comparison api/Objects/IWarFoundryStagedLoadObject.cs @ 51:b271a2252758

Re #50 - Fully load XML files * Load remaining GameSystem attributes * Add "AllowAllies" property to GameSystem class * Add "is loading" methods to "staged loading" interface
author IBBoard <dev@ibboard.co.uk>
date Sat, 28 Mar 2009 21:00:35 +0000
parents 306558904c2a
children 2f3cafb69799
comparison
equal deleted inserted replaced
50:bb6b993b98bf 51:b271a2252758
24 /// <value> 24 /// <value>
25 /// Returns <code>true</code> if the object has been fully loaded with all data, else returns <code>false</code> 25 /// Returns <code>true</code> if the object has been fully loaded with all data, else returns <code>false</code>
26 /// </value> 26 /// </value>
27 bool IsFullyLoaded { get; } 27 bool IsFullyLoaded { get; }
28 28
29 /// <value>
30 /// Returns <code>true</code> if the object is in the process of being fully loaded with all data, else returns <code>false</code>
31 /// </value>
32 bool IsLoading { get; }
33
29 /// <summary> 34 /// <summary>
30 /// Marks the object as fully loaded so that no more load checking is required. 35 /// Marks the object as fully loaded so that no more load checking is required.
31 /// </summary> 36 /// </summary>
32 void SetAsFullyLoaded(); 37 void SetAsFullyLoaded();
38
39 /// <summary>
40 /// Markes the object as being in the process of being fully loaded.
41 /// </summary>
42 void SetAsLoading();
33 } 43 }
34 } 44 }