Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate API/Factories/IWarFoundryFactory.cs @ 376:e50682387d63
Re #353: Handle unloaded units being referenced outside factory
* Remove inheritance prior to creation of more generalised sub-factory inheritance
* Create helper class that contains the only common code from old inheritance to keep duplication down
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 02 Jul 2011 19:58:28 +0000 |
parents | 3c4a6403a88c |
children | 1ed2f3ab5e35 |
rev | line source |
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1 // This file (IWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using System.IO; |
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7 using System.Collections.Generic; |
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8 using IBBoard.WarFoundry.API.Objects; |
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9 |
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10 namespace IBBoard.WarFoundry.API.Factories |
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11 { |
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12 public interface IWarFoundryFactory |
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13 { |
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14 event SingleArgMethodInvoker<GameSystem> GameSystemLoaded; |
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15 |
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16 event SingleArgMethodInvoker<Race> RaceLoaded; |
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17 |
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18 event SingleArgMethodInvoker<Army> ArmyLoaded; |
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19 |
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20 /// <summary> |
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21 /// Completes the loading of an object if it is loaded in stages. |
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22 /// </summary> |
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23 /// <param name="obj"> |
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24 /// The <see cref="IWarFoundryStagedLoadObject"/> that should be fully loaded. |
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25 /// </param> |
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26 void CompleteLoading(IWarFoundryStagedLoadObject obj); |
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27 |
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28 /// <summary> |
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29 /// Checks if the factory thinks it can handle the supplied file. Checks can be performed on file extension or some basic check of file content, or some other method. |
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30 /// </summary> |
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31 /// <param name="file"> |
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32 /// A <see cref="FileInfo"/> for the file to check support for. |
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33 /// </param> |
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34 /// <returns> |
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35 /// <code>true</code> if the file appears to be supported for loading by this factory, else returns <code>false</code> |
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36 /// </returns> |
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37 bool CanHandleFileFormat(FileInfo file); |
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38 |
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39 /// <summary> |
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40 /// Checks if the factory thinks it can handle the supplied file as a Race. Checks can be performed on file extension or some basic check of file content, or some other method. |
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41 /// </summary> |
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42 /// <param name="file"> |
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43 /// A <see cref="FileInfo"/> for the file to check support for as a file containing Race information. |
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44 /// </param> |
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45 /// <returns> |
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46 /// <code>true</code> if the file appears to be supported for loading by this factory as a Race, else returns <code>false</code> |
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47 /// </returns> |
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48 bool CanHandleFileAsRace(FileInfo file); |
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49 |
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50 /// <summary> |
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51 /// Checks if the factory thinks it can handle the supplied file as a GameSystem. Checks can be performed on file extension or some basic check of file content, or some other method. |
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52 /// </summary> |
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53 /// <param name="file"> |
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54 /// A <see cref="FileInfo"/> for the file to check support for as a file containing GameSystem information. |
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55 /// </param> |
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56 /// <returns> |
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57 /// <code>true</code> if the file appears to be supported for loading by this factory as a GameSystem, else returns <code>false</code> |
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58 /// </returns> |
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59 bool CanHandleFileAsGameSystem(FileInfo file); |
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60 |
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61 /// <summary> |
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62 /// Checks if the factory thinks it can handle the supplied file as a Army. Checks can be performed on file extension or some basic check of file content, or some other method. |
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63 /// </summary> |
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64 /// <param name="file"> |
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65 /// A <see cref="FileInfo"/> for the file to check support for as a file containing Army information. |
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66 /// </param> |
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67 /// <returns> |
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68 /// <code>true</code> if the file appears to be supported for loading by this factory as a Army, else returns <code>false</code> |
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69 /// </returns> |
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70 bool CanHandleFileAsArmy(FileInfo file); |
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71 |
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72 /// <summary> |
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73 /// Reads the data from the supplied file and returns it as a collection of loadable objects. In addition, it fires the appropriate XxxLoaded event |
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74 /// for each object loaded for asynchronous use. |
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75 /// |
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76 /// May throw a <see cref=" IBBoard.IO.InvalidFileException"/> if the file is supported by the Factory but the content is invalid. |
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77 /// </summary> |
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78 /// <param name="file"> |
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79 /// A <see cref="FileInfo"/> for the file to load data from |
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80 /// </param> |
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81 /// <returns> |
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82 /// A <see cref="ICollection`1"/> of <see cref="IWarFoundryObject"/>s that were loaded from the file |
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83 /// </returns> |
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84 ICollection<IWarFoundryObject> CreateObjectsFromFile(FileInfo file); |
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85 } |
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86 } |