Mercurial > repos > IBDev-IBBoard.WarFoundry.API
comparison api/Objects/IWarFoundryStagedLoadObject.cs @ 51:b271a2252758
Re #50 - Fully load XML files
* Load remaining GameSystem attributes
* Add "AllowAllies" property to GameSystem class
* Add "is loading" methods to "staged loading" interface
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 28 Mar 2009 21:00:35 +0000 |
parents | 306558904c2a |
children | 2f3cafb69799 |
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50:bb6b993b98bf | 51:b271a2252758 |
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24 /// <value> | 24 /// <value> |
25 /// Returns <code>true</code> if the object has been fully loaded with all data, else returns <code>false</code> | 25 /// Returns <code>true</code> if the object has been fully loaded with all data, else returns <code>false</code> |
26 /// </value> | 26 /// </value> |
27 bool IsFullyLoaded { get; } | 27 bool IsFullyLoaded { get; } |
28 | 28 |
29 /// <value> | |
30 /// Returns <code>true</code> if the object is in the process of being fully loaded with all data, else returns <code>false</code> | |
31 /// </value> | |
32 bool IsLoading { get; } | |
33 | |
29 /// <summary> | 34 /// <summary> |
30 /// Marks the object as fully loaded so that no more load checking is required. | 35 /// Marks the object as fully loaded so that no more load checking is required. |
31 /// </summary> | 36 /// </summary> |
32 void SetAsFullyLoaded(); | 37 void SetAsFullyLoaded(); |
38 | |
39 /// <summary> | |
40 /// Markes the object as being in the process of being fully loaded. | |
41 /// </summary> | |
42 void SetAsLoading(); | |
33 } | 43 } |
34 } | 44 } |