Mercurial > repos > IBDev-IBBoard.WarFoundry.API
diff API/Factories/AbstractNonNativeFileExtensionWarFoundryFactory.cs @ 337:3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 03 Apr 2011 18:50:32 +0000 |
parents | |
children | cbeee87dc2d3 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/API/Factories/AbstractNonNativeFileExtensionWarFoundryFactory.cs Sun Apr 03 18:50:32 2011 +0000 @@ -0,0 +1,85 @@ +// This file (AbstractNonNativeFileExtensionWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. + +using System; +using System.Collections.Generic; +using System.IO; +using IBBoard.Logging; +using IBBoard.WarFoundry.API.Objects; + +namespace IBBoard.WarFoundry.API.Factories +{ + public abstract class AbstractNonNativeFileExtensionWarFoundryFactory : AbstractNonNativeWarFoundryFactory<FileInfo> + { + protected abstract string ArmyFileExtension { get; } + protected abstract string RaceFileExtension { get; } + protected abstract string GameSystemFileExtension { get; } + + protected override bool CheckCanHandleFileFormat (FileInfo file) + { + return CheckCanHandleFileAsArmy(file) || CheckCanHandleFileAsRace(file) || CheckCanHandleFileAsGameSystem(file); + } + + protected override bool CheckCanHandleFileAsArmy(FileInfo file) + { + return ArmyFileExtension!=null && file.Name.ToLower().EndsWith(ArmyFileExtension); + } + + protected override bool CheckCanHandleFileAsRace(FileInfo file) + { + return RaceFileExtension!=null && file.Name.ToLower().EndsWith(RaceFileExtension); + } + + protected override bool CheckCanHandleFileAsGameSystem(FileInfo file) + { + return GameSystemFileExtension!=null && file.Name.ToLower().EndsWith(GameSystemFileExtension); + } + + protected override FileInfo GetFileAsSupportedType (FileInfo file) + { + return file; + } + + protected abstract Army CreateArmyFromFile(FileInfo file); + protected abstract Race CreateRaceFromFile(FileInfo file); + protected abstract GameSystem CreateGameSystemFromFile(FileInfo file); + + protected override ICollection<IWarFoundryObject> DoCreateObjectsFromFile (FileInfo file) + { + IWarFoundryObject obj = null; + + if (CheckCanHandleFileAsGameSystem(file)) + { + GameSystem gameSystem = CreateGameSystemFromFile (file); + OnGameSystemLoaded(gameSystem); + obj = gameSystem; + } + else if (CheckCanHandleFileAsRace(file)) + { + Race race = CreateRaceFromFile (file); + OnRaceLoaded(race); + obj = race; + } + else if (CheckCanHandleFileAsArmy(file)) + { + Army army = CreateArmyFromFile (file); + OnArmyLoaded(army); + obj = army; + } + else + { + LogNotifier.Warn(GetType(), "Failed trying to create from "+file.FullName+" - not a Race, Army or GameSystem"); + } + + ICollection<IWarFoundryObject> objects = new List<IWarFoundryObject>(); + + if (obj != null) + { + objects.Add(obj); + } + + return objects; + } + } +}