Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate api/Objects/Unit.cs @ 125:c60fd5664698
Re #53: Create WarFoundry save class to store army as file
* Fix exceptions thrown by official .Net XML parsing of namespace names
Also:
* Remove unnecessary notification of name change
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
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date | Mon, 24 Aug 2009 21:12:18 +0000 |
parents | 52e8c3cdde10 |
children | 57f7b80757ea |
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1 // This file (Unit.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 2007, 2008, IBBoard. |
15 | 2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
15 | 4 |
82 | 5 using System; |
6 using System.Collections.Generic; | |
7 using System.Text; | |
0 | 8 using System.Xml; |
82 | 9 using IBBoard.Lang; |
10 | |
11 namespace IBBoard.WarFoundry.API.Objects | |
12 { | |
13 /// <summary> | |
14 /// Summary description for UnitInstance. | |
15 /// </summary> | |
16 public class Unit : WarFoundryObject | |
17 { | |
18 private UnitType type; | |
19 private int size; | |
20 private Unit parentUnit; | |
21 private double points; | |
22 private ArmyCategory cat; | |
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23 private Dictionary<UnitEquipmentItem, AbstractUnitEquipmentItemSelection> equipment = new Dictionary<UnitEquipmentItem, AbstractUnitEquipmentItemSelection>(); |
82 | 24 private List<Unit> containedUnits = new List<Unit>(); |
25 public event DoubleValChangedDelegate PointsValueChanged; | |
26 public event IntValChangedDelegate UnitSizeChanged; | |
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27 public event DoubleValChangedDelegate UnitEquipmentAmountChanged; |
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28 |
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29 public Unit(UnitType unitType, ArmyCategory parentArmyCat) : this(unitType, unitType.MinSize, parentArmyCat) { } |
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31 public Unit(UnitType unitType, int startSize, ArmyCategory parentArmyCat) : this("", "", startSize, unitType, parentArmyCat) |
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32 { |
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33 SetInitialEquipment(); |
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34 } |
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35 |
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36 public Unit(string id, string name, int startSize, UnitType unitType, ArmyCategory parentArmyCat) : base(id, name) |
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37 { |
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38 Category = parentArmyCat; |
82 | 39 type = unitType; |
40 Size = startSize; | |
41 CalcCost(); | |
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42 UnitEquipmentAmountChanged+= new DoubleValChangedDelegate(UnitEquipmentAmountChangedHandler); |
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43 UnitSizeChanged+= new IntValChangedDelegate(UnitSizeChangedHandler); |
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44 } |
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45 |
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46 private void UnitEquipmentAmountChangedHandler(WarFoundryObject obj, double oldVal, double newVal) |
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47 { |
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48 CalcCost(); |
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49 } |
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50 |
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51 private void UnitSizeChangedHandler(WarFoundryObject obj, int oldVal, int newVal) |
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52 { |
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53 CalcCost(); |
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54 |
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55 if (HasDefaultName()) |
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56 { |
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57 OnNameChanged("", Name); |
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58 } |
82 | 59 } |
60 | |
61 protected override string DefaultName() | |
62 { | |
63 if (type != null) | |
64 { | |
65 if (size == 1) | |
66 { | |
67 return type.Name; | |
68 } | |
69 else | |
70 { | |
71 return String.Format(Translation.GetTranslation("defaultUnitName"), size, type.Name); | |
72 } | |
73 } | |
74 else | |
75 { | |
76 return "Unknown Unit"; | |
77 } | |
78 } | |
79 | |
80 private void SetInitialEquipment() | |
81 { | |
82 foreach (UnitEquipmentItem unitEquip in UnitType.GetEquipmentItems()) | |
83 { | |
84 if (unitEquip.IsRequired) | |
85 { | |
86 if (CanEquipWithItem(unitEquip)) | |
87 { | |
96
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88 if (unitEquip.IsRatioLimit) |
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89 { |
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90 equipment[unitEquip] = new UnitEquipmentRatioSelection(this, unitEquip); |
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91 } |
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92 else |
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93 { |
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94 equipment[unitEquip] = new UnitEquipmentNumericSelection(this, unitEquip); |
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95 } |
82 | 96 } |
97 } | |
98 } | |
99 } | |
100 | |
101 private void CalcCost() | |
102 { | |
103 double oldpoints = points; | |
104 points = type.CostPerTrooper * AdditionalTroopers + type.BaseUnitCost; | |
105 | |
96
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106 foreach (AbstractUnitEquipmentItemSelection equipSelection in equipment.Values) |
82 | 107 { |
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108 points += equipSelection.TotalCost; |
82 | 109 } |
110 | |
111 if (oldpoints!=points) | |
112 { | |
113 OnPointsValueChanged(oldpoints, points); | |
114 } | |
0 | 115 } |
116 | |
117 public int AdditionalTroopers | |
118 { | |
119 get { return Math.Max(Size - type.BaseSize, 0); } | |
82 | 120 } |
121 | |
122 public int Size | |
123 { | |
124 get { return size; } | |
125 set | |
126 { | |
127 if (value!=size) | |
128 { | |
129 int oldValue = size; | |
130 size = (value>0 ? value : 1); | |
131 OnUnitSizeChanged(oldValue, size); | |
132 } | |
133 } | |
134 } | |
135 | |
136 public UnitType UnitType | |
0 | 137 { |
82 | 138 get { return type; } |
139 } | |
140 | |
141 public Army Army | |
142 { | |
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143 get { return (Category == null ? null : Category.ParentArmy); } |
82 | 144 } |
145 | |
146 public Race Race | |
147 { | |
148 get { return UnitType.Race; } | |
149 } | |
150 | |
151 public ArmyCategory Category | |
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152 { |
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153 get |
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154 { |
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155 return cat; |
82 | 156 } |
157 set { cat = value; } | |
158 } | |
159 | |
160 public double PointsValue | |
161 { | |
162 get | |
163 { | |
164 if (points == 0) | |
165 { | |
166 CalcCost(); | |
167 } | |
168 | |
169 return points; | |
170 } | |
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171 } |
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172 |
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173 public Unit[] ContainedUnits |
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174 { |
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175 get { return containedUnits.ToArray(); } |
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176 } |
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177 |
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178 public void AddContainedUnit(Unit unit) |
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179 { |
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180 if (UnitType.CanContainUnit(unit)) |
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181 { |
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182 if (!containedUnits.Contains(unit)) |
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183 { |
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184 containedUnits.Add(unit); |
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185 } |
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186 |
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187 unit.ParentUnit = this; |
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188 } |
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189 else |
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190 { |
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191 throw new InvalidContainershipException(this, unit); |
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192 } |
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193 } |
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194 |
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195 public void RemoveContainedUnit(Unit unit) |
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196 { |
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197 containedUnits.Remove(unit); |
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198 } |
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199 |
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200 public Unit ParentUnit |
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201 { |
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202 get { return parentUnit; } |
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203 set |
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204 { |
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205 if (!(parentUnit == value || (parentUnit != null && parentUnit.Equals(value)))) |
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206 { |
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207 parentUnit = value; |
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208 |
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209 if (value!=null) |
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210 { |
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211 value.AddContainedUnit(this); |
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212 } |
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213 } |
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214 } |
82 | 215 } |
216 | |
217 public UnitEquipmentItem[] GetAllowedOptionalEquipment() | |
218 { | |
219 List<UnitEquipmentItem> list = new List<UnitEquipmentItem>(); | |
220 | |
221 foreach (UnitEquipmentItem item in UnitType.GetEquipmentItems()) | |
222 { | |
223 if (!item.IsRequired) | |
224 { | |
225 list.Add(item); | |
226 } | |
227 } | |
228 | |
229 return list.ToArray(); | |
230 } | |
231 | |
232 public UnitEquipmentItem[] GetEquipment() | |
233 { | |
234 return DictionaryUtils.ToKeyArray(equipment); | |
235 } | |
236 | |
237 public EquipmentItem[] GetRequiredEquipment() | |
238 { | |
239 List<EquipmentItem> list = new List<EquipmentItem>(); | |
240 | |
241 foreach(UnitEquipmentItem item in GetEquipment()) | |
242 { | |
243 if (item.IsRequired) | |
244 { | |
245 list.Add(item.EquipmentItem); | |
246 } | |
247 } | |
248 | |
249 return list.ToArray(); | |
250 } | |
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251 |
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252 public double GetEquipmentAmount(UnitEquipmentItem item) |
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253 { |
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254 double amount = 0; |
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255 AbstractUnitEquipmentItemSelection selection = DictionaryUtils.GetValue(equipment, item); |
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256 |
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257 if (selection != null) |
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258 { |
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259 amount = selection.AmountTaken; |
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260 } |
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261 |
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262 return amount; |
82 | 263 } |
264 | |
265 public double GetEquipmentAmount(string equipID) | |
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266 { |
82 | 267 return GetEquipmentAmount(UnitType.GetEquipmentItem(equipID)); |
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268 } |
101
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269 |
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270 public bool GetEquipmentAmountIsRatio(UnitEquipmentItem item) |
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271 { |
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272 return (DictionaryUtils.GetValue(equipment, item) is UnitEquipmentRatioSelection); |
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273 } |
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274 |
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275 public bool GetEquipmentAmountIsRatio(string itemID) |
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276 { |
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277 return GetEquipmentAmountIsRatio(UnitType.GetEquipmentItem(itemID)); |
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278 } |
64
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279 |
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280 public void SetEquipmentAmount(UnitEquipmentItem equip, int amount) |
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281 { |
82 | 282 if (amount <1 && amount != WarFoundryCore.INFINITY) |
283 { | |
284 amount = 0; | |
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285 } |
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286 |
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287 if (amount == 0) |
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288 { |
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289 RemoveEquipmentItem(equip); |
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290 } |
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291 else |
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292 { |
98
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293 AbstractUnitEquipmentItemSelection currSelection = DictionaryUtils.GetValue(equipment, equip); |
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294 double oldAmount = (currSelection == null ? 0 : currSelection.AmountTaken); |
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295 |
98
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296 if (amount != oldAmount) |
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297 { |
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298 if (oldAmount == 0) |
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299 { |
98
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300 AddEquipmentAmount(equip, amount); |
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301 } |
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302 else if (currSelection is UnitEquipmentNumericSelection) |
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303 { |
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304 //A UnitEquipmentItem shouldn't change its IsRatio value, so assume we already have the right sub-type |
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305 currSelection.AmountTaken = amount; |
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306 } |
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307 else |
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308 { |
98
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309 equipment.Remove(equip); |
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310 AddEquipmentAmount(equip, amount); |
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311 } |
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312 |
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313 OnUnitEquipmentAmountChanged(equip, oldAmount, amount); |
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314 } |
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315 } |
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316 } |
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317 |
98
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318 private void AddEquipmentAmount(UnitEquipmentItem equip, int amount) |
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319 { |
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320 AbstractUnitEquipmentItemSelection newItem = null; |
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321 |
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322 if (equip.IsRatioLimit) |
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323 { |
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324 newItem = new UnitEquipmentNumericForRatioSelection(this, equip, amount); |
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325 } |
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326 else |
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327 { |
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328 newItem = new UnitEquipmentNumericSelection(this, equip, amount); |
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329 } |
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330 |
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331 equipment[equip] = newItem; |
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332 } |
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333 |
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334 public void SetEquipmentRatio(UnitEquipmentItem equip, double ratio) |
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335 { |
80
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336 if (!equip.IsRatioLimit) |
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337 { |
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338 throw new InvalidOperationException("Equipment with ID "+equip.ID+" for unit of type "+UnitType.ID+" has an absolute limit, not a ratio limit"); |
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339 } |
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340 |
101
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341 if (ratio > 100) |
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342 { |
101
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343 ratio = 100; |
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344 } |
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345 else if (ratio < 0) |
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346 { |
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347 ratio = 0; |
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348 } |
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349 |
96
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350 if (ratio == 0) |
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351 { |
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352 RemoveEquipmentItem(equip); |
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353 } |
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354 else |
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355 { |
98
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356 AbstractUnitEquipmentItemSelection currSelection = DictionaryUtils.GetValue(equipment, equip); |
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357 double oldRatio = (currSelection == null ? 0 : currSelection.AmountTaken); |
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358 |
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359 if (ratio != oldRatio) |
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360 { |
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361 if (oldRatio == 0) |
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362 { |
98
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363 AddEquipmentRatio(equip, ratio); |
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364 } |
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365 else if (currSelection is UnitEquipmentRatioSelection) |
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366 { |
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367 currSelection.AmountTaken = ratio; |
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368 } |
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369 else |
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370 { |
98
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371 equipment.Remove(equip); |
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372 AddEquipmentRatio(equip, ratio); |
96
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373 } |
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374 |
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375 OnUnitEquipmentAmountChanged(equip, oldRatio, ratio); |
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376 } |
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377 } |
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378 } |
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379 |
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380 private void AddEquipmentRatio(UnitEquipmentItem equip, double ratio) |
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381 { |
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382 equipment[equip] = new UnitEquipmentRatioSelection(this, equip, ratio); |
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383 } |
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384 |
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385 private void RemoveEquipmentItem(UnitEquipmentItem equip) |
82 | 386 { |
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387 double oldAmount = GetEquipmentAmount(equip); |
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388 |
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389 if (oldAmount != 0) |
82 | 390 { |
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391 equipment.Remove(equip); |
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392 OnUnitEquipmentAmountChanged(equip, oldAmount, 0); |
82 | 393 } |
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394 } |
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395 |
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396 public bool CanEquipWithItem(UnitEquipmentItem item) |
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397 { |
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398 string mutex = item.MutexGroup; |
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399 |
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400 if (mutex == "") |
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401 { |
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402 return true; |
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403 } |
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404 |
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405 foreach (UnitEquipmentItem unitItem in GetEquipment()) |
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406 { |
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407 if (unitItem.MutexGroup == mutex) |
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408 { |
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409 return false; |
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410 } |
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411 } |
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412 |
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413 return true; |
82 | 414 } |
415 | |
416 public bool CanEquipWithItem(string equipID) | |
417 { | |
418 return CanEquipWithItem(UnitType.GetEquipmentItem(equipID)); | |
419 } | |
420 | |
421 private void OnPointsValueChanged(double oldValue, double newValue) | |
422 { | |
423 if (PointsValueChanged!=null) | |
424 { | |
425 PointsValueChanged(this, oldValue, newValue); | |
426 } | |
427 } | |
428 | |
429 private void OnUnitSizeChanged(int oldValue, int newValue) | |
430 { | |
431 if (UnitSizeChanged!=null) | |
432 { | |
433 UnitSizeChanged(this, oldValue, newValue); | |
434 } | |
435 } | |
436 | |
437 private void OnUnitEquipmentAmountChanged(UnitEquipmentItem equip, double oldValue, double newValue) | |
438 { | |
439 if (UnitEquipmentAmountChanged!=null) | |
440 { | |
441 UnitEquipmentAmountChanged(equip, oldValue, newValue); | |
442 } | |
443 } | |
444 | |
445 public Stat[] UnitStatsArray | |
446 { | |
447 get { return UnitType.UnitStatsArray; } | |
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448 } |
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449 |
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450 public Stat[] UnitStatsArrayWithName |
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451 { |
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452 get { return UnitType.UnitStatsArrayWithName; } |
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453 } |
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454 |
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455 public string GetStatValue(string statName) |
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456 { |
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457 return UnitType.GetStatValue(statName); |
82 | 458 } |
459 } | |
460 } |