diff dtds/race.xsd @ 54:3a90f70dac73

Re #61 - Complete structure of WarFoundry API objects * Remove min/max from EquipmentItem and add description * Add min/max numbers and percentages to UnitEquipmentItem * Make Race schema define min/max number without the ratio (which is the percentage) * Replace use of EquipmentItem with UnitEquipmentItem because of increased use of UnitEquipmentItem for unit-specific data * Use doubles instead of floats for equipment amounts * Distinguish between ratio and absolute limits * Delete UnitEquipmentItemObj helper class that was purely used for UI Re #9 - Use smaller methods * Deprecate long Race and EquipmentItem constructors and ensure all getters/setters exist Also: * Migrate Unit to using genericed collections * Always use GameSystem object for Race, not ID string
author IBBoard <dev@ibboard.co.uk>
date Sun, 05 Apr 2009 13:45:23 +0000
parents db951aad24b9
children 3fa4658c50c6
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--- a/dtds/race.xsd	Wed Apr 01 19:20:27 2009 +0000
+++ b/dtds/race.xsd	Sun Apr 05 13:45:23 2009 +0000
@@ -62,8 +62,8 @@
   <xs:attribute name="id" type="xs:IDREF" />
   <xs:attribute name="required" type="xs:boolean" default="false"/>
   <xs:attribute name="exclusivityGroup" type="xs:string" default=""/>
-  <xs:attribute name="minNum" type="core:nonNegativeOrInfiniteIntegerOrRatio" default="-1"/>
-  <xs:attribute name="maxNum" type="core:nonNegativeOrInfiniteIntegerOrRatio" default="-1"/>
+  <xs:attribute name="minNum" type="core:nonNegativeOrInfiniteInteger" default="-1"/>
+  <xs:attribute name="maxNum" type="core:nonNegativeOrInfiniteInteger" default="-1"/>
   <xs:attribute name="minPercentage" type="core:percentage" default="100"/>
   <xs:attribute name="maxPercentage" type="core:percentage" default="100"/>
   <xs:attribute name="roundDirection" type="updowntype" default="up"/>