comparison API/Factories/DummyWarFoundryFactory.cs @ 420:22561233df69

Code cleanup - remove warnings * Add some dummy code to use events that Visual Studio thinks aren't used but MonoDevelop didn't care about
author IBBoard <dev@ibboard.co.uk>
date Mon, 26 Sep 2011 20:17:37 +0100
parents 3c4a6403a88c
children 1ed2f3ab5e35
comparison
equal deleted inserted replaced
419:71fceea2725b 420:22561233df69
17 public event SingleArgMethodInvoker<GameSystem> GameSystemLoaded; 17 public event SingleArgMethodInvoker<GameSystem> GameSystemLoaded;
18 18
19 public event SingleArgMethodInvoker<Race> RaceLoaded; 19 public event SingleArgMethodInvoker<Race> RaceLoaded;
20 20
21 public event SingleArgMethodInvoker<Army> ArmyLoaded; 21 public event SingleArgMethodInvoker<Army> ArmyLoaded;
22 22
23 public DummyWarFoundryFactory() 23 public DummyWarFoundryFactory()
24 { 24 {
25 //Public constructor 25 if (GameSystemLoaded != null && RaceLoaded != null && ArmyLoaded != null)
26 {
27 //Do nothing special - we're hiding "unused code" warnings for events our interface requires
28 }
26 } 29 }
27 30
28 public void CompleteLoading(IWarFoundryStagedLoadObject obj) 31 public void CompleteLoading(IWarFoundryStagedLoadObject obj)
29 { 32 {
30 obj.SetAsFullyLoaded(); 33 obj.SetAsFullyLoaded();