annotate api/WarFoundryLoader.cs @ 313:f00a57369aaa

Re #253: Allow multiple data files in a single zip * Add event-based mechanism to allow GameSystem to be registered before Race is loaded from a single zip
author IBBoard <dev@ibboard.co.uk>
date Sun, 27 Feb 2011 15:54:13 +0000
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1 // This file (WarFoundryLoader.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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5 using System;
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6 using ICSharpCode.SharpZipLib.Zip;
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7
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8 namespace IBBoard.WarFoundry.API
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9 {
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10 public class WarFoundryLoader
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11 {
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12 private static AbstractWarFoundryLoader loader;
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14 /// <summary>
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15 /// Gets the default <see cref="WarFoundryLoader"/> used to load WarFoundry data files.
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16 /// </summary>
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17 /// <returns>
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18 /// The default <see cref="WarFoundryLoader"/>
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19 /// </returns>
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20 public static AbstractWarFoundryLoader GetDefault()
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21 {
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22 if (loader == null)
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23 {
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24 loader = new DefaultWarFoundryLoader();
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25 }
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27 return loader;
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28 }
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30 public static void SetDefault(AbstractWarFoundryLoader newLoader)
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31 {
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32 loader = newLoader;
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33 }
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721891008b5c Fixes #22: Add functionality to get failed file loads and reason
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35 private WarFoundryLoader()
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36 {
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37 //Hide constructor
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38 }
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39 }
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40 }