comparison API/Objects/UnitEquipmentItem.cs @ 337:3c4a6403a88c

* Fix capitalisation so that new files are in the namespace no-open-ticket
author IBBoard <dev@ibboard.co.uk>
date Sun, 03 Apr 2011 18:50:32 +0000
parents
children 7e95b880f9cc
comparison
equal deleted inserted replaced
336:3631c1493c7f 337:3c4a6403a88c
1 // This file (UnitEquipmentItem.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
2 //
3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
4
5 using System;
6 using IBBoard.CustomMath;
7 using IBBoard.Limits;
8 using IBBoard.WarFoundry.API.Util;
9 using IBBoard.Lang;
10 //using IBBoard.WarFoundry.API.Objects;
11
12 namespace IBBoard.WarFoundry.API.Objects
13 {
14 /// <summary>
15 /// Summary description for UnitEquipmentItem.
16 /// </summary>
17 public class UnitEquipmentItem : WarFoundryObject
18 {
19 private EquipmentItem item;
20 private bool required;
21 private bool roundUp;
22 private double costMultiplier;
23 private RoundType roundType;
24 private string[] mutexGroups;
25 private UnitType unitType;
26 private string slotName = "";
27 private ILimit minLimit;
28 private ILimit maxLimit;
29 public UnitEquipmentItem(EquipmentItem equipmentItem, UnitType equipmentFor)
30 : this(equipmentItem, equipmentFor, new string[0])
31 {
32 //Do nothing extra
33 }
34
35 public UnitEquipmentItem(EquipmentItem equipmentItem, UnitType equipmentFor, params string[] mutexGroups)
36 {
37 item = equipmentItem;
38 unitType = equipmentFor;
39 this.mutexGroups = mutexGroups;
40 unitType.AddEquipmentItem(this);
41 }
42
43 public override string Name
44 {
45 get
46 {
47 return item.Name;
48 }
49 set
50 {
51 base.Name = value;
52 }
53 }
54
55 public override string ID
56 {
57 get
58 {
59 return (EquipmentForUnit == null ? base.ID : EquipmentForUnit.ID) + EquipmentItemID;
60 }
61 set
62 {
63 base.ID = value;
64 }
65 }
66
67 public string EquipmentItemID
68 {
69 get { return item.ID; }
70 }
71
72 public double Cost
73 {
74 get
75 {
76 return IBBMath.Round(EquipmentItem.Cost * CostMultiplier, CostRoundType);
77 }
78 }
79
80 public double CostMultiplier
81 {
82 get { return costMultiplier; }
83 set
84 {
85 costMultiplier = value;
86 }
87 }
88
89 public RoundType CostRoundType
90 {
91 get { return roundType; }
92 set
93 {
94 roundType = value;
95 }
96 }
97
98 public bool IsRequired
99 {
100 get { return required; }
101 set { required = value; }
102 }
103
104 public bool RoundNumberUp
105 {
106 get { return roundUp; }
107 set { roundUp = value; }
108 }
109
110 public GameSystem GameSystem
111 {
112 get { return EquipmentItem.GameSystem; }
113 }
114
115 public String[] MutexGroups
116 {
117 get { return (string[]) mutexGroups.Clone(); }
118 }
119
120 public UnitType EquipmentForUnit
121 {
122 get { return unitType; }
123 }
124
125 public bool IsRatioLimit
126 {
127 get { return MinLimit is IPercentageLimit && MaxLimit is IPercentageLimit; }
128 }
129
130 /// <summary>
131 /// Gets the Limit object for the minimum number of items that can be taken
132 /// </summary>
133 public ILimit MinLimit
134 {
135 get
136 {
137 ILimit limit = minLimit;
138
139 if (limit == null)
140 {
141 if (maxLimit != null)
142 {
143 limit = maxLimit;
144 }
145 else
146 {
147 limit = new SimpleRoundedPercentageLimit(100, false);
148 }
149 }
150
151 return limit;
152 }
153 set
154 {
155 if (value != null)
156 {
157 minLimit = value;
158 }
159 }
160 }
161
162 /// <summary>
163 /// Gets the Limit object for the maximum number of items that can be taken
164 /// </summary>
165 public ILimit MaxLimit
166 {
167 get
168 {
169 ILimit limit = maxLimit;
170
171 if (limit == null)
172 {
173 if (minLimit != null)
174 {
175 limit = minLimit;
176 }
177 else
178 {
179 limit = new SimpleRoundedPercentageLimit(100, false);
180 }
181 }
182
183 return limit;
184 }
185 set
186 {
187 if (value != null)
188 {
189 maxLimit = value;
190 }
191 }
192 }
193
194 public EquipmentItem EquipmentItem
195 {
196 get { return item; }
197 }
198
199 public override string ToString()
200 {
201 return Translation.GetTranslation("UnitEquipmentItemName", "{0} ({1}{2} each)", Name, Cost, GameSystem.GetPointsAbbrev(Cost));
202 }
203
204 public bool HasAlternatives()
205 {
206 if (MutexGroups.Length == 0)
207 {
208 return false;
209 }
210 else if (EquipmentForUnit == null)
211 {
212 return false;
213 }
214 else
215 {
216 //If the number of items in the MutEx group is greater than one then it must be this item plus another
217 return EquipmentForUnit.GetEquipmentItemsByExclusionGroups(MutexGroups).Length > 1;
218 }
219 }
220
221 public string Description
222 {
223 get { return EquipmentItem.Description; }
224 }
225
226 public Race EquipmentForRace
227 {
228 get { return EquipmentItem.EquipmentForRace; }
229 }
230
231 public bool CanBeUsedWithItem(EquipmentItem item)
232 {
233 return EquipmentItem.CanBeUsedWithItem(item);
234 }
235
236 public string SlotName
237 {
238 get { return slotName; }
239 set
240 {
241 if (value != null && value != "")
242 {
243 slotName = value;
244 }
245 }
246 }
247 }
248 }