Mercurial > repos > IBDev-IBBoard.WarFoundry.API
comparison API/WarFoundryCore.cs @ 337:3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 03 Apr 2011 18:50:32 +0000 |
parents | |
children | c32bb2a53b87 |
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336:3631c1493c7f | 337:3c4a6403a88c |
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1 // This file (WarFoundryCore.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. | |
2 // | |
3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. | |
4 | |
5 using System; | |
6 using IBBoard.Logging; | |
7 using IBBoard.WarFoundry.API.Objects; | |
8 | |
9 namespace IBBoard.WarFoundry.API | |
10 { | |
11 public class WarFoundryCore | |
12 { | |
13 public static readonly int INFINITY = -1; | |
14 public static event GameSystemChangedDelegate GameSystemChanged; | |
15 public static event ArmyChangedDelegate ArmyChanged; | |
16 | |
17 private static GameSystem system; | |
18 private static Army currentArmy; | |
19 | |
20 public static GameSystem CurrentGameSystem | |
21 { | |
22 get { return system; } | |
23 set | |
24 { | |
25 if (system==null || !system.Equals(value)) | |
26 { | |
27 GameSystem oldSystem = system; | |
28 system = value; | |
29 | |
30 if (system==null) | |
31 { | |
32 LogNotifier.Debug(typeof(WarFoundryCore), "Game system set to null"); | |
33 } | |
34 else | |
35 { | |
36 LogNotifier.DebugFormat(typeof(WarFoundryCore), "Game system set to {0} with ID {1}", system.Name, system.ID); | |
37 } | |
38 | |
39 if (GameSystemChanged!=null) | |
40 { | |
41 GameSystemChanged(oldSystem, system); | |
42 } | |
43 | |
44 //If we've changed the game system then we can't keep the current army | |
45 CurrentArmy = null; | |
46 } | |
47 } | |
48 } | |
49 | |
50 public static Army CurrentArmy | |
51 { | |
52 get { return currentArmy; } | |
53 set | |
54 { | |
55 if (currentArmy==null || !currentArmy.Equals(value)) | |
56 { | |
57 Army oldArmy = currentArmy; | |
58 | |
59 if (value != null) | |
60 { | |
61 CurrentGameSystem = value.GameSystem; //Set the game system in case the new army is from a different system | |
62 currentArmy = value; | |
63 } | |
64 else | |
65 { | |
66 currentArmy = null; | |
67 } | |
68 | |
69 if (ArmyChanged!=null) | |
70 { | |
71 ArmyChanged(oldArmy, currentArmy); | |
72 } | |
73 } | |
74 } | |
75 } | |
76 } | |
77 } |