annotate api/Requirements/UnitRequirementMinNumber.cs @ 231:d1c90159547a

Fixes #236: Race loading should fail cleanly if system doesn't exist * Exception if we get a null game system Also: * Remove unused variable
author IBBoard <dev@ibboard.co.uk>
date Thu, 24 Dec 2009 14:54:43 +0000
parents 6083010a005c
children
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1 // This file (UnitRequirementMinNumber.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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5 using System;
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6 using IBBoard.Lang;
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7 using IBBoard.WarFoundry.API.Objects;
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8
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9 namespace IBBoard.WarFoundry.API.Requirements
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10 {
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11 public class UnitRequirementMinNumber : UnitRequirement
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12 {
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13 private int minUnitCount;
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15 public UnitRequirementMinNumber(UnitType type, int minNumber) : base(type)
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16 {
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17 minUnitCount = minNumber;
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18 }
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20 public override string Description
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21 {
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22 get { return Translation.GetTranslation("requirementUnitMinNumber", "you must include at least {0} of {1} in an army", minUnitCount, unitType.Name); }
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23 }
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25 protected override AbstractFailedRequirement CanAddToArmy(Army army, UnitType type)
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26 {
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27 return null;
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28 }
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30 protected override AbstractFailedRequirement CanRemoveFromArmy (Army army, UnitType type)
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31 {
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32 FailedUnitRequirement failed = null;
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34 if (army.GetUnitTypeCount(type) <= minUnitCount)
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35 {
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36 failed = new FailedUnitRequirement(this);
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37 }
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39 return failed;
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40 }
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41 }
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42 }