comparison API/Factories/AbstractNonNativeFileExtensionWarFoundryFactory.cs @ 482:1ed2f3ab5e35

Re #419: Remove assumptions of a file-based install * Swap API to using new "loadable object" and "loadable object source" wrappers to allow file-based or memory-based loading
author IBBoard <dev@ibboard.co.uk>
date Sat, 07 Jul 2012 21:01:32 +0100
parents cbeee87dc2d3
children
comparison
equal deleted inserted replaced
481:81f32062c9fa 482:1ed2f3ab5e35
3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. 3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
4 using System; 4 using System;
5 using System.Collections.Generic; 5 using System.Collections.Generic;
6 using System.IO; 6 using System.IO;
7 using IBBoard.WarFoundry.API.Objects; 7 using IBBoard.WarFoundry.API.Objects;
8 using IBBoard.WarFoundry.API.Loading;
8 9
9 namespace IBBoard.WarFoundry.API.Factories 10 namespace IBBoard.WarFoundry.API.Factories
10 { 11 {
11 public abstract class AbstractNonNativeFileExtensionWarFoundryFactory : AbstractNonNativeWarFoundryFactory<FileInfo> 12 public abstract class AbstractNonNativeFileExtensionWarFoundryFactory : AbstractNonNativeWarFoundryFactory<ILoadableObject>
12 { 13 {
13 protected abstract string ArmyFileExtension { get; } 14 protected abstract string ArmyFileExtension { get; }
14 15
15 protected abstract string RaceFileExtension { get; } 16 protected abstract string RaceFileExtension { get; }
16 17
17 protected abstract string GameSystemFileExtension { get; } 18 protected abstract string GameSystemFileExtension { get; }
18 19
19 protected override bool CheckCanHandleFileFormat(FileInfo file) 20 protected override bool CheckCanHandleFileFormat(ILoadableObject file)
20 { 21 {
21 return CheckCanHandleFileAsArmy(file) || CheckCanHandleFileAsRace(file) || CheckCanHandleFileAsGameSystem(file); 22 return CheckCanHandleFileAsArmy(file) || CheckCanHandleFileAsRace(file) || CheckCanHandleFileAsGameSystem(file);
22 } 23 }
23 24
24 protected override bool CheckCanHandleFileAsArmy(FileInfo file) 25 protected override bool CheckCanHandleFileAsArmy(ILoadableObject file)
25 { 26 {
26 return ArmyFileExtension != null && file.Name.ToLower().EndsWith(ArmyFileExtension); 27 return ArmyFileExtension != null && file.Name.ToLower().EndsWith(ArmyFileExtension);
27 } 28 }
28 29
29 protected override bool CheckCanHandleFileAsRace(FileInfo file) 30 protected override bool CheckCanHandleFileAsRace(ILoadableObject file)
30 { 31 {
31 return RaceFileExtension != null && file.Name.ToLower().EndsWith(RaceFileExtension); 32 return RaceFileExtension != null && file.Name.ToLower().EndsWith(RaceFileExtension);
32 } 33 }
33 34
34 protected override bool CheckCanHandleFileAsGameSystem(FileInfo file) 35 protected override bool CheckCanHandleFileAsGameSystem(ILoadableObject file)
35 { 36 {
36 return GameSystemFileExtension != null && file.Name.ToLower().EndsWith(GameSystemFileExtension); 37 return GameSystemFileExtension != null && file.Name.ToLower().EndsWith(GameSystemFileExtension);
37 } 38 }
38 39
39 protected override FileInfo GetFileAsSupportedType(FileInfo file) 40 protected override ILoadableObject GetFileAsSupportedType(ILoadableObject file)
40 { 41 {
41 return file; 42 return file;
42 } 43 }
43 44
44 protected abstract Army CreateArmyFromFile(FileInfo file); 45 protected abstract Army CreateArmyFromFile(ILoadableObject file);
45 46
46 protected abstract Race CreateRaceFromFile(FileInfo file); 47 protected abstract Race CreateRaceFromFile(ILoadableObject file);
47 48
48 protected abstract GameSystem CreateGameSystemFromFile(FileInfo file); 49 protected abstract GameSystem CreateGameSystemFromFile(ILoadableObject file);
49 50
50 protected override ICollection<IWarFoundryObject> DoCreateObjectsFromFile(FileInfo file) 51 protected override ICollection<IWarFoundryObject> DoCreateObjectsFromFile(ILoadableObject file)
51 { 52 {
52 IWarFoundryObject obj = null; 53 IWarFoundryObject obj = null;
53 54
54 if (CheckCanHandleFileAsGameSystem(file)) 55 if (CheckCanHandleFileAsGameSystem(file))
55 { 56 {