Mercurial > repos > IBDev-IBBoard.WarFoundry.API
diff api/Objects/AbstractUnitEquipmentItemSelection.cs @ 183:36adabb1c3ea
Re #198: Add slots with counts to units
* Remove old Min/MaxNumber/Percentage for equipment and replace with limits
* Refactor equipment selections and remove "numeric for ratio" as the limits handle the upper/lower limit differences
* Stop equipment selections taking an amount of 0 for out of range amounts
* Add "IsValid" property for selections
* Removed use of "-1" as an 'infinity' limit - now use 100% as a more correct value
* Change "unlimitedSize" limit in schema to "unitSizeLimit"
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Mon, 26 Oct 2009 20:55:04 +0000 |
parents | 2f3cafb69799 |
children | dce340f9cedc |
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--- a/api/Objects/AbstractUnitEquipmentItemSelection.cs Sat Oct 24 18:59:04 2009 +0000 +++ b/api/Objects/AbstractUnitEquipmentItemSelection.cs Mon Oct 26 20:55:04 2009 +0000 @@ -46,23 +46,35 @@ } set { - if (IsValidValue(value)) - { - amountTaken = value; - } - else + amountTaken = value; + + if (!IsValidValue(value)) { //Fire validation failed event (once we have one) } } } - protected bool IsValidValue(double newValue) + public bool IsValid { - return IsInRange(newValue); + get + { + return IsValidValue(AmountTaken) && IsInRange(AmountTaken); + } } - protected abstract bool IsInRange(double newValue); + protected virtual bool IsValidValue(double newValue) + { + return true; + } + + protected bool IsInRange(double newValue) + { + int unitSize = EquipmentForUnit.Size; + int minLimit = EquipmentItem.MinLimit.GetLimit(unitSize); + int maxLimit = EquipmentItem.MaxLimit.GetLimit(unitSize); + return (minLimit <= newValue) && (newValue <= maxLimit); + } public double TotalCost {