Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate api/Factories/Xml/WarFoundryXmlArmyParser.cs @ 224:f097888efcfe
Fixes #233: "unitPoints" attribute is badly named
* Rename "unitPoints" to "basePoints"
* Re-order schema to more sensible name
* Use new name in code when parsing XML (object property already has sensible name)
Also:
* Rename "dtds" folder to more accurate "schemas"
* Change references to folder in code
author | IBBoard <dev@ibboard.co.uk> |
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date | Mon, 14 Dec 2009 20:50:39 +0000 |
parents | df61d26c23fb |
children | d1068f4b6d1c |
rev | line source |
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1 // This file (WarFoundryXmlArmyParser.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using System.Collections.Generic; |
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7 using System.Xml; |
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8 using IBBoard.Xml; |
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9 using ICSharpCode.SharpZipLib.Zip; |
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10 using IBBoard.WarFoundry.API.Objects; |
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11 |
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12 namespace IBBoard.WarFoundry.API.Factories.Xml |
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13 { |
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14 public class WarFoundryXmlArmyParser |
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15 { |
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16 private ZipFile file; |
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17 private XmlElement elem; |
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18 private Army army; |
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19 private Dictionary<String, Unit> units; |
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20 |
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21 public WarFoundryXmlArmyParser(ZipFile file, XmlElement elem) |
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22 { |
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23 this.file = file; |
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24 this.elem = elem; |
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25 } |
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26 |
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27 public Army GetArmy() |
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28 { |
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29 if (army == null) |
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30 { |
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31 ParseArmy(); |
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32 } |
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33 |
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34 return army; |
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35 } |
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36 |
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37 private void ParseArmy() |
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38 { |
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39 string name = elem.GetAttribute("name"); |
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40 string systemID = elem.GetAttribute("system"); |
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41 GameSystem system = WarFoundryLoader.GetDefault().GetGameSystem(systemID); |
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42 |
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43 if (system == null) |
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44 { |
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45 throw new RequiredDataMissingException(file.Name, "Game System", systemID); |
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46 } |
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47 |
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48 string raceID = elem.GetAttribute("race"); |
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49 Race race = WarFoundryLoader.GetDefault().GetRace(system, raceID); |
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50 |
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51 if (race == null) |
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52 { |
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53 throw new RequiredDataMissingException(file.Name, "Race", raceID); |
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54 } |
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55 |
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56 int points = XmlTools.GetIntValueFromAttribute(elem, "maxPoints"); |
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57 army = new Army(race, name, points, file); |
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58 LoadUnits(); |
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59 } |
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60 |
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61 private void LoadUnits() |
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62 { |
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63 units = new Dictionary<string, Unit>(); |
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64 |
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65 foreach (XmlElement unitElem in WarFoundryXmlFactoryUtils.SelectNodes(elem, "/army:army/army:units/army:unit")) |
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66 { |
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67 string id = unitElem.GetAttribute("id"); |
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68 |
119 | 69 if (!units.ContainsKey(id)) |
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70 { |
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71 string unitTypeId = unitElem.GetAttribute("unitType"); |
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72 UnitType unitType = army.Race.GetUnitType(unitTypeId); |
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73 |
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74 if (unitType == null) |
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75 { |
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76 throw new RequiredDataMissingException(file.Name, "Unit Type", unitTypeId); |
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77 } |
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78 |
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79 string name = unitElem.GetAttribute("unitName"); |
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80 int size = XmlTools.GetIntValueFromAttribute(unitElem, "size"); |
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81 |
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82 Unit unit = new Unit(id, name, size, unitType, army.GetCategory(unitType.MainCategory)); |
119 | 83 army.AddUnit(unit); |
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84 units.Add(id, unit); |
119 | 85 |
121 | 86 LoadUnitEquipment(unitElem, unit); |
87 } | |
88 } | |
89 } | |
90 | |
91 private void LoadUnitEquipment(XmlElement unitElem, Unit unit) | |
92 { | |
93 foreach (XmlElement elem in WarFoundryXmlFactoryUtils.SelectNodes(unitElem, "army:equipment/army:equipItem")) | |
94 { | |
95 string equipID = elem.GetAttribute("id"); | |
96 bool isCustom = XmlTools.GetBoolValueFromAttribute(elem, "isCustomEquipment"); | |
97 | |
98 if (!isCustom) | |
99 { | |
100 UnitEquipmentItem item = unit.UnitType.GetEquipmentItem(equipID); | |
101 | |
102 if (item == null) | |
103 { | |
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104 throw new RequiredDataMissingException(file.Name, "Equipment Item", equipID); |
121 | 105 } |
106 | |
107 double amount = XmlTools.GetDoubleValueFromAttribute(elem, "amount"); | |
108 string equipTypeString = elem.GetAttribute("amountType"); | |
109 | |
110 if (equipTypeString == "ratio") | |
111 { | |
112 unit.SetEquipmentRatio(item, amount); | |
113 } | |
114 else | |
115 { | |
116 //amount should be a whole number, so do type-cast rounding | |
117 unit.SetEquipmentAmount(item, (int) amount); | |
118 } | |
119 } | |
120 else | |
121 { | |
122 //TODO: Load custom equipment | |
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126 } |
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127 } |