Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate API/Objects/UnitEquipmentNumericSelection.cs @ 490:e35fc85eda2b
Re #410: Create "N units per M models in parent unit" requirement
* Add factory to create requirements
* Add methods to allow things other than 1:1 values for N and M
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 29 Jul 2012 21:02:59 +0100 |
parents | c8002429ab45 |
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rev | line source |
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1 // This file (UnitEquipmentNumericSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 |
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7 namespace IBBoard.WarFoundry.API.Objects |
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8 { |
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9 /// <summary> |
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10 /// An object to hold the selection of a unit's equipment where the selection was made as an absolute number |
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11 /// </summary> |
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12 public class UnitEquipmentNumericSelection : AbstractUnitEquipmentItemSelection |
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13 { |
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14 public UnitEquipmentNumericSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount) |
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15 { |
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16 } |
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17 |
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18 public UnitEquipmentNumericSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, item.MinLimit.GetLimit(unit.Size)) |
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19 { |
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20 } |
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21 |
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22 public override int NumberTaken |
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23 { |
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24 get |
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25 { |
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Re #356: Stack overflow with some equipment limits
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26 return (int)AmountTaken; |
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27 } |
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28 } |
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29 |
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30 protected bool IsWholeNumber(double newValue) |
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31 { |
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32 return newValue == Math.Round(newValue); |
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33 } |
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34 |
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35 protected override bool IsValidValue (double newValue) |
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36 { |
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37 return base.IsValidValue(newValue) && IsWholeNumber(newValue); |
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38 } |
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39 } |
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40 } |