Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate api/Objects/Race.cs @ 310:f7c3c1b39726
Re #99: Define "points" values in GameSystem
* Inline some local variables for readability
* Define defaults in schema
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 20 Feb 2011 20:36:48 +0000 |
parents | 92d10b06ab0f |
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rev | line source |
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1 // This file (Race.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using System.Collections.Generic; |
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7 using System.IO; |
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8 using System.Xml; |
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9 using IBBoard.IO; |
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10 using IBBoard.WarFoundry.API.Factories; |
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11 |
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12 namespace IBBoard.WarFoundry.API.Objects |
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13 { |
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14 public class Race : WarFoundryStagedLoadingObject |
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15 { |
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16 public static string SYSTEM_DEFAULT_RACE_ID = "GameDefault"; |
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17 |
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18 private string subID; |
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19 private GameSystem system; |
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20 private string defaultArmyName = ""; |
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21 private Dictionary<Category, Dictionary<string, UnitType>> unitTypesByCat; |
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22 private Dictionary<string, UnitType> unitTypes = new Dictionary<string,UnitType>(); |
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23 private Dictionary<string, EquipmentItem> equipment = new Dictionary<string,EquipmentItem>(); |
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24 private Dictionary<string, Ability> abilities = new Dictionary<string,Ability>(); |
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25 private Dictionary<string, Category> categories = new Dictionary<string,Category>(); |
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26 private Dictionary<string, UnitMemberType> memberTypes = new Dictionary<string, UnitMemberType>(); |
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27 |
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28 public Race(string raceID, string raceName, GameSystem gameSystem, IWarFoundryFactory creatingFactory) : this(raceID, "", raceName, gameSystem, creatingFactory) |
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29 { |
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30 } |
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31 |
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32 public Race(string raceID, string raceSubID, string raceName, GameSystem gameSystem, IWarFoundryFactory creatingFactory) : base(raceID + (raceSubID != "" ? "_" + raceSubID : ""), raceName, creatingFactory) |
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33 { |
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34 subID = (raceSubID == null ? "" : raceSubID); |
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35 system = gameSystem; |
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36 } |
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37 |
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38 public string SubID |
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39 { |
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40 get { return subID; } |
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41 set { subID = (value == null ? "" : value.Trim()); } |
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42 } |
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43 |
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44 public GameSystem GameSystem |
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45 { |
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46 get { return system; } |
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47 set |
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48 { |
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49 if (value == null) |
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51 throw new ArgumentException("Game system for a race cannot be null"); |
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52 } |
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53 |
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54 system = value; |
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55 } |
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56 } |
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57 |
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58 public string ArmyDefaultName |
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59 { |
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60 get { return defaultArmyName; } |
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61 set |
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63 if (value == null) |
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64 { |
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65 throw new ArgumentException("No default army name"); |
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66 } |
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67 |
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68 defaultArmyName = value; |
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69 } |
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71 |
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72 public void AddCategory(Category cat) |
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73 { |
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74 categories[cat.ID] = cat; |
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75 } |
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76 |
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77 /// <summary> |
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78 /// Gets a category from its ID. Attempts to get the category from the race's overrides, or else it falls back to getting the Game System's category with that ID. |
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79 /// </summary> |
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80 /// <param name="id"> |
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81 /// The ID of the category to get |
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82 /// </param> |
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83 /// <returns> |
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84 /// The <code>Category</code> with the specified ID, or null if one doesn't exist. |
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85 /// </returns> |
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86 public Category GetCategory(string id) |
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87 { |
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88 EnsureFullyLoaded(); |
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89 Category cat = null; |
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90 categories.TryGetValue(id, out cat); |
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92 if (cat == null) |
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93 { |
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94 cat = GameSystem.GetCategory(id); |
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95 } |
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97 return cat; |
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98 } |
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99 |
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100 public Category[] Categories |
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101 { |
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102 get |
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103 { |
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104 EnsureFullyLoaded(); |
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105 Category[] cats; |
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106 |
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107 if (!HasCategoryOverrides()) |
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108 { |
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109 cats = GameSystem.Categories; |
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110 } |
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111 else |
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112 { |
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113 cats = DictionaryUtils.ToArray<string, Category>(categories); |
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114 } |
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115 |
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116 return cats; |
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117 } |
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118 } |
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119 |
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120 public bool HasCategoryOverrides() |
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121 { |
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122 EnsureFullyLoaded(); |
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123 return categories.Count > 0; |
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124 } |
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125 |
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126 public void AddEquipmentItem(EquipmentItem item) |
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127 { |
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128 //TODO: Throw DuplicateItemException |
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129 equipment.Add(item.ID, item); |
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130 } |
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131 |
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132 public EquipmentItem GetEquipmentItem(string id) |
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133 { |
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134 EnsureFullyLoaded(); |
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135 return DictionaryUtils.GetValue(equipment, id); |
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136 } |
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137 |
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138 public List<EquipmentItem> GetEquipmentList() |
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139 { |
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140 EnsureFullyLoaded(); |
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141 List<EquipmentItem> items = new List<EquipmentItem>(); |
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142 |
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143 foreach (EquipmentItem item in equipment.Values) |
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144 { |
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145 items.Add(item); |
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146 } |
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147 |
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148 return items; |
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149 } |
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150 |
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151 public void AddUnitType(UnitType type) |
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152 { |
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153 CacheUnitType(type); |
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154 unitTypes.Add(type.ID, type); |
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155 } |
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156 |
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157 public UnitType[] GetUnitTypes(Category cat) |
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158 { |
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159 EnsureFullyLoaded(); |
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160 BuildUnitTypesByCategoryCache(); |
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161 Dictionary<string, UnitType> unitTypesDictionary; |
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162 unitTypesByCat.TryGetValue(cat, out unitTypesDictionary); |
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163 UnitType[] unitTypesArray; |
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164 |
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165 if (unitTypesDictionary == null) |
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166 { |
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167 unitTypesArray = new UnitType[0]; |
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168 } |
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169 else |
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170 { |
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171 unitTypesArray = DictionaryUtils.ToArray<string, UnitType>(unitTypesDictionary); |
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172 } |
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173 |
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174 return unitTypesArray; |
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175 } |
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176 |
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177 private void CacheUnitType(UnitType unit) |
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178 { |
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179 BuildUnitTypesByCategoryCache(); |
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180 |
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181 foreach (Category cat in unit.Categories) |
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182 { |
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183 Dictionary<string, UnitType> catUnitTypes = DictionaryUtils.GetValue(unitTypesByCat, cat); |
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184 |
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185 if (catUnitTypes == null) |
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186 { |
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187 throw new InvalidFileException(String.Format("Unit type {0} with name {1} is a unit of an undefined category ({2})", unit.ID, unit.Name, cat.ID)); |
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188 } |
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189 |
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190 catUnitTypes.Add(unit.ID, unit); |
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191 } |
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192 } |
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193 |
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194 private void BuildUnitTypesByCategoryCache() |
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195 { |
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196 if (unitTypesByCat == null) |
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197 { |
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198 DoBuildUnitTypesByCategoryCache(); |
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199 } |
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200 } |
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201 |
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202 private void DoBuildUnitTypesByCategoryCache() |
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203 { |
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204 unitTypesByCat = new Dictionary<Category,Dictionary<string,UnitType>>(); |
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205 |
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206 foreach (Category category in Categories) |
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207 { |
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208 unitTypesByCat.Add(category, new Dictionary<string, UnitType>()); |
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209 } |
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210 |
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211 foreach (UnitType unit in unitTypes.Values) |
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212 { |
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213 CacheUnitType(unit); |
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214 } |
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215 } |
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216 |
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217 public UnitType GetUnitType(string id) |
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218 { |
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219 EnsureFullyLoaded(); |
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220 return DictionaryUtils.GetValue(unitTypes, id); |
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221 } |
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222 |
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223 public List<Ability> GetAbilityList() |
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224 { |
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225 EnsureFullyLoaded(); |
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226 List<Ability> items = new List<Ability>(); |
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227 items.AddRange(abilities.Values); |
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228 return items; |
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229 } |
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230 |
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231 public void AddAbility(Ability newAbility) |
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232 { |
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233 //TODO: Throw DuplicateItemException |
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234 abilities.Add(newAbility.ID, newAbility); |
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235 } |
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236 |
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237 public Ability GetAbility(string id) |
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238 { |
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239 EnsureFullyLoaded(); |
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240 return DictionaryUtils.GetValue(abilities, id); |
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241 } |
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242 |
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243 protected virtual Dictionary<string, UnitType> RaceUnitTypes |
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244 { |
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245 get { return RaceRawUnitTypes; } |
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246 set { RaceRawUnitTypes = value; } |
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247 } |
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248 |
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249 protected virtual Dictionary<string, EquipmentItem> RaceEquipment |
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250 { |
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251 get { return RaceRawEquipment; } |
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252 set { RaceRawEquipment = value; } |
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253 } |
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254 |
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255 protected virtual Dictionary<string, Ability> RaceAbilities |
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256 { |
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257 get { return RaceRawAbilities; } |
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258 set { RaceRawAbilities = value; } |
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259 } |
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260 |
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261 protected Dictionary<string, UnitType> RaceRawUnitTypes |
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262 { |
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263 get { return unitTypes; } |
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264 set { unitTypes = value; } |
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265 } |
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266 |
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267 protected Dictionary<string, EquipmentItem> RaceRawEquipment |
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268 { |
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269 get { return equipment; } |
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270 set { equipment = value; } |
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271 } |
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272 |
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273 protected Dictionary<string, Ability> RaceRawAbilities |
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274 { |
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275 get { return abilities; } |
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276 set { abilities = value; } |
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277 } |
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278 |
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279 public void AddUnitMemberType(UnitMemberType memberType) |
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280 { |
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281 memberTypes[memberType.ID] = memberType; |
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282 } |
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283 |
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284 /// <summary> |
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285 /// Gets a unit member type by its ID. |
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286 /// </summary> |
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287 /// <param name="id"> |
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288 /// The ID of the unit member type to get |
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289 /// </param> |
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290 /// <returns> |
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291 /// The <code>UnitMemberType</code> with the specified ID, or null if one doesn't exist. |
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292 /// </returns> |
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293 public UnitMemberType GetUnitMemberType(string id) |
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294 { |
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295 EnsureFullyLoaded(); |
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296 return DictionaryUtils.GetValue(memberTypes, id); |
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297 } |
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298 |
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299 public UnitMemberType[] UnitMemberTypes |
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300 { |
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301 get |
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302 { |
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303 EnsureFullyLoaded(); |
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304 return DictionaryUtils.ToArray(memberTypes); |
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305 } |
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306 } |
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307 } |
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308 } |