Mercurial > repos > IBDev-IBBoard.WarFoundry.API
diff API/Objects/Category.cs @ 337:3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 03 Apr 2011 18:50:32 +0000 |
parents | |
children | cbeee87dc2d3 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/API/Objects/Category.cs Sun Apr 03 18:50:32 2011 +0000 @@ -0,0 +1,119 @@ +// This file (Category.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. + +using System; +using System.Xml; +using IBBoard.Logging; + +namespace IBBoard.WarFoundry.API.Objects +{ + /// <summary> + /// A Category is a definition at the <see cref=" GameSystem"/> or <see cref=" Race"/> level of a group that <see cref=" UnitType"/>s belong to. Each category has a name and a min/max limit on points or percentage of a total army cost that units in the category can total. + /// </summary> + public class Category : WarFoundryObject + { + private int minPts = 0; + private int maxPts = WarFoundryCore.INFINITY; + private int minPc = 0; + private int maxPc = 100; + + + public Category(string id, string name) : base(id, name) + { + } + + protected override string DefaultName() + { + return ""; + } + + /// <value> + /// Gets or sets the minimum number of points that the units of this category can cost. Note: This should be set AFTER MaximumPoints, otherwise an unintended default value may be set for the minimum + /// </value> + public int MinimumPoints + { + get { return minPts; } + set + { + minPts = (value >= 0 ? value : 0); + CheckMinimumPoints(); + } + } + + /// <value> + /// Gets or sets the maximum number of points that the units of this category can cost. Note: This should be set BEFORE MinimumPoints, otherwise an unintended default value may be set for the minimum + /// </value> + public int MaximumPoints + { + get { return maxPts; } + set + { + maxPts = (value >= 0 ? value : WarFoundryCore.INFINITY); + CheckMinimumPoints(); + } + } + + /// <summary> + /// Makes sure that the minimum points value isn't more than the maximum points value, hence the warning on the properties + /// </summary> + private void CheckMinimumPoints() + { + if (MinimumPoints > MaximumPoints && MaximumPoints!=WarFoundryCore.INFINITY) + { + MinimumPoints = MaximumPoints; + LogNotifier.WarnFormat(GetType(), "Category {0} ({1}) had a minimum points limit greater than its maximum points limit.", Name, ID); + } + } + + /// <value> + /// Gets or sets the minimum percentage of the total army points value that the units of this category can cost. Note: This should be set AFTER MaximumPercentage, otherwise an unintended default value may be set for the minimum + /// </value> + public int MinimumPercentage + { + get { return minPc; } + set + { + minPc = (value >= 0 ? value : 0); + CheckMinimumPercentage(); + } + } + + /// <value> + /// Gets or sets the maximum percentage of the total army points value that the units of this category can cost. Note: This should be set BEFORE MinimumPercentage, otherwise an unintended default value may be set for the minimum + /// </value> + public int MaximumPercentage + { + get { return maxPc; } + set + { + if (value < 0) + { + maxPc = 0; + } + else if (value > 100) + { + maxPc = 100; + } + else + { + maxPc = value; + } + + CheckMinimumPercentage(); + } + } + + /// <summary> + /// Makes sure that the minimum percentage value isn't more than the maximum points value, hence the warning on the properties + /// </summary> + private void CheckMinimumPercentage() + { + if (MinimumPercentage > MaximumPercentage) + { + MinimumPercentage = MaximumPercentage; + LogNotifier.WarnFormat(GetType(), "Category {0} ({1}) had a minimum percentage limit greater than its maximum percentage limit.", Name, ID); + } + } + } +}