comparison api/Objects/UnitType.cs @ 67:e6200220ece3

Re #50 - Complete core loading of WarFoundry XML files * Clean up stat loading for game systems and unit types * Delete rogue character that stopped code compiling
author IBBoard <dev@ibboard.co.uk>
date Sat, 25 Apr 2009 14:59:23 +0000
parents d100ca4bd0c1
children 10d14a7051d5
comparison
equal deleted inserted replaced
66:d100ca4bd0c1 67:e6200220ece3
269 return DictionaryUtils.ToArray<string, UnitEquipmentItem>(equipment); 269 return DictionaryUtils.ToArray<string, UnitEquipmentItem>(equipment);
270 } 270 }
271 271
272 public UnitEquipmentItem[] GetEquipmentItemsByExclusionGroup(string group) 272 public UnitEquipmentItem[] GetEquipmentItemsByExclusionGroup(string group)
273 { 273 {
274 List<UnitEquipmentItem> list = nDictionaryUtils.GetValue(equipmentExclusionGroups, group); 274 List<UnitEquipmentItem> list = DictionaryUtils.GetValue(equipmentExclusionGroups, group);
275 275
276 if (list == null) 276 if (list == null)
277 { 277 {
278 return new UnitEquipmentItem[0]; 278 return new UnitEquipmentItem[0];
279 } 279 }