Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate API/AbstractWarFoundryLoader.cs @ 431:c8002429ab45
Re #366: Rewrite equipment handling and limits
* Remove code added for #356 and work without limiting
* Move "Calculate number taken" method to util class
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 12 Nov 2011 20:35:15 +0000 |
parents | 71fceea2725b |
children | 86725e88052e |
rev | line source |
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1 // This file (AbstractWarFoundryLoader.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using System.Collections.Generic; |
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7 using System.IO; |
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8 using IBBoard.Collections; |
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9 using IBBoard.IO; |
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10 using IBBoard.Logging; |
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11 using IBBoard.WarFoundry.API.Factories; |
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12 using IBBoard.WarFoundry.API.Objects; |
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13 |
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14 namespace IBBoard.WarFoundry.API |
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15 { |
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16 /// <summary> |
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17 /// The base abstract implementation of a WarFoundry file loader |
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18 /// </summary> |
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19 public abstract class AbstractWarFoundryLoader |
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20 { |
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21 private ICollection<DirectoryInfo> directories; |
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22 private ICollection<INativeWarFoundryFactory> factories; |
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23 private ICollection<INonNativeWarFoundryFactory> nonNativeFactories; |
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24 private Dictionary<IWarFoundryFactory, SimpleSet<IWarFoundryObject>> loadedObjects; |
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25 |
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26 public delegate void FileLoadingCompleteDelegate(List<FileLoadFailure> failures); |
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27 |
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28 public event MethodInvoker FileLoadingStarted; |
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29 |
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30 public event FileLoadingCompleteDelegate FileLoadingFinished; |
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31 |
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32 protected AbstractWarFoundryLoader() |
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33 { |
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34 directories = new List<DirectoryInfo>(); |
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35 factories = new List<INativeWarFoundryFactory>(); |
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36 nonNativeFactories = new List<INonNativeWarFoundryFactory>(); |
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37 loadedObjects = new Dictionary<IWarFoundryFactory,SimpleSet<IWarFoundryObject>>(); |
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38 } |
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39 |
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40 /// <summary> |
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41 /// Adds a directory to the collection of directories that will be searched for WarFoundry data files. |
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42 /// </summary> |
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43 /// <param name="directory"> |
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44 /// The <see cref="DirectoryInfo"/> to add to the list for searching for data files |
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45 /// </param> |
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46 public void AddLoadDirectory(DirectoryInfo directory) |
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47 { |
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48 if (!directories.Contains(directory)) |
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49 { |
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50 directories.Add(directory); |
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51 } |
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52 } |
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53 |
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54 /// <summary> |
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55 /// Removes a directory from the collection of directories that will be searched for WarFoundry data files. |
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56 /// </summary> |
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57 /// <param name="directory"> |
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58 /// A <see cref="DirectoryInfo"/> |
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59 /// </param> |
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60 public void RemoveLoadDirectory(DirectoryInfo directory) |
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61 { |
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62 if (directories.Contains(directory)) |
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63 { |
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64 directories.Remove(directory); |
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65 } |
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66 } |
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67 |
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68 /// <summary> |
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69 /// Registers a <see cref="INativeWarFoundryFactory"/> as a factory that can parse native data files. |
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70 /// </summary> |
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71 /// <param name="factory"> |
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72 /// The <see cref="INativeWarFoundryFactory"/> to register to parse native data files. |
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73 /// </param> |
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74 public virtual void RegisterFactory(INativeWarFoundryFactory factory) |
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75 { |
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76 if (!factories.Contains(factory)) |
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77 { |
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78 factories.Add(factory); |
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79 } |
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80 } |
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81 |
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82 /// <summary> |
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83 /// Unregisters a <see cref="INativeWarFoundryFactory"/> so that it will no longer be used to try to parse native data files. |
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84 /// </summary> |
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85 /// <param name="factory"> |
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86 /// The <see cref="INativeWarFoundryFactory"/> to remove from the collection of factories that are used to try to parse native data files. |
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87 /// </param> |
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88 public virtual void UnregisterFactory(INativeWarFoundryFactory factory) |
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89 { |
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90 if (factories.Contains(factory)) |
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91 { |
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92 factories.Remove(factory); |
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93 } |
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94 } |
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95 |
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96 /// <summary> |
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97 /// Registers a <see cref="INonNativeWarFoundryFactory"/> so that it will be used to try to parse non-native data files from other applications. |
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98 /// </summary> |
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99 /// <param name="factory"> |
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100 /// The <see cref="INonNativeWarFoundryFactory"/> to register to parse non-native data files. |
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101 /// </param> |
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102 public virtual void RegisterNonNativeFactory(INonNativeWarFoundryFactory factory) |
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103 { |
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104 if (!nonNativeFactories.Contains(factory)) |
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105 { |
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106 nonNativeFactories.Add(factory); |
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107 } |
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108 } |
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109 |
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110 /// <summary> |
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111 /// Unregisters a <see cref="INonNativeWarFoundryFactory"/> so that it will no longer be used to try to parse non-native data files from other applications. |
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112 /// </summary> |
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113 /// <param name="factory"> |
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114 /// The <see cref="INonNativeWarFoundryFactory"/> to remove from the collection of factories that are used to try to parse non-native data files. |
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115 /// </param> |
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116 public virtual void UnregisterNonNativeFactory(INonNativeWarFoundryFactory factory) |
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117 { |
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118 if (nonNativeFactories.Contains(factory)) |
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119 { |
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120 nonNativeFactories.Remove(factory); |
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121 } |
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122 } |
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123 |
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124 /// <summary> |
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125 /// Loads all of the data files in the registered directories. |
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126 /// </summary> |
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127 /// <returns> |
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128 /// A <see cref="List"/> of <see cref="FileLoadFailure"/> for files that failed to load |
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129 /// </returns> |
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130 public List<FileLoadFailure> LoadFiles() |
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131 { |
419 | 132 OnFileLoadingStarted(); |
337
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133 PrepareForFileLoad(); |
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134 Dictionary<FileInfo, IWarFoundryFactory> loadableRaces = new Dictionary<FileInfo, IWarFoundryFactory>(); |
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135 Dictionary<FileInfo, IWarFoundryFactory> loadableGameSystems = new Dictionary<FileInfo, IWarFoundryFactory>(); |
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136 List<FileLoadFailure> failedLoads = FillLoadableFiles(loadableRaces, loadableGameSystems); |
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137 failedLoads.AddRange(LoadGameSystems(loadableGameSystems)); |
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138 failedLoads.AddRange(LoadRaces(loadableRaces)); |
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139 OnFileLoadingFinished(failedLoads); |
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140 FinishFileLoad(); |
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141 return failedLoads; |
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142 } |
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143 |
419 | 144 private void OnFileLoadingStarted() |
145 { | |
146 if (FileLoadingStarted != null) | |
147 { | |
148 FileLoadingStarted(); | |
149 } | |
150 } | |
151 | |
337
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152 private void OnFileLoadingFinished(List<FileLoadFailure> failures) |
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153 { |
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154 if (FileLoadingFinished != null) |
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155 { |
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156 FileLoadingFinished(failures); |
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157 } |
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158 } |
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159 |
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160 protected virtual void PrepareForFileLoad() |
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161 { |
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162 //Do nothing special |
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163 } |
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164 |
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165 protected virtual void FinishFileLoad() |
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166 { |
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167 //Do nothing special |
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168 } |
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169 |
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170 private List<FileLoadFailure> FillLoadableFiles(Dictionary<FileInfo, IWarFoundryFactory> loadableRaces, Dictionary<FileInfo, IWarFoundryFactory> loadableGameSystems) |
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171 { |
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172 List<FileLoadFailure> fails = new List<FileLoadFailure>(); |
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173 |
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174 foreach (DirectoryInfo directory in directories) |
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175 { |
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176 directory.Refresh(); |
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177 |
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178 if (directory.Exists) |
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179 { |
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180 List<FileLoadFailure> directoryFails = FillLoadableFilesForDirectory(loadableRaces, loadableGameSystems, directory); |
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181 fails.AddRange(directoryFails); |
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182 } |
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183 else |
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184 { |
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185 LogNotifier.WarnFormat(GetType(), "Load for {0} failed because directory didn't exist", directory.FullName); |
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186 } |
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187 } |
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188 |
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189 return fails; |
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190 } |
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191 |
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192 private List<FileLoadFailure> FillLoadableFilesForDirectory(Dictionary<FileInfo, IWarFoundryFactory> loadableRaces, Dictionary<FileInfo, IWarFoundryFactory> loadableGameSystems, DirectoryInfo directory) |
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193 { |
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194 List<FileLoadFailure> fails = new List<FileLoadFailure>(); |
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195 LogNotifier.Debug(GetType(), "Load from " + directory.FullName); |
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196 |
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197 foreach (FileInfo file in directory.GetFiles()) |
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198 { |
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199 IWarFoundryFactory factory = GetGameSystemLoadingFactoryForFile(file); |
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200 |
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201 if (factory != null) |
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202 { |
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203 loadableGameSystems.Add(file, factory); |
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204 } |
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205 else |
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206 { |
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207 factory = GetRaceLoadingFactoryForFile(file); |
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208 |
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209 if (factory != null) |
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210 { |
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211 loadableRaces.Add(file, factory); |
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212 } |
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213 else |
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214 { |
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215 FileLoadFailure failure = new FileLoadFailure(file, "File not handled as a Race or Game System definition: {0}", "FileNotHandled"); |
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216 fails.Add(failure); |
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217 LogNotifier.Info(GetType(), failure.Message); |
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218 } |
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219 } |
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220 } |
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221 |
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222 foreach (DirectoryInfo subdir in directory.GetDirectories()) |
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223 { |
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224 fails.AddRange(FillLoadableFilesForDirectory(loadableRaces, loadableGameSystems, subdir)); |
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225 } |
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226 |
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227 return fails; |
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228 } |
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229 |
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230 private IWarFoundryFactory GetGameSystemLoadingFactoryForFile(FileInfo file) |
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231 { |
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232 IWarFoundryFactory loadingFactory = null; |
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233 |
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234 foreach (INonNativeWarFoundryFactory factory in nonNativeFactories) |
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235 { |
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236 if (factory.CanHandleFileAsGameSystem(file)) |
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237 { |
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238 loadingFactory = factory; |
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239 break; |
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240 } |
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241 } |
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242 |
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243 if (loadingFactory == null) |
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244 { |
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245 foreach (INativeWarFoundryFactory factory in factories) |
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246 { |
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247 if (factory.CanHandleFileAsGameSystem(file)) |
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248 { |
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249 loadingFactory = factory; |
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250 break; |
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251 } |
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252 } |
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253 } |
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254 |
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255 return loadingFactory; |
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256 } |
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257 |
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258 private IWarFoundryFactory GetRaceLoadingFactoryForFile(FileInfo file) |
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259 { |
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260 IWarFoundryFactory loadingFactory = null; |
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261 |
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262 foreach (INonNativeWarFoundryFactory factory in nonNativeFactories) |
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263 { |
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264 if (factory.CanHandleFileAsRace(file)) |
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265 { |
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266 loadingFactory = factory; |
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267 break; |
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268 } |
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269 } |
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270 |
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271 if (loadingFactory == null) |
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272 { |
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273 foreach (INativeWarFoundryFactory factory in factories) |
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274 { |
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275 if (factory.CanHandleFileAsRace(file)) |
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276 { |
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277 loadingFactory = factory; |
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278 break; |
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279 } |
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280 } |
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281 } |
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282 |
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283 return loadingFactory; |
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284 } |
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285 |
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286 private List<FileLoadFailure> LoadGameSystems(Dictionary<FileInfo, IWarFoundryFactory> gameSystemFiles) |
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287 { |
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288 List<FileLoadFailure> fails = new List<FileLoadFailure>(); |
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289 |
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290 |
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291 foreach (FileInfo file in gameSystemFiles.Keys) |
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292 { |
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293 FileLoadFailure failure = null; |
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294 |
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295 try |
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296 { |
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297 bool loaded = LoadObject(file, gameSystemFiles[file]); |
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298 |
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299 if (!loaded) |
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300 { |
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301 failure = new FileLoadFailure(file, "FileLoadFailed", "Failed to load {0} as GameSystem using {1}"); |
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302 } |
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303 } |
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304 catch (Exception ex) |
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305 { |
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306 failure = new FileLoadFailure(file, null, ex.Message, null, ex); |
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307 } |
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308 |
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309 if (failure != null) |
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310 { |
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311 fails.Add(failure); |
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312 LogNotifier.Warn(GetType(), failure.Message, failure.Exception); |
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313 } |
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314 } |
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315 |
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316 return fails; |
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317 } |
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318 |
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319 private List<FileLoadFailure> LoadRaces(Dictionary<FileInfo, IWarFoundryFactory> raceFiles) |
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320 { |
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321 List<FileLoadFailure> fails = new List<FileLoadFailure>(); |
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322 |
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323 foreach (FileInfo file in raceFiles.Keys) |
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324 { |
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|
325 FileLoadFailure failure = null; |
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|
326 |
3c4a6403a88c
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|
327 try |
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IBBoard <dev@ibboard.co.uk>
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|
328 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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|
329 bool loaded = LoadObject(file, raceFiles[file]); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
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330 |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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|
331 if (!loaded) |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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diff
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|
332 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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|
333 failure = new FileLoadFailure(file, "FileLoadFailed", "Failed to load {0} as Race using {1}"); |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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334 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
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diff
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|
335 } |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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|
336 catch (Exception ex) |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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diff
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|
337 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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|
338 failure = new FileLoadFailure(file, null, ex.Message, null, ex); |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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|
339 } |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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|
340 |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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|
341 if (failure != null) |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
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|
342 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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diff
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|
343 fails.Add(failure); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
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|
344 LogNotifier.Warn(GetType(), failure.Message, failure.Exception); |
3c4a6403a88c
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|
345 } |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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|
346 } |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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|
347 |
3c4a6403a88c
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348 return fails; |
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IBBoard <dev@ibboard.co.uk>
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|
349 } |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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|
350 |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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|
351 private bool LoadObject(FileInfo file, IWarFoundryFactory factory) |
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352 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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|
353 LogNotifier.DebugFormat(GetType(), "Loading {0} using {1}", file.FullName, factory.GetType().Name); |
3c4a6403a88c
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354 factory.RaceLoaded+= StoreRace; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
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355 factory.GameSystemLoaded+= StoreGameSystem; |
3c4a6403a88c
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356 ICollection<IWarFoundryObject> objects = factory.CreateObjectsFromFile(file); |
3c4a6403a88c
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|
357 return objects.Count > 0; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
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diff
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|
358 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
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diff
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|
359 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
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diff
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|
360 |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
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|
361 /// <summary> |
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diff
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|
362 /// Loads a single file through the registered WarFoundryFactories, if a factory exists that supports the file format. |
3c4a6403a88c
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|
363 /// </summary> |
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IBBoard <dev@ibboard.co.uk>
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|
364 /// <param name="file"> |
3c4a6403a88c
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|
365 /// A <see cref="FileInfo"/> for the file to attempt to load |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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|
366 /// </param> |
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IBBoard <dev@ibboard.co.uk>
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|
367 /// <returns> |
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|
368 /// An ICollection of IWarFoundryObjects loaded from <code>file</code> |
3c4a6403a88c
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|
369 /// </returns> |
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|
370 public ICollection<IWarFoundryObject> LoadFile(FileInfo file) |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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|
371 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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diff
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|
372 ICollection<IWarFoundryObject> objs = null; |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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|
373 IWarFoundryFactory loadFactory = null; |
3c4a6403a88c
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|
374 |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
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|
375 try |
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IBBoard <dev@ibboard.co.uk>
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|
376 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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|
377 objs = LoadFileWithNonNativeFactories(file, out loadFactory); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
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|
378 |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
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|
379 if (objs == null) |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
380 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
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|
381 objs = LoadFileWithNativeFactories(file, out loadFactory); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
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|
382 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
383 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
384 catch (InvalidFileException ex) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
385 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
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|
386 LogNotifier.Error(GetType(), file.FullName + " failed to load", ex); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
387 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
388 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
389 if (objs != null) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
390 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
391 AddLoadedObjects(objs, loadFactory); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
392 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
393 else |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
394 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
395 objs = new List<IWarFoundryObject>(); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
396 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
397 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
398 return objs; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
399 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
400 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
401 private ICollection<IWarFoundryObject> LoadFileWithNonNativeFactories(FileInfo file, out IWarFoundryFactory loadFactory) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
402 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
403 ICollection<IWarFoundryObject> objs = null; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
404 loadFactory = null; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
405 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
406 if (nonNativeFactories.Count > 0) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
407 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
408 LogNotifier.Debug(GetType(), "Attempting to load " + file.FullName + " as a non-native file"); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
409 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
410 foreach (INonNativeWarFoundryFactory factory in nonNativeFactories) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
411 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
412 bool canLoad = factory.CanHandleFileFormat(file); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
413 LogNotifier.Debug(GetType(), "Load using " + factory.GetType().FullName + "? " + (canLoad ? "yes" : "no")); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
414 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
415 if (canLoad) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
416 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
417 objs = factory.CreateObjectsFromFile(file); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
418 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
419 if (objs != null) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
420 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
421 loadFactory = factory; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
422 break; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
423 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
424 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
425 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
426 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
427 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
428 return objs; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
429 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
430 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
431 private ICollection<IWarFoundryObject> LoadFileWithNativeFactories(FileInfo file, out IWarFoundryFactory loadFactory) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
432 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
433 ICollection<IWarFoundryObject> objs = null; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
434 loadFactory = null; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
435 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
436 if (factories.Count > 0) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
437 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
438 LogNotifier.Debug(GetType(), "Attempting to load " + file.FullName + " as native file"); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
439 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
440 foreach (INativeWarFoundryFactory factory in factories) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
441 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
442 if (factory.CanHandleFileFormat(file)) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
443 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
444 objs = factory.CreateObjectsFromFile(file); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
445 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
446 if (objs != null) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
447 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
448 loadFactory = factory; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
449 break; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
450 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
451 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
452 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
453 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
454 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
455 return objs; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
456 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
457 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
458 private void AddLoadedObjects(ICollection<IWarFoundryObject> loadedObjs, IWarFoundryFactory factory) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
459 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
460 SimpleSet<IWarFoundryObject> objs; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
461 loadedObjects.TryGetValue(factory, out objs); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
462 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
463 if (objs == null) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
464 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
465 objs = new SimpleSet<IWarFoundryObject>(); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
466 loadedObjects.Add(factory, objs); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
467 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
468 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
469 objs.AddRange(loadedObjs); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
470 StoreObjects(loadedObjs); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
471 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
472 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
473 private void StoreObjects(ICollection<IWarFoundryObject> loadedObjects) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
474 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
475 foreach (IWarFoundryObject loadedObject in loadedObjects) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
476 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
477 if (loadedObject is GameSystem) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
478 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
479 StoreGameSystem((GameSystem)loadedObject); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
480 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
481 else if (loadedObject is Race) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
482 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
483 StoreRace((Race)loadedObject); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
484 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
485 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
486 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
487 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
488 protected void StoreGameSystem(GameSystem system) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
489 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
490 GameSystem existingSystem = GetExistingSystemForSystem(system); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
491 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
492 if (existingSystem != null) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
493 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
494 if (!system.Equals(existingSystem)) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
495 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
496 //TODO: Raise an event to say we got a different duplicate |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
497 //We can't just fail, because failing is for completely unhandled files, not for objects in a file |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
498 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
499 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
500 else |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
501 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
502 DoStoreGameSystem(system); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
503 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
504 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
505 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
506 /// <summary> |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
507 /// Gets a game system that has already been loaded that duplicates the supplied game system's ID, if one exists. |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
508 /// </summary> |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
509 /// <param name="system"> |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
510 /// The <see cref="GameSystem"/> to find pre-existing duplicates of |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
511 /// </param> |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
512 /// <returns> |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
513 /// <code>null</code> if no existing duplicate exists, else the duplicate <see cref="GameSystem"/> |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
514 /// </returns> |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
515 protected abstract GameSystem GetExistingSystemForSystem(GameSystem system); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
516 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
517 /// <summary> |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
518 /// Stores a GameSystem in the loader's relevant storage structure |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
519 /// </summary> |
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520 /// <param name="system"> |
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521 /// The loaded <see cref="GameSystem"/> to store |
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522 /// </param> |
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523 protected abstract void DoStoreGameSystem(GameSystem system); |
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524 |
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525 protected void StoreRace(Race race) |
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526 { |
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527 if (race.GameSystem == null) |
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528 { |
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529 throw new InvalidOperationException("Race cannot have null game system. Game system should be loaded before race."); |
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|
530 } |
3c4a6403a88c
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|
531 |
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532 DoStoreRace(race); |
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533 } |
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534 |
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|
535 /// <summary> |
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|
536 /// Performs the implementation specific storage of a race |
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|
537 /// </summary> |
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|
538 /// <param name="race"> |
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|
539 /// The <see cref="Race"/> to store |
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540 /// </param> |
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|
541 protected abstract void DoStoreRace(Race race); |
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542 |
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|
543 /// <summary> |
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|
544 /// Gets all <see cref="GameSystem"/>s that are currently available, determined by those that can be loaded with the current <see cref="IWarFoundryFactory"/>s. |
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545 /// </summary> |
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|
546 /// <returns> |
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547 /// An array of <see cref="GameSystem"/>s that are currently available. |
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548 /// </returns> |
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549 public abstract GameSystem[] GetGameSystems(); |
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550 |
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551 /// <summary> |
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552 /// Gets a single <see cref="GameSystem"/> with a given ID. |
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553 /// </summary> |
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554 /// <param name="systemID"> |
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555 /// The ID of the <see cref="GameSystem"/> to get, as a <see cref="System.String"/>. |
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556 /// </param> |
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557 /// <returns> |
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|
558 /// The <see cref="GameSystem"/> with the given ID, or <code>null</code> if one doesn't exist. |
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559 /// </returns> |
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560 public abstract GameSystem GetGameSystem(string systemID); |
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561 |
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562 /// <summary> |
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|
563 /// Removes a loaded <see cref="GameSystem"/>. Used when a GameSystem fails to complete loading |
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564 /// </summary> |
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|
565 /// <param name="system">The GameSystem to remove</param> |
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parents:
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|
566 protected internal abstract void RemoveGameSystem(GameSystem system); |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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567 |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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|
568 /// <summary> |
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parents:
diff
changeset
|
569 /// Gets an array of the races for the specified <see cref="GameSystem"/>. |
3c4a6403a88c
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570 /// </summary> |
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571 /// <param name="system"> |
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diff
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|
572 /// The <see cref="GameSystem"/> to get the available races for. |
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573 /// </param> |
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|
574 /// <returns> |
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575 /// An array of <see cref="Race"/>s for the <see cref="GameSystem"/> |
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576 /// </returns> |
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577 public abstract Race[] GetRaces(GameSystem system); |
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578 |
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|
579 /// <summary> |
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580 /// Gets a single race for a given <see cref="GameSystem"/> by ID of the race. |
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581 /// </summary> |
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|
582 /// <param name="system"> |
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583 /// The <see cref="GameSystem"/> that the race is part of. |
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584 /// </param> |
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|
585 /// <param name="raceID"> |
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586 /// A <see cref="System.String"/> ID for the race to load. |
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587 /// </param> |
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|
588 /// <returns> |
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589 /// A <see cref="Race"/> with the specified ID from the <see cref="GameSystem"/>, or <code>null</code> if one doesn't exist. |
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590 /// </returns> |
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591 public abstract Race GetRace(GameSystem system, string raceID); |
3c4a6403a88c
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|
592 |
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|
593 /// <summary> |
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594 /// Gets a single race for a given <see cref="GameSystem"/> by the race's ID and sub-race ID. |
3c4a6403a88c
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595 /// </summary> |
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|
596 /// <param name="system"> |
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|
597 /// The <see cref="GameSystem"/> that the race is part of. |
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598 /// </param> |
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|
599 /// <param name="raceID"> |
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parents:
diff
changeset
|
600 /// The <see cref="System.String"/> ID for the race to load. |
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601 /// </param> |
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diff
changeset
|
602 /// <param name="raceSubID"> |
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diff
changeset
|
603 /// A <see cref="System.String"/> |
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|
604 /// </param> |
3c4a6403a88c
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|
605 /// <returns> |
3c4a6403a88c
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|
606 /// A <see cref="Race"/> |
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parents:
diff
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|
607 /// </returns> |
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parents:
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608 public abstract Race GetRace(GameSystem system, string raceID, string raceSubID); |
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parents:
diff
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|
609 |
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|
610 protected internal abstract void RemoveRace(Race race); |
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|
611 |
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IBBoard <dev@ibboard.co.uk>
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|
612 /// <summary> |
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|
613 /// Gets the IDs of all of the game systems currently available. |
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|
614 /// </summary> |
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|
615 /// <returns> |
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|
616 /// An array of <see cref="System.String"/>s representing the IDs of the game systems. |
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617 /// </returns> |
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|
618 public virtual string[] GetGameSystemIDs() |
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|
619 { |
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620 GameSystem[] systems = GetGameSystems(); |
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621 return GetWarFoundryObjectIDs(systems); |
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|
622 } |
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|
623 |
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624 protected string[] GetWarFoundryObjectIDs(WarFoundryObject[] objs) |
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|
625 { |
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|
626 int objCount = objs.Length; |
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627 string[] keys = new string[objCount]; |
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|
628 |
3c4a6403a88c
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|
629 for (int i = 0; i < objCount; i++) |
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|
630 { |
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631 keys[i] = objs[i].ID; |
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|
632 } |
3c4a6403a88c
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|
633 |
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|
634 return keys; |
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|
635 } |
3c4a6403a88c
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|
636 |
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|
637 /// <summary> |
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|
638 /// Gets the IDs of all of the races of a specified game system. |
3c4a6403a88c
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diff
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|
639 /// </summary> |
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|
640 /// <param name="system"> |
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parents:
diff
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|
641 /// The <see cref="GameSystem"/> to get the available races for. |
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|
642 /// </param> |
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IBBoard <dev@ibboard.co.uk>
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diff
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|
643 /// <returns> |
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parents:
diff
changeset
|
644 /// An array of <see cref="System.String"/>s representing the IDs of the races of the specified game system. |
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645 /// </returns> |
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646 public virtual string[] GetSystemRaceIDs(GameSystem system) |
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647 { |
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648 Race[] races = GetRaces(system); |
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649 return GetWarFoundryObjectIDs(races); |
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650 } |
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651 |
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652 public Army LoadArmy(FileInfo file) |
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653 { |
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654 IWarFoundryFactory factory = GetArmyLoadingFactoryForFile(file); |
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655 Army loadedArmy = null; |
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656 |
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657 if (factory != null) |
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658 { |
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659 ICollection<IWarFoundryObject> objs = factory.CreateObjectsFromFile(file); |
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660 |
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661 if (objs.Count == 1) |
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662 { |
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663 foreach (IWarFoundryObject systemCount in objs) |
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664 { |
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665 if (systemCount is Army) |
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666 { |
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667 loadedArmy = (Army)systemCount; |
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668 } |
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669 } |
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670 } |
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671 } |
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672 |
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673 return loadedArmy; |
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674 } |
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675 |
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676 private IWarFoundryFactory GetArmyLoadingFactoryForFile(FileInfo file) |
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677 { |
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678 IWarFoundryFactory loadingFactory = null; |
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679 |
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680 foreach (INonNativeWarFoundryFactory factory in nonNativeFactories) |
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681 { |
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682 if (factory.CanHandleFileAsArmy(file)) |
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683 { |
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684 loadingFactory = factory; |
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685 break; |
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686 } |
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687 } |
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688 |
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689 if (loadingFactory == null) |
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690 { |
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691 foreach (INativeWarFoundryFactory factory in factories) |
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692 { |
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693 if (factory.CanHandleFileAsArmy(file)) |
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694 { |
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695 loadingFactory = factory; |
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696 break; |
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697 } |
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698 } |
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699 } |
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700 |
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701 return loadingFactory; |
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702 } |
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703 } |
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704 } |