Mercurial > repos > IBDev-IBBoard.WarFoundry.API
comparison api/Objects/UnitEquipmentRatioSelection.cs @ 95:6c6cfe5594fc
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
* Create new "equipment selection" objects to track equipment selection amounts and cost
* Create ratio version
* Creat absolute amount version
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 09 Aug 2009 10:34:09 +0000 |
parents | |
children | 95746083d037 |
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94:49a83020174e | 95:6c6cfe5594fc |
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1 // This file (UnitEquipmentRatioSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard | |
2 // | |
3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. | |
4 | |
5 using System; | |
6 | |
7 namespace IBBoard.WarFoundry.API.Objects | |
8 { | |
9 /// <summary> | |
10 /// An object to hold the selection of a unit's equipment where the selection was made as a percentage or ratio | |
11 /// of the total size of the unit | |
12 /// </summary> | |
13 public class UnitEquipmentRatioSelection : AbstractUnitEquipmentItemSelection | |
14 { | |
15 public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount) | |
16 { | |
17 } | |
18 | |
19 public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, item.MinPercentage) | |
20 { | |
21 } | |
22 | |
23 public override double TotalCost | |
24 { | |
25 get | |
26 { | |
27 return CalculateAmount() * EquipmentItem.Cost; | |
28 } | |
29 } | |
30 | |
31 private double CalculateAmount() | |
32 { | |
33 double numberTaken = AmountTaken * EquipmentForUnit.Size; | |
34 return (EquipmentItem.RoundNumberUp ? Math.Ceiling(numberTaken) : Math.Floor(numberTaken)); | |
35 } | |
36 | |
37 protected override bool IsValidValue (double newValue) | |
38 { | |
39 return (EquipmentItem.MinPercentage <= newValue) && (newValue <= EquipmentItem.MaxPercentage); | |
40 } | |
41 } | |
42 } |