Mercurial > repos > IBDev-IBBoard.WarFoundry.API
comparison api/Objects/UnitEquipmentNumericSelection.cs @ 96:ced5a18d9f52
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
* Rework Unit's internals on how it stores equipment selection amounts
* Fix logic error in "IsValidValue()" for absolute equipment selections
* Fix calculation error when using "equip all" for absolute equipment selections
* Make abstract equipment selection object set amount taken using property to trigger value checking
Also:
* Line ending cleanup in UnitEquipmentItem
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 09 Aug 2009 11:09:12 +0000 |
parents | 6c6cfe5594fc |
children | 95746083d037 |
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95:6c6cfe5594fc | 96:ced5a18d9f52 |
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18 | 18 |
19 public override double TotalCost | 19 public override double TotalCost |
20 { | 20 { |
21 get | 21 get |
22 { | 22 { |
23 return AmountTaken * EquipmentItem.Cost; | 23 return CalculateAmount() * EquipmentItem.Cost; |
24 } | 24 } |
25 } | |
26 | |
27 private double CalculateAmount() | |
28 { | |
29 return (AmountTaken == WarFoundryCore.INFINITY ? EquipmentForUnit.Size : AmountTaken); | |
25 } | 30 } |
26 | 31 |
27 protected override bool IsValidValue (double newValue) | 32 protected override bool IsValidValue (double newValue) |
28 { | 33 { |
29 return newValue = Math.Round(newValue); | 34 return newValue == Math.Round(newValue); |
30 } | 35 } |
31 } | 36 } |
32 } | 37 } |