Mercurial > repos > IBDev-IBBoard.WarFoundry.API
comparison API/Exporters/WarFoundryXMLWithXSLExporter.cs @ 401:3a71f8af5bde xml-basic
Correct count of unit items
author | Dan.Kulinski@dank-laptop.Global.Local |
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date | Mon, 15 Aug 2011 07:53:58 -0600 |
parents | 9a49d34599fb |
children | 5d7584a73d7f |
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400:0cfa43fd9020 | 401:3a71f8af5bde |
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95 armyUnit.SetAttribute("models", uni.Size.ToString()); | 95 armyUnit.SetAttribute("models", uni.Size.ToString()); |
96 | 96 |
97 foreach (UnitEquipmentItem equip in uni.GetEquipment()) | 97 foreach (UnitEquipmentItem equip in uni.GetEquipment()) |
98 { | 98 { |
99 XmlElement armyEquipmentItem = armyList.CreateElement("equipmentItem"); | 99 XmlElement armyEquipmentItem = armyList.CreateElement("equipmentItem"); |
100 armyEquipmentItem.SetAttribute("count", equip.CostMultiplier.ToString()); | 100 //armyEquipmentItem.SetAttribute("count", equip.CostMultiplier.ToString()); |
101 | 101 |
102 // Item Name | 102 // Item Name |
103 XmlElement armyEquipmentName = armyList.CreateElement("name"); | 103 XmlElement armyEquipmentName = armyList.CreateElement("name"); |
104 armyEquipmentName.InnerText = equip.Name; | 104 armyEquipmentName.InnerText = equip.Name; |
105 armyEquipmentItem.AppendChild(armyEquipmentName); | 105 armyEquipmentItem.AppendChild(armyEquipmentName); |
106 | 106 |
107 // Item description | 107 int armyEquipAmount = 0; |
108 XmlElement armyEquipmentDesc = armyList.CreateElement("desc"); | |
109 double amount = UnitEquipmentUtil.GetEquipmentAmount(uni, equip); | |
110 string amountString = ""; | |
111 | 108 |
112 | 109 if (UnitEquipmentUtil.GetEquipmentAmount(uni, equip) == null) |
113 // TODO Change to report number, no string needed, add as attribute to armyEquipmentItem | |
114 if (UnitEquipmentUtil.GetEquipmentAmountIsRatio(uni, equip)) | |
115 { | 110 { |
116 if (amount == 100) | 111 armyEquipAmount = 0; |
117 { | |
118 amountString = GetEquipmentAmountAllTranslation(uni); | |
119 } | |
120 else | |
121 { | |
122 int number = UnitEquipmentUtil.GetEquipmentAmountTaken(uni, equip); | |
123 amountString = GetEquipmentAmountRatioTranslation(amount, number); | |
124 } | |
125 } | 112 } |
126 else | 113 else |
127 { | 114 { |
128 if (amount == -1) | 115 armyEquipAmount = (int)UnitEquipmentUtil.GetEquipmentAmount(uni, equip); |
129 { | |
130 amountString = GetEquipmentAmountAllTranslation(uni); | |
131 } | |
132 else | |
133 { | |
134 amountString = GetEquipmentAmountNumberTranslation((int)amount); | |
135 } | |
136 } | 116 } |
137 armyEquipmentDesc.InnerText = Translation.GetTranslation("armyHtmlExportEquipAmountRatio","{0} for {1}", equip.Name, amountString); | 117 |
138 armyEquipmentItem.SetAttribute("count", amountString); | 118 if (UnitEquipmentUtil.GetEquipmentAmountIsRatio(uni, equip)) |
119 { | |
120 float fraction = (float)(armyEquipAmount / 100.0); | |
121 armyEquipAmount = (int)(fraction * uni.Size); | |
122 } | |
123 | |
124 armyEquipmentItem.SetAttribute("count", armyEquipAmount.ToString()); | |
139 | 125 |
140 armyEquipmentItem.AppendChild(armyEquipmentDesc); | |
141 armyUnit.AppendChild(armyEquipmentItem); | 126 armyUnit.AppendChild(armyEquipmentItem); |
142 } | 127 } |
143 | 128 |
144 foreach (Ability abil in uni.Abilities) | 129 foreach (Ability abil in uni.Abilities) |
145 { | 130 { |