Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate API/Objects/IWarFoundryStagedLoadObject.cs @ 431:c8002429ab45
Re #366: Rewrite equipment handling and limits
* Remove code added for #356 and work without limiting
* Move "Calculate number taken" method to util class
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 12 Nov 2011 20:35:15 +0000 |
parents | 3c4a6403a88c |
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rev | line source |
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1 // This file (IWarFoundryStagedLoadObject.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using ICSharpCode.SharpZipLib.Zip; |
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7 using IBBoard.WarFoundry.API.Factories; |
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8 |
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9 namespace IBBoard.WarFoundry.API.Objects |
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10 { |
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11 public interface IWarFoundryStagedLoadObject : IWarFoundryObject |
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12 { |
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13 /// <summary> |
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14 /// Checks whether the object has been fully loaded or whether only the first stage of loading has been performed. |
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15 /// If the object is not fully loaded then the method must finish loading the object. |
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16 /// </summary> |
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17 void EnsureFullyLoaded(); |
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18 |
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19 /// <value> |
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20 /// Gets the <code>AbstractNativeWarFoundryFactory</code> that created the object. |
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21 /// </value> |
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22 IWarFoundryFactory Factory { get; } |
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23 |
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24 /// <value> |
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25 /// Returns <code>true</code> if the object has been fully loaded with all data, else returns <code>false</code> |
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26 /// </value> |
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27 bool IsFullyLoaded { get; } |
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28 |
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29 /// <value> |
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30 /// Returns <code>true</code> if the object is in the process of being fully loaded with all data, else returns <code>false</code> |
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31 /// </value> |
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32 bool IsLoading { get; } |
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33 |
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34 /// <summary> |
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35 /// Marks the object as fully loaded so that no more load checking is required. |
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36 /// </summary> |
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37 void SetAsFullyLoaded(); |
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38 |
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39 /// <summary> |
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40 /// Markes the object as being in the process of being fully loaded. |
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41 /// </summary> |
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42 void SetAsLoading(); |
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43 } |
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44 } |