
407 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
408 objs = factory.CreateObjectsFromFile(file); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
409 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
410 if (objs != null) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
411 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
412 loadFactory = factory; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
413 break; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
414 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
415 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
416 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
417 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
418 |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
419 return objs; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
420 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
421 |
482
1ed2f3ab5e35
Re #419: Remove assumptions of a file-based install
IBBoard <dev@ibboard.co.uk>
parents:
477
diff
changeset
|
422 private ICollection<IWarFoundryObject> LoadFileWithNativeFactories(ILoadableObject file, out IWarFoundryFactory loadFactory) |
337
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
423 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
424 ICollection<IWarFoundryObject> objs = null; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
425 loadFactory = null; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
426 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
427 if (factories.Count > 0) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
428 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
429 foreach (INativeWarFoundryFactory factory in factories) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
430 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
431 if (factory.CanHandleFileFormat(file)) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
432 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
433 objs = factory.CreateObjectsFromFile(file); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
434 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
435 if (objs != null) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
436 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
437 loadFactory = factory; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
438 break; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
439 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
440 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
441 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
442 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
443 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
444 return objs; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
445 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
446 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
447 private void AddLoadedObjects(ICollection<IWarFoundryObject> loadedObjs, IWarFoundryFactory factory) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
448 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
449 SimpleSet<IWarFoundryObject> objs; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
450 loadedObjects.TryGetValue(factory, out objs); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
451 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
452 if (objs == null) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
453 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
454 objs = new SimpleSet<IWarFoundryObject>(); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
455 loadedObjects.Add(factory, objs); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
456 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
457 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
458 objs.AddRange(loadedObjs); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
459 StoreObjects(loadedObjs); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
460 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
461 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
462 private void StoreObjects(ICollection<IWarFoundryObject> loadedObjects) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
463 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
464 foreach (IWarFoundryObject loadedObject in loadedObjects) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
465 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
466 if (loadedObject is GameSystem) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
467 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
468 StoreGameSystem((GameSystem)loadedObject); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
469 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
470 else if (loadedObject is Race) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
471 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
472 StoreRace((Race)loadedObject); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
473 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
474 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
475 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
476 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
477 protected void StoreGameSystem(GameSystem system) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
478 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
479 GameSystem existingSystem = GetExistingSystemForSystem(system); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
480 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
481 if (existingSystem != null) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
482 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
483 if (!system.Equals(existingSystem)) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
484 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
485 //TODO: Raise an event to say we got a different duplicate |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
486 //We can't just fail, because failing is for completely unhandled files, not for objects in a file |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
487 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
488 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
489 else |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
490 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
491 DoStoreGameSystem(system); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
492 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
493 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
494 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
495 /// <summary> |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
496 /// Gets a game system that has already been loaded that duplicates the supplied game system's ID, if one exists. |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
497 /// </summary> |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
498 /// <param name="system"> |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
499 /// The <see cref="GameSystem"/> to find pre-existing duplicates of |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
500 /// </param> |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
501 /// <returns> |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
502 /// <code>null</code> if no existing duplicate exists, else the duplicate <see cref="GameSystem"/> |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
503 /// </returns> |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
504 protected abstract GameSystem GetExistingSystemForSystem(GameSystem system); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
505 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
506 /// <summary> |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
507 /// Stores a GameSystem in the loader's relevant storage structure |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
508 /// </summary> |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
509 /// <param name="system"> |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
510 /// The loaded <see cref="GameSystem"/> to store |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
511 /// </param> |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
512 protected abstract void DoStoreGameSystem(GameSystem system); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
513 |
3c4a6403a88c
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514 protected void StoreRace(Race race) |
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515 { |
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516 if (race.GameSystem == null) |
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517 { |
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518 throw new InvalidOperationException("Race cannot have null game system. Game system should be loaded before race."); |
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519 } |
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520 |
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521 DoStoreRace(race); |
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|
522 } |
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523 |
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|
524 /// <summary> |
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|
525 /// Performs the implementation specific storage of a race |
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526 /// </summary> |
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|
527 /// <param name="race"> |
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|
528 /// The <see cref="Race"/> to store |
3c4a6403a88c
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529 /// </param> |
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530 protected abstract void DoStoreRace(Race race); |
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parents:
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|
531 |
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|
532 /// <summary> |
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|
533 /// Gets all <see cref="GameSystem"/>s that are currently available, determined by those that can be loaded with the current <see cref="IWarFoundryFactory"/>s. |
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534 /// </summary> |
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|
535 /// <returns> |
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|
536 /// An array of <see cref="GameSystem"/>s that are currently available. |
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537 /// </returns> |
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538 public abstract GameSystem[] GetGameSystems(); |
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539 |
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|
540 /// <summary> |
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541 /// Gets a single <see cref="GameSystem"/> with a given ID. |
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542 /// </summary> |
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543 /// <param name="systemID"> |
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544 /// The ID of the <see cref="GameSystem"/> to get, as a <see cref="System.String"/>. |
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545 /// </param> |
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546 /// <returns> |
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547 /// The <see cref="GameSystem"/> with the given ID, or <code>null</code> if one doesn't exist. |
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548 /// </returns> |
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549 public abstract GameSystem GetGameSystem(string systemID); |
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550 |
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551 /// <summary> |
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552 /// Removes a loaded <see cref="GameSystem"/>. Used when a GameSystem fails to complete loading |
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553 /// </summary> |
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554 /// <param name="system">The GameSystem to remove</param> |
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555 protected internal abstract void RemoveGameSystem(GameSystem system); |
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556 |
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557 /// <summary> |
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558 /// Gets an array of the races for the specified <see cref="GameSystem"/>. |
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559 /// </summary> |
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560 /// <param name="system"> |
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561 /// The <see cref="GameSystem"/> to get the available races for. |
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562 /// </param> |
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563 /// <returns> |
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564 /// An array of <see cref="Race"/>s for the <see cref="GameSystem"/> |
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565 /// </returns> |
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566 public abstract Race[] GetRaces(GameSystem system); |
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IBBoard <dev@ibboard.co.uk>
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567 |
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|
568 /// <summary> |
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|
569 /// Gets a single race for a given <see cref="GameSystem"/> by ID of the race. |
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570 /// </summary> |
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571 /// <param name="system"> |
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parents:
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572 /// The <see cref="GameSystem"/> that the race is part of. |
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573 /// </param> |
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574 /// <param name="raceID"> |
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575 /// A <see cref="System.String"/> ID for the race to load. |
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576 /// </param> |
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577 /// <returns> |
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578 /// A <see cref="Race"/> with the specified ID from the <see cref="GameSystem"/>, or <code>null</code> if one doesn't exist. |
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579 /// </returns> |
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580 public abstract Race GetRace(GameSystem system, string raceID); |
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581 |
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582 /// <summary> |
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583 /// Gets a single race for a given <see cref="GameSystem"/> by the race's ID and sub-race ID. |
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584 /// </summary> |
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585 /// <param name="system"> |
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586 /// The <see cref="GameSystem"/> that the race is part of. |
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587 /// </param> |
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588 /// <param name="raceID"> |
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589 /// The <see cref="System.String"/> ID for the race to load. |
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590 /// </param> |
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591 /// <param name="raceSubID"> |
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592 /// A <see cref="System.String"/> |
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593 /// </param> |
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594 /// <returns> |
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|
595 /// A <see cref="Race"/> |
3c4a6403a88c
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596 /// </returns> |
3c4a6403a88c
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597 public abstract Race GetRace(GameSystem system, string raceID, string raceSubID); |
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|
598 |
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|
599 protected internal abstract void RemoveRace(Race race); |
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|
600 |
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IBBoard <dev@ibboard.co.uk>
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|
601 /// <summary> |
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parents:
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|
602 /// Gets the IDs of all of the game systems currently available. |
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|
603 /// </summary> |
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IBBoard <dev@ibboard.co.uk>
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|
604 /// <returns> |
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605 /// An array of <see cref="System.String"/>s representing the IDs of the game systems. |
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|
606 /// </returns> |
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|
607 public virtual string[] GetGameSystemIDs() |
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|
608 { |
3c4a6403a88c
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|
609 GameSystem[] systems = GetGameSystems(); |
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|
610 return GetWarFoundryObjectIDs(systems); |
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|
611 } |
3c4a6403a88c
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|
612 |
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613 protected string[] GetWarFoundryObjectIDs(WarFoundryObject[] objs) |
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614 { |
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615 int objCount = objs.Length; |
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616 string[] keys = new string[objCount]; |
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|
617 |
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618 for (int i = 0; i < objCount; i++) |
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|
619 { |
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620 keys[i] = objs[i].ID; |
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|
621 } |
3c4a6403a88c
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|
622 |
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|
623 return keys; |
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|
624 } |
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|
625 |
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|
626 /// <summary> |
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627 /// Gets the IDs of all of the races of a specified game system. |
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diff
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|
628 /// </summary> |
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|
629 /// <param name="system"> |
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|
630 /// The <see cref="GameSystem"/> to get the available races for. |
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|
631 /// </param> |
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|
632 /// <returns> |
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|
633 /// An array of <see cref="System.String"/>s representing the IDs of the races of the specified game system. |
3c4a6403a88c
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|
634 /// </returns> |
3c4a6403a88c
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|
635 public virtual string[] GetSystemRaceIDs(GameSystem system) |
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|
636 { |
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parents:
diff
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|
637 Race[] races = GetRaces(system); |
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638 return GetWarFoundryObjectIDs(races); |
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639 } |
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640 |
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641 public Army LoadArmy(FileInfo file) |
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642 { |
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643 return LoadArmy(new LoadableFileObject(file)); |
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644 } |
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645 |
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646 public Army LoadArmy(ILoadableObject file) |
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647 { |
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648 IWarFoundryFactory factory = GetArmyLoadingFactoryForFile(file); |
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649 Army loadedArmy = null; |
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650 |
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651 if (factory != null) |
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652 { |
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653 ICollection<IWarFoundryObject> objs = factory.CreateObjectsFromFile(file); |
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654 |
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655 if (objs.Count == 1) |
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656 { |
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657 foreach (IWarFoundryObject systemCount in objs) |
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658 { |
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659 if (systemCount is Army) |
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660 { |
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661 loadedArmy = (Army)systemCount; |
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662 } |
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663 } |
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664 } |
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665 } |
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666 |
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667 return loadedArmy; |
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668 } |
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669 |
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670 private IWarFoundryFactory GetArmyLoadingFactoryForFile(ILoadableObject file) |
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671 { |
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672 IWarFoundryFactory loadingFactory = null; |
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673 |
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674 foreach (INonNativeWarFoundryFactory factory in nonNativeFactories) |
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675 { |
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676 if (factory.CanHandleFileAsArmy(file)) |
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677 { |
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678 loadingFactory = factory; |
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679 break; |
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680 } |
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681 } |
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682 |
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683 if (loadingFactory == null) |
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684 { |
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685 foreach (INativeWarFoundryFactory factory in factories) |
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686 { |
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687 if (factory.CanHandleFileAsArmy(file)) |
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688 { |
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689 loadingFactory = factory; |
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690 break; |
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691 } |
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692 } |
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693 } |
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694 |
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695 return loadingFactory; |
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696 } |
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697 } |
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698 } |