Mercurial > repos > IBDev-IBBoard.WarFoundry.API
comparison api/Objects/Army.cs @ 58:e53ed2d613a1
Re #61 - Complete structure of WarFoundry API objects
* Migrate AddUnit/RemoveUnit methods to Army for easier army loading
* Migrate requirement checking call to Army, since ArmyCategory just called parent army anyway
Also:
* Use genericed collections in Army
* Remove failed unit requirements from ArmyCategory
* Alter army.xsd to stop negatives in equipment amounts
author | IBBoard <dev@ibboard.co.uk> |
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date | Tue, 07 Apr 2009 15:28:06 +0000 |
parents | 306558904c2a |
children | 3fa4658c50c6 |
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57:e0ce5578e7c2 | 58:e53ed2d613a1 |
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2 // | 2 // |
3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. | 3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. |
4 | 4 |
5 using System; | 5 using System; |
6 using System.IO; | 6 using System.IO; |
7 using System.Collections; | |
8 using System.Collections.Generic; | 7 using System.Collections.Generic; |
9 using System.Text; | 8 using System.Text; |
10 using System.Xml; | 9 using System.Xml; |
11 using IBBoard.WarFoundry.API; | 10 using IBBoard.WarFoundry.API; |
12 using IBBoard.WarFoundry.API.Factories; | 11 using IBBoard.WarFoundry.API.Factories; |
22 { | 21 { |
23 //private GameSystem system; | 22 //private GameSystem system; |
24 private Race armyRace; | 23 private Race armyRace; |
25 private int maxPoints; | 24 private int maxPoints; |
26 private double pointsTotal; | 25 private double pointsTotal; |
27 private ArmyCategory[] categories; | 26 private Dictionary<Category, ArmyCategory> categories; |
28 | 27 |
29 public event ObjectAddDelegate UnitAdded; | 28 public event ObjectAddDelegate UnitAdded; |
30 public event ObjectRemoveDelegate UnitRemoved; | 29 public event ObjectRemoveDelegate UnitRemoved; |
31 public event FailedUnitRequirementDelegate FailedRequirement; | 30 public event FailedUnitRequirementDelegate FailedRequirement; |
32 public event DoubleValChangedDelegate PointsValueChanged; | 31 public event DoubleValChangedDelegate PointsValueChanged; |
44 PointsValueChangedMethod = new DoubleValChangedDelegate(PointsValueChangedHandler); | 43 PointsValueChangedMethod = new DoubleValChangedDelegate(PointsValueChangedHandler); |
45 } | 44 } |
46 | 45 |
47 public ArmyCategory GetCategory(Category cat) | 46 public ArmyCategory GetCategory(Category cat) |
48 { | 47 { |
49 foreach (ArmyCategory armyCat in Categories) | 48 ArmyCategory armyCat = null; |
50 { | 49 ArmyCategories.TryGetValue(cat, out armyCat); |
51 if (armyCat.Category.Equals(cat)) | 50 return armyCat; |
52 { | 51 } |
53 return armyCat; | 52 |
54 } | 53 private Dictionary<Category, ArmyCategory> ArmyCategories |
55 } | 54 { |
56 | 55 get |
57 return null; | |
58 } | |
59 | |
60 public ArmyCategory[] Categories | |
61 { | |
62 get | |
63 { | 56 { |
64 if (categories==null) | 57 if (categories==null) |
65 { | 58 { |
59 categories = new Dictionary<Category, ArmyCategory>(); | |
66 Category[] raceCats = Race.Categories; | 60 Category[] raceCats = Race.Categories; |
67 ArmyCategory cat; | 61 ArmyCategory cat; |
68 int raceCatCount = raceCats.Length; | 62 int raceCatCount = raceCats.Length; |
69 categories = new ArmyCategory[raceCatCount]; | |
70 | 63 |
71 for (int i = 0; i < raceCatCount; i++) | 64 for (int i = 0; i < raceCatCount; i++) |
72 { | 65 { |
73 cat = new ArmyCategory(this, raceCats[i]); | 66 Category raceCat = raceCats[i]; |
74 categories[i] = cat; | 67 cat = new ArmyCategory(this, raceCat); |
68 categories[raceCat] = cat; | |
75 cat.PointsValueChanged+= PointsValueChangedMethod; | 69 cat.PointsValueChanged+= PointsValueChangedMethod; |
76 cat.UnitAdded+=new ObjectAddDelegate(Army_UnitAdded); | 70 cat.UnitAdded+=new ObjectAddDelegate(Army_UnitAdded); |
77 cat.UnitRemoved+=new ObjectRemoveDelegate(Army_UnitRemoved); | 71 cat.UnitRemoved+=new ObjectRemoveDelegate(Army_UnitRemoved); |
78 cat.RequirementsFailed+=new FailedUnitRequirementDelegate(Army_FailedRequirement); | |
79 } | 72 } |
80 } | 73 } |
81 | 74 |
82 return categories; | 75 return categories; |
76 } | |
77 } | |
78 | |
79 public ArmyCategory[] Categories | |
80 { | |
81 get | |
82 { | |
83 return DictionaryUtils.ToArray<Category, ArmyCategory>(ArmyCategories); | |
83 } | 84 } |
84 } | 85 } |
85 | 86 |
86 public Race Race | 87 public Race Race |
87 { | 88 { |
154 | 155 |
155 public double PointsTotal | 156 public double PointsTotal |
156 { | 157 { |
157 get { return TotalPoints; } | 158 get { return TotalPoints; } |
158 } | 159 } |
160 | |
161 public void AddUnit(Unit unit) | |
162 { | |
163 List<FailedUnitRequirement> failedReqs = CanAddUnit(unit); | |
164 unit.Army = this; | |
165 ArmyCategory armyCat = GetCategory(unit.UnitType.MainCategory); | |
166 armyCat.AddUnit(unit); | |
167 OnUnitAdded(unit, failedReqs); | |
168 } | |
169 | |
170 public void RemoveUnit(Unit unit) | |
171 { | |
172 List<FailedUnitRequirement> failedReqs = CanRemoveUnit(unit); | |
173 unit.Army = null; | |
174 ArmyCategory armyCat = GetCategory(unit.UnitType.MainCategory); | |
175 armyCat.RemoveUnit(unit); | |
176 OnUnitRemoved(unit, failedReqs); | |
177 } | |
159 | 178 |
160 public Unit[] GetUnits(Category cat) | 179 public Unit[] GetUnits(Category cat) |
161 { | 180 { |
162 return GetUnits(this.GetCategory(cat)); | 181 return GetUnits(this.GetCategory(cat)); |
163 } | 182 } |
167 return cat.GetUnits(); | 186 return cat.GetUnits(); |
168 } | 187 } |
169 | 188 |
170 public Unit[] GetUnits() | 189 public Unit[] GetUnits() |
171 { | 190 { |
172 ArrayList fullList = new ArrayList(); | 191 List<Unit> fullList = new List<Unit>(); |
173 | 192 |
174 foreach(ArmyCategory cat in Categories) | 193 foreach(ArmyCategory cat in Categories) |
175 { | 194 { |
176 foreach(Unit unit in cat.GetUnits()) | 195 fullList.AddRange(cat.GetUnits()); |
177 { | 196 } |
178 if (!fullList.Contains(unit)) | 197 |
179 { | 198 return fullList.ToArray(); |
180 fullList.Add(unit); | |
181 } | |
182 } | |
183 } | |
184 | |
185 return (Unit[])fullList.ToArray(typeof(Unit)); | |
186 } | 199 } |
187 | 200 |
188 public int MaxPoints | 201 public int MaxPoints |
189 { | 202 { |
190 get { return maxPoints; } | 203 get { return maxPoints; } |
251 | 264 |
252 private void Army_UnitRemoved(object val) | 265 private void Army_UnitRemoved(object val) |
253 { | 266 { |
254 OnUnitRemoved((Unit)val); | 267 OnUnitRemoved((Unit)val); |
255 } | 268 } |
256 | |
257 private void Army_FailedRequirement(List<FailedUnitRequirement> failedRequirements) | |
258 { | |
259 if (FailedRequirement!=null) | |
260 { | |
261 FailedRequirement(failedRequirements); | |
262 } | |
263 } | |
264 } | 269 } |
265 } | 270 } |