annotate api/Objects/Race.cs @ 296:ed5e6d92ecd9

Re #323: WarFoundry.API - SystemStats cannot remove stat Remove code didn't fully remove stat, this has been fixed and tested
author Tsudico
date Sat, 18 Dec 2010 22:34:32 +0000
parents cd657faa0c05
children 92d10b06ab0f
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1 // This file (Race.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.Collections.Generic;
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7 using System.IO;
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8 using System.Xml;
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9 using IBBoard.IO;
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10 using IBBoard.WarFoundry.API.Factories;
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11
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12 namespace IBBoard.WarFoundry.API.Objects
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13 {
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14 public class Race : WarFoundryStagedLoadingObject
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15 {
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16 public static string SYSTEM_DEFAULT_RACE_ID = "GameDefault";
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17
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18 private string subID;
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19 private GameSystem system;
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20 private string defaultArmyName = "";
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21 private Dictionary<Category, Dictionary<string, UnitType>> unitTypesByCat;
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22 private Dictionary<string, UnitType> unitTypes = new Dictionary<string,UnitType>();
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23 private Dictionary<string, EquipmentItem> equipment = new Dictionary<string,EquipmentItem>();
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24 private Dictionary<string, Ability> abilities = new Dictionary<string,Ability>();
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25 private Dictionary<string, Category> categories = new Dictionary<string,Category>();
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26 private Dictionary<string, UnitMemberType> memberTypes = new Dictionary<string, UnitMemberType>();
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27
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28 public Race(string raceID, string raceName, GameSystem gameSystem, IWarFoundryFactory creatingFactory) : this(raceID, "", raceName, gameSystem, creatingFactory)
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29 {
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30 }
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31
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32 public Race(string raceID, string raceSubID, string raceName, GameSystem gameSystem, IWarFoundryFactory creatingFactory) : base(raceID + (raceSubID != "" ? "_" + raceSubID : ""), raceName, creatingFactory)
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33 {
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34 subID = (raceSubID == null ? "" : raceSubID);
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35 system = gameSystem;
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36 }
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37
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38 public string SubID
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39 {
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40 get { return subID; }
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41 set { subID = (value == null ? "" : value.Trim()); }
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42 }
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43
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44 public GameSystem GameSystem
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45 {
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46 get { return system; }
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47 set
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48 {
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49 if (value == null)
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50 {
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51 throw new ArgumentException("Game system for a race cannot be null");
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52 }
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53
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54 system = value;
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55 }
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56 }
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57
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58 public string ArmyDefaultName
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59 {
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60 get { return defaultArmyName; }
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61 set
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62 {
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63 if (value == null)
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64 {
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65 throw new ArgumentException("No default army name");
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66 }
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67
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68 defaultArmyName = value;
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69 }
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70 }
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71
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72 public void AddCategory(Category cat)
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73 {
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74 categories[cat.ID] = cat;
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75 }
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76
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77 /// <summary>
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78 /// Gets a category from its ID. Attempts to get the category from the race's overrides, or else it falls back to getting the Game System's category with that ID.
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79 /// </summary>
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80 /// <param name="id">
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81 /// The ID of the category to get
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82 /// </param>
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83 /// <returns>
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84 /// The <code>Category</code> with the specified ID, or null if one doesn't exist.
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85 /// </returns>
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86 public Category GetCategory(string id)
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87 {
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88 EnsureFullyLoaded();
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89 Category cat = null;
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90 categories.TryGetValue(id, out cat);
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91
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92 if (cat == null)
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93 {
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94 cat = GameSystem.GetCategory(id);
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95 }
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96
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97 return cat;
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98 }
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99
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100 public Category[] Categories
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101 {
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102 get
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103 {
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104 EnsureFullyLoaded();
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105 Category[] cats;
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106
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107 if (!HasCategoryOverrides())
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108 {
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109 cats = GameSystem.Categories;
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110 }
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111 else
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112 {
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113 cats = DictionaryUtils.ToArray<string, Category>(categories);
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114 }
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115
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116 return cats;
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117 }
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118 }
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119
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120 public bool HasCategoryOverrides()
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121 {
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122 EnsureFullyLoaded();
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123 return categories.Count > 0;
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124 }
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125
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126 public void AddEquipmentItem(EquipmentItem item)
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127 {
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128 //TODO: Throw DuplicateItemException
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129 equipment.Add(item.ID, item);
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130 }
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131
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132 public EquipmentItem GetEquipmentItem(string id)
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133 {
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134 EnsureFullyLoaded();
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135 return DictionaryUtils.GetValue(equipment, id);
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136 }
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137
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138 public List<EquipmentItem> GetEquipmentList()
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139 {
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140 EnsureFullyLoaded();
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141 List<EquipmentItem> items = new List<EquipmentItem>();
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142
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143 foreach (EquipmentItem item in equipment.Values)
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144 {
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145 items.Add(item);
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146 }
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147
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148 return items;
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149 }
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150
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151 public void AddUnitType(UnitType type)
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152 {
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153 CacheUnitType(type);
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154 unitTypes.Add(type.ID, type);
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155 }
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156
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157 public UnitType[] GetUnitTypes(Category cat)
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158 {
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159 EnsureFullyLoaded();
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160 BuildUnitTypesByCategoryCache();
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161 Dictionary<string, UnitType> unitTypesDictionary;
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162 unitTypesByCat.TryGetValue(cat, out unitTypesDictionary);
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163 UnitType[] unitTypesArray;
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164
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165 if (unitTypesDictionary == null)
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166 {
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167 unitTypesArray = new UnitType[0];
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168 }
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169 else
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170 {
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171 unitTypesArray = DictionaryUtils.ToArray<string, UnitType>(unitTypesDictionary);
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172 }
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173
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174 return unitTypesArray;
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175 }
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176
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177 private void CacheUnitType(UnitType unit)
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178 {
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179 BuildUnitTypesByCategoryCache();
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180
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181 foreach (Category cat in unit.Categories)
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182 {
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183 Dictionary<string, UnitType> catUnitTypes = DictionaryUtils.GetValue(unitTypesByCat, cat);
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184
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185 if (catUnitTypes == null)
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186 {
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187 throw new InvalidFileException(String.Format("Unit type {0} with name {1} is a unit of an undefined category ({2})", unit.ID, unit.Name, cat.ID));
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188 }
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189
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190 catUnitTypes.Add(unit.ID, unit);
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191 }
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192 }
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193
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194 private void BuildUnitTypesByCategoryCache()
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195 {
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196 if (unitTypesByCat == null)
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197 {
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198 DoBuildUnitTypesByCategoryCache();
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199 }
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200 }
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201
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202 private void DoBuildUnitTypesByCategoryCache()
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203 {
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204 unitTypesByCat = new Dictionary<Category,Dictionary<string,UnitType>>();
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205
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206 foreach (Category category in Categories)
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207 {
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208 unitTypesByCat.Add(category, new Dictionary<string, UnitType>());
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209 }
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210
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211 foreach (UnitType unit in unitTypes.Values)
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212 {
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213 CacheUnitType(unit);
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214 }
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215 }
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216
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217 public UnitType GetUnitType(string id)
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218 {
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219 EnsureFullyLoaded();
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220 return DictionaryUtils.GetValue(unitTypes, id);
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221 }
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222
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223 public List<Ability> GetAbilityList()
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224 {
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225 EnsureFullyLoaded();
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226 List<Ability> items = new List<Ability>();
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227 items.AddRange(abilities.Values);
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228 return items;
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229 }
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230
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231 public void AddAbility(Ability newAbility)
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232 {
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233 //TODO: Throw DuplicateItemException
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234 abilities.Add(newAbility.ID, newAbility);
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235 }
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236
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237 [Obsolete("Use AddAbility method instead")]
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238 public void SetAbilities(Dictionary<string, Ability> newAbilities)
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239 {
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240 foreach (Ability ability in newAbilities.Values)
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241 {
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242 AddAbility(ability);
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243 }
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244 }
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245
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246 public Ability GetAbility(string id)
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247 {
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248 EnsureFullyLoaded();
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249 return DictionaryUtils.GetValue(abilities, id);
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250 }
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251
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252 protected virtual Dictionary<string, UnitType> RaceUnitTypes
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253 {
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254 get { return RaceRawUnitTypes; }
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255 set { RaceRawUnitTypes = value; }
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256 }
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257
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258 protected virtual Dictionary<string, EquipmentItem> RaceEquipment
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259 {
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260 get { return RaceRawEquipment; }
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261 set { RaceRawEquipment = value; }
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262 }
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263
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264 protected virtual Dictionary<string, Ability> RaceAbilities
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265 {
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266 get { return RaceRawAbilities; }
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267 set { RaceRawAbilities = value; }
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268 }
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269
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270 protected Dictionary<string, UnitType> RaceRawUnitTypes
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271 {
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272 get { return unitTypes; }
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273 set { unitTypes = value; }
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274 }
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275
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276 protected Dictionary<string, EquipmentItem> RaceRawEquipment
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277 {
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278 get { return equipment; }
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279 set { equipment = value; }
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280 }
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281
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282 protected Dictionary<string, Ability> RaceRawAbilities
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283 {
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284 get { return abilities; }
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285 set { abilities = value; }
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286 }
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287
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288 public void AddUnitMemberType(UnitMemberType memberType)
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289 {
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290 memberTypes[memberType.ID] = memberType;
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291 }
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292
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293 /// <summary>
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294 /// Gets a unit member type by its ID.
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295 /// </summary>
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296 /// <param name="id">
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297 /// The ID of the unit member type to get
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298 /// </param>
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299 /// <returns>
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300 /// The <code>UnitMemberType</code> with the specified ID, or null if one doesn't exist.
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301 /// </returns>
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302 public UnitMemberType GetUnitMemberType(string id)
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303 {
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304 EnsureFullyLoaded();
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305 return DictionaryUtils.GetValue(memberTypes, id);
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306 }
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307
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308 public UnitMemberType[] UnitMemberTypes
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309 {
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310 get
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311 {
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312 EnsureFullyLoaded();
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313 return DictionaryUtils.ToArray(memberTypes);
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314 }
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315 }
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316 }
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317 }