comparison schemas/system.xsd @ 390:4e0031339bcb default-army-name

Re #97: Default army size papercut. Updated GameSystem.cs, system.xsd and Factories to accommodate default system size.
author snowblizz
date Sun, 12 Dec 2010 15:27:07 +0000
parents c1d55ea8a2a1
children 376da2b24de1
comparison
equal deleted inserted replaced
389:121d9d1ba53c 390:4e0031339bcb
37 </xs:element> 37 </xs:element>
38 <xs:any minOccurs="0" maxOccurs="unbounded" processContents="lax"/> 38 <xs:any minOccurs="0" maxOccurs="unbounded" processContents="lax"/>
39 </xs:sequence> 39 </xs:sequence>
40 <xs:attribute name="id" type="xs:string" /> 40 <xs:attribute name="id" type="xs:string" />
41 <xs:attribute name="name" type="xs:string" use="required"/> 41 <xs:attribute name="name" type="xs:string" use="required"/>
42 <xs:attribute name="defaultArmySize" type="xs:integer" default="0"/>
42 <xs:attribute name="warn" type="xs:boolean" default="false"/> 43 <xs:attribute name="warn" type="xs:boolean" default="false"/>
43 <xs:attribute name="allowAllies" type="xs:boolean" default="true"/> 44 <xs:attribute name="allowAllies" type="xs:boolean" default="true"/>
44 <xs:anyAttribute processContents="lax"/> 45 <xs:anyAttribute processContents="lax"/>
45 </xs:complexType> 46 </xs:complexType>
46 <xs:keyref name="defaultStatsRef" refer="statsKey"> 47 <xs:keyref name="defaultStatsRef" refer="statsKey">