diff API/Factories/AbstractNonNativeFileExtensionWarFoundryFactory.cs @ 337:3c4a6403a88c

* Fix capitalisation so that new files are in the namespace no-open-ticket
author IBBoard <dev@ibboard.co.uk>
date Sun, 03 Apr 2011 18:50:32 +0000
parents
children cbeee87dc2d3
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/API/Factories/AbstractNonNativeFileExtensionWarFoundryFactory.cs	Sun Apr 03 18:50:32 2011 +0000
@@ -0,0 +1,85 @@
+// This file (AbstractNonNativeFileExtensionWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
+//
+// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using IBBoard.Logging;
+using IBBoard.WarFoundry.API.Objects;
+
+namespace IBBoard.WarFoundry.API.Factories
+{	
+	public abstract class AbstractNonNativeFileExtensionWarFoundryFactory : AbstractNonNativeWarFoundryFactory<FileInfo>
+	{
+		protected abstract string ArmyFileExtension { get; }
+		protected abstract string RaceFileExtension { get; }
+		protected abstract string GameSystemFileExtension { get; }
+		
+		protected override bool CheckCanHandleFileFormat (FileInfo file)
+		{
+			return CheckCanHandleFileAsArmy(file) || CheckCanHandleFileAsRace(file) || CheckCanHandleFileAsGameSystem(file);
+		}
+		
+		protected override bool CheckCanHandleFileAsArmy(FileInfo file)
+		{
+			return ArmyFileExtension!=null && file.Name.ToLower().EndsWith(ArmyFileExtension);
+		}
+		
+		protected override bool CheckCanHandleFileAsRace(FileInfo file)
+		{
+			return RaceFileExtension!=null && file.Name.ToLower().EndsWith(RaceFileExtension);
+		}
+		
+		protected override bool CheckCanHandleFileAsGameSystem(FileInfo file)
+		{
+			return GameSystemFileExtension!=null && file.Name.ToLower().EndsWith(GameSystemFileExtension);
+		}
+		
+		protected override FileInfo GetFileAsSupportedType (FileInfo file)
+		{
+			return file;
+		}		
+		
+		protected abstract Army CreateArmyFromFile(FileInfo file);
+		protected abstract Race CreateRaceFromFile(FileInfo file);
+		protected abstract GameSystem CreateGameSystemFromFile(FileInfo file);
+		
+		protected override ICollection<IWarFoundryObject> DoCreateObjectsFromFile (FileInfo file)
+		{
+			IWarFoundryObject obj = null;
+			
+			if (CheckCanHandleFileAsGameSystem(file))
+			{
+				GameSystem gameSystem = CreateGameSystemFromFile (file);
+				OnGameSystemLoaded(gameSystem);
+				obj = gameSystem;
+			}
+			else if (CheckCanHandleFileAsRace(file))
+			{
+				Race race = CreateRaceFromFile (file);
+				OnRaceLoaded(race);
+				obj = race;
+			}
+			else if (CheckCanHandleFileAsArmy(file))
+			{
+				Army army = CreateArmyFromFile (file);
+				OnArmyLoaded(army);
+				obj = army;
+			}
+			else
+			{
+				LogNotifier.Warn(GetType(), "Failed trying to create from "+file.FullName+" - not a Race, Army or GameSystem");
+			}
+			
+			ICollection<IWarFoundryObject> objects = new List<IWarFoundryObject>();
+			
+			if (obj != null)
+			{
+				objects.Add(obj);
+			}
+			
+			return objects;
+		}
+	}
+}