Mercurial > repos > IBDev-IBBoard.WarFoundry.API
diff api/Objects/UnitType.cs @ 170:3045a168714a WarFoundry_v0.1beta4_Winforms WarFoundry_v0.1beta5_Winforms
* Line ending clean-up
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 11 Oct 2009 19:57:34 +0000 |
parents | 9ba56a8e5096 |
children | 22429737cd77 |
line wrap: on
line diff
--- a/api/Objects/UnitType.cs Tue Oct 06 18:29:07 2009 +0000 +++ b/api/Objects/UnitType.cs Sun Oct 11 19:57:34 2009 +0000 @@ -29,8 +29,8 @@ private Dictionary<string, Ability> requiredAbilities = new Dictionary<string, Ability>(); private Dictionary<string, Ability> optionalAbilities = new Dictionary<string, Ability>(); private String notes = ""; - private List<UnitType> containedTypes = new List<UnitType>(); - private Dictionary<string, string> extraData = new Dictionary<string, string>(); + private List<UnitType> containedTypes = new List<UnitType>(); + private Dictionary<string, string> extraData = new Dictionary<string, string>(); private Dictionary<string, int> slotLimits = new Dictionary<string, int>(); @@ -447,34 +447,34 @@ get { return stats.StatsID; - } - } - - public void AddEquipmentSlot(string slotName, int slotLimit) - { - slotLimits.Add(slotName, slotLimit); - } - - public bool HasEquipmentSlot(string slotName) - { - return slotLimits.ContainsKey(slotName); - } - - /// <summary> - /// Gets the maximum number of items allowed in a single slot - /// </summary> - /// <param name="slotName">The name of the equipment slot to get the limit for the named slot</param> - /// <returns>The maximum number of items allowed in a slot, or <code>-1</code> if the slot is the default one or has not been specified</returns> - public int GetEquipmentSlotLimit(string slotName) - { - int slotLimit = -1; - - if (HasEquipmentSlot(slotName)) - { - slotLimit = DictionaryUtils.GetValue(slotLimits, slotName); - } - - return slotLimit; + } + } + + public void AddEquipmentSlot(string slotName, int slotLimit) + { + slotLimits.Add(slotName, slotLimit); + } + + public bool HasEquipmentSlot(string slotName) + { + return slotLimits.ContainsKey(slotName); + } + + /// <summary> + /// Gets the maximum number of items allowed in a single slot + /// </summary> + /// <param name="slotName">The name of the equipment slot to get the limit for the named slot</param> + /// <returns>The maximum number of items allowed in a slot, or <code>-1</code> if the slot is the default one or has not been specified</returns> + public int GetEquipmentSlotLimit(string slotName) + { + int slotLimit = -1; + + if (HasEquipmentSlot(slotName)) + { + slotLimit = DictionaryUtils.GetValue(slotLimits, slotName); + } + + return slotLimit; } } } \ No newline at end of file